System & General Resources
Summary: FG Tips - Pressure 101, Being Contestable
This video delves into the concept of pressure in fighting games, explaining how to apply pressure effectively and make your opponent want to contest your moves. It emphasizes the importance of introducing gaps and creating scenarios where your opponent feels compelled to act, rather than just blocking passively. The key focus is on how to structure pressure so that your opponent has no choice but to engage or risk losing control.
Chunk 1: Introduction to Pressure
Main Idea: Pressure is not just about throwing out attacks—it's about making your opponent engage. If they don’t have a reason to press buttons, you’re not applying pressure effectively.
Key Point: In games like Street Fighter, players often feel pressured when they face characters with strong reversal moves (like DPs). These moves create a natural counter to aggressive play, forcing players to think carefully.
Comprehension Questions:
What is the importance of reversals in applying pressure?
How does the presence of a reversal change a player’s approach to pressure?
Action Step: If you're playing against a character with a reversal move, be mindful of your overextensions. Learn to bait and punish the reversal to gain the advantage.
Chunk 2: The Role of Gaps and Frame Traps
Main Idea: Gaps in your pressure sequences are essential for motivating your opponent to press buttons. The opponent should feel like they have to act or risk being punished.
Key Point: A key aspect of pressure is creating gaps where you can mix up your attacks, throws, or delays. These gaps are where you can trick your opponent into pressing buttons or making a mistake.
Comprehension Questions:
Why are gaps important in pressure?
What happens if your opponent has no incentive to press buttons during a pressure sequence?
Action Step: Practice frame traps and introduce delays in your sequences. Create scenarios where your opponent feels compelled to press a button, making them vulnerable to your follow-ups.
Chunk 3: Understanding Guard Gauge and Pressure Motivation
Main Idea: The guard gauge is an incentive for your opponent to stop blocking indefinitely. They’ll eventually try to break free if they think they can land a counter-hit.
Key Point: Pressure becomes more effective when you incorporate multiple layers of threats: frame traps, throws, and the threat of guard gauge depletion. If your opponent is only blocking, they’ll eventually want to press buttons or jump out.
Comprehension Questions:
What role does the guard gauge play in motivating an opponent to press buttons?
How can you avoid giving your opponent too much time to escape?
Action Step: Learn to mix up your pressure with throws and delays. Force your opponent to make a choice—either continue blocking and risk guard break, or challenge you and potentially get hit.
Chunk 4: Contestable Pressure
Main Idea: To make pressure truly effective, you need to make it contestable. This means giving your opponent a reason to engage. If they never feel pressured to act, your pressure becomes ineffective.
Key Point: Pressure without threat is ineffective. If your opponent can simply block and not be punished, then they have no incentive to act. By introducing delays and mix-ups, you make them second-guess their blocks and give them an opening to be hit.
Comprehension Questions:
What does it mean for pressure to be contestable?
How does contestable pressure force your opponent to engage?
Action Step: Focus on creating moments where your opponent feels they must engage. Add in unpredictable delays, throw options, or conditional attacks that punish their attempts to escape.
Chunk 5: The Art of Delay and Risk
Main Idea: Delaying your pressure adds uncertainty for your opponent, making them more likely to press buttons or attempt an escape, which you can punish.
Key Point: Timing your delays and reading your opponent’s tendencies are crucial. By creating space for your opponent to act, you can capitalize on their mistakes.
Comprehension Questions:
Why are delays an effective tool in pressure?
What does the opponent gain by trying to escape during a delay?
Action Step: Experiment with delay timings in your game. Practice baiting your opponent into making the wrong decision, such as pressing buttons or jumping.
Super-Summary:
Pressure in fighting games is not just about relentless attacks; it’s about motivating your opponent to engage by creating gaps and opportunities for them to act. The key to effective pressure lies in making your sequences contestable—forcing your opponent to make a decision. This could mean pressing buttons, jumping, or throwing. By introducing things like frame traps, delays, throws, and the guard gauge, you can disrupt their passive blocking and open up opportunities for more damage. Always ask yourself: Why would my opponent get hit? Once you understand that, you can structure your pressure to manipulate their actions and gain the upper hand.
Optional Spaced Review Plan:
Day 1: Focus on the basics of pressure, practice recognizing gaps and frame traps. Experiment with creating situations where your opponent is motivated to press buttons.
Day 2: Review contestable pressure and guard gauge. Focus on mixing up throws and delays to keep your opponent guessing.
Day 3: Practice applying these techniques in live matches, and refine your understanding of risk/reward in your pressure sequences. Reflect on moments where your opponent escaped or countered successfully, and adjust accordingly.
This structured approach will help you retain the knowledge and improve your pressure game in fighting games.
✅ SUMMARY (MAIN CONCEPTS + ACTIONABLE LESSSONS)
The video teaches players how to fully utilize Guilty Gear Strive’s Training Mode to test combos, analyze scenarios, practice reactions, lab counterplay, and understand character-specific interactions. The creator explains the importance of configuring dummy behavior precisely—using guard settings, block switching, counter-hit settings, stance changes, recording, randomization, and counterattack settings. By controlling these variables, players can intentionally recreate match situations and develop practical solutions. Training mode is more than a place to learn combos—it's a simulation tool for neutral, pressure, defense, oki, matchup knowledge, and reaction training.
The core message: You can learn almost everything about the game inside training mode if you know how to use all its tools.
⭐ BULLET-POINT SUPER QUICK REVIEW
Use Guard After First Hit to confirm whether combos actually work.
Use All Guard to test what whiffs, what’s fake, and what true strings exist.
Test moves on standing, crouching, and jumping opponents.
Use Counter Hit mode for anti-air and counter-hit routing practice.
Block Switch disabled helps test real vs fake mixups.
Practice vs FD and IB to understand spacing + turn stealing.
Learn to use Reset Position shortcuts (center, corner, side swap).
Use Record/Play to simulate neutral interactions and pressure sequences.
Use Multiple Slots + Random Playback to train real reactions.
Use Counterattack Settings to test punishes, OS, and dealing with defensive habits.
Lab neutral tools by recording problem moves and testing different solutions.
Training mode lets you understand frame data visually and practically.
You can learn matchup knowledge, timing, oki, pressure, and defensive escapes here.
📚 CHUNKED SUMMARY WITH QUESTIONS, ANSWERS, & ACTION STEPS Chunk 1 — Basic Guard Settings & Testing Combos
Summary: Guard settings help determine whether a combo is real, fake, or spacing dependent. “Guard After First Hit” reveals if true combos connect; “All Guard” shows what whiffs or drops. Switching dummy stance (standing/crouching/jumping) exposes character- and situation-specific variations.
Key Insights:
Test timing consistency.
Learn which routes only work on crouch or jump state.
Deepen understanding of combo stability.
Comprehension Questions
Why is Guard After First Hit useful?
What does All Guard reveal about your offense?
Answers
It shows whether a combo is airtight or can be blocked.
It shows which moves or strings whiff at certain ranges.
Action Steps
Pick 1 main combo and test it vs all stances.
Identify where it drops and create a backup route.
Chunk 2 — Counter Hit, Anti-Air, and Block Switching
Summary: Counter-hit mode enables practicing actual counter-hit conversions (critical in Strive). Block Switching Disabled lets players check if setups are real mixups or fake sequences that rely on reaction gaps.
Key Insights:
Counter-hit routes differ from normal hit routes.
Anti-airs must be practiced with counter-hit enabled.
Block switching tests whether mixups are reactable or punishable.
Comprehension Questions
Why test anti-air combos with Counter Hit active?
What does Block Switching Disabled teach you?
Answers
Anti-airs usually trigger counter hits, altering routes.
It shows whether opponents with bad blocking habits get opened up.
Action Steps
Set dummy to crouch → counter hit → test 3 anti-air routes.
Practice recognizing real vs fake mixup setups.
Chunk 3 — FD, IB, and Pushback Interactions
Summary: FD increases pushback; IB reduces it. Understanding these spacing changes helps determine whether your frame traps, grabs, or strings still connect.
Key Insights:
FD pushes you far enough that some strings whiff.
IB can create new throw or challenge opportunities.
Training mode randomization trains reactions to defensive variation.
Comprehension Questions
How does FD change spacing and punish opportunities?
Why randomize block types?
Answers
FD increases pushback, making normals whiff or fail to frame trap.
To train muscle memory and reactions to realistic defense.
Action Steps
Practice your autopilot blockstring vs FD until you learn safe adjustments.
Train these variations with random block types.
Chunk 4 — Reset Position & Movement Tools
Summary: Reset Position allows teleporting to mid-screen, corner, or switching sides instantly. These shortcuts make repetition extremely efficient.
Key Insights:
Reset → Up = swap sides.
Reset → Left/Right = corner placement.
Reset → Down = return to center.
Comprehension Questions
Why use side swap when practicing combos?
Why reset to corner consistently when training corner routes?
Answers
To ensure consistency on both P1 and P2 sides.
To reduce time spent repositioning the dummy.
Action Steps
Practice your hardest combo both left-to-right and right-to-left.
Practice corner carry → reset → repeat.
Chunk 5 — Record/Play & Simulating Scenarios
Summary: Recording dummy actions is the most powerful tool. You can simulate neutral moves, strings, pressure, jump-ins, teleports, or any option you struggle with. Random slot playback trains real reactions.
Key Insights:
You can recreate real match problems exactly.
Random switching forces real decision-making.
Great for learning punishes and counterplay.
Comprehension Questions
Why use multiple recording slots?
Why set playback to random?
Answers
To test several different options from the same situation.
It forces genuine reaction instead of memorized sequence.
Action Steps
Record 2–3 neutral moves from a character you struggle with.
Set to random → practice punishes for 10 minutes.
Chunk 6 — Counterattack Settings (After Block / After Hit / After Recovery)
Summary: Counterattack settings let you test how well your offense handles common defensive responses like mash, backdash, throw, or jump. You can record custom defensive actions to test your meaties and frame traps.
Key Insights:
“After Block” shows which frame traps are real.
“After Recovery” simulates wake-up habits.
Custom recordings allow precise oki testing.
Comprehension Questions
What does After Block teach you about pressure?
Why record custom wake-up options?
Answers
Which strings are fake and which actually beat mash.
To practice timing meaties, safe-jumps, and baits.
Action Steps
Set dummy → After Recovery → Throw → learn to meaty properly.
Set dummy → After Block → Mash 5P → tune your frame traps.
Chunk 7 — Labbing Neutral & Solving Specific Problems
Summary: Training mode is ideal for neutral analysis. You can record problem moves (e.g., f.S, Beyblade, disjoints) and test your answers—reaction punishes, preemptive buttons, jump-ins, backdash OS, etc.
Key Insights:
You can determine what is actually punishable vs what feels overwhelming.
Many “unbeatable” moves have spacing weaknesses.
Training mode enables systematic elimination of confusion.
Comprehension Questions
Why record problem neutral moves?
How does training mode remove misconceptions?
Answers
To test consistent, repeatable counterplay options.
It shows real frame interactions instead of relying on feel.
Action Steps
Record 1 move per matchup you struggle with.
Test at 3 distances: point-blank, mid-range, max range.
Document which punish actually works.
Chunk 8 — The Philosophy of Training Mode
Summary: Training mode is not just for combos—it’s a tool for mastering the entire game: neutral, offense, defense, oki, reactions, matchup knowledge. With enough recording, scenario testing, and repetition, players can self-learn almost everything without needing a coach.
Key Insights:
Every situation can be recreated.
Autonomy in learning = faster improvement.
True mastery comes from understanding the game, not memorizing.
Comprehension Questions
Why is training mode considered “the best friend” of all skill levels?
What is the real value of training mode beyond combos?
Answers
Because it solves problems, teaches matchups, and builds reactions.
It lets you understand the game’s real mechanics and interactions.
Action Steps
Create a 10-minute warm-up routine.
Create a 10-minute problem-solving lab routine.
Create a 10-minute reaction training block.
🧠 SUPER-SUMMARY (UNDER 1 PAGE)
This video explains how to unlock the full power of Guilty Gear Strive’s training mode. It teaches players to use guard options, stance settings, and counter-hit modes to confirm combos and understand move interactions. The video highlights how block switching, FD, and IB settings reveal real vs fake pressure. Reset Position shortcuts improve practice efficiency, while Record/Play enables recreating any match scenario—including punishes, mixups, oki, neutral pokes, teleports, and defensive habits.
Multiple recording slots and random playback allow players to develop real reactions rather than rote memorization. Counterattack settings help identify true frame traps, meaty timings, and reliable ways to punish wake-up or mash behavior. Labbing neutral is emphasized: record any move that gives you trouble and systematically test punishes at different spacings.
The overarching message: Training mode is a complete learning environment that lets you understand every mechanic of the game. With disciplined use—problem solving, reaction training, oki practice, matchup exploration—you can dramatically improve your mastery and climb to high ranks.
📅 OPTIONAL 3-DAY SPACED REVIEW PLAN Day 1 – Fundamentals Refresh
Review Guard settings, stance testing, and counter-hit usage.
Practice one combo vs all conditions.
Day 2 – Reaction & Scenario Training
Revisit Record/Play, randomization, counterattack settings.
Train 3 defensive reactions.
Day 3 – Matchup & Neutral Problem Solving
Pick 1 matchup → record troublesome moves → test options.
Write down 3 reliable punishes and 3 spacing notes.