System & General Resources

System & General Resources

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PC_volt in lab on Twitter
PC_volt in lab on Twitter
IB MAJOR DISCOVERY In a blockstring, you MUST go back to 5 (idle) for a few frames to perform an instant block.Knowing this makes autopiloted tight strings extremely vulnerable to fuzzy instant blocking.Please RT to make this knowledge common.#GGST pic.twitter.com/AsNq7wmH3r— PC_volt in lab (@PC_voltInLab) July 11, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
PC_volt in lab on Twitter
PC_volt in lab on Twitter
IB MAJOR DISCOVERY In a blockstring, you MUST go back to 5 (idle) for a few frames to perform an instant block.Knowing this makes autopiloted tight strings extremely vulnerable to fuzzy instant blocking.Please RT to make this knowledge common.#GGST pic.twitter.com/AsNq7wmH3r— PC_volt in lab (@PC_voltInLab) July 11, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
GunFlame on Twitter
GunFlame on Twitter
#GGST_NA PRC option select.This sequence catches back step as well. Leaves Nagoriyuki's Blood Meter at a sweet spot, at slightly above 2 bars. The Kamuriyuki at the end has to be timed to land properly; too early and it whiffs, too late and the opponent techs. pic.twitter.com/94FSTMWskz— GunFlame (@JGodinez1991) July 11, 2021
mario050987·twitter.com·
GunFlame on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
This option select is ABSOLUTELY NECESSARY for playing Zato. Moves like 2H and Drunkard Shade have different properties on block, hit, and counterhit. If a counterhit occurs, it eats your first negative edge input, causing your backup input to come out. #GGST #GGST_ZA pic.twitter.com/uQB3tnaLgP— Mark Kirollos (@Mark_FGC) June 19, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
修 on Twitter
修 on Twitter
ギルティのダッシュって前>後>前で出せるのを今更知った。 pic.twitter.com/g7tJ92K8aO— 修 (@shu180sx) July 11, 2021
mario050987·twitter.com·
修 on Twitter
修 on Twitter
修 on Twitter
ギルティのダッシュって前>後>前で出せるのを今更知った。 pic.twitter.com/g7tJ92K8aO— 修 (@shu180sx) July 11, 2021
mario050987·twitter.com·
修 on Twitter
TORI on Twitter
TORI on Twitter
ポチョの前後の二段ジャンプは着地硬直のくらい判定がおかしいのか、ジオの2Kの攻撃判定がおかしいのか知らないけど、着地硬直の3Fに当たらないみたいです。流石に修正案件かな。(垂直二段ジャンプや、前後の二段ジャンプでもFDを張っていると着地硬直のモーションが変わるので当たる) pic.twitter.com/Oh0Q8d9MhQ— TORI (@tori3_) July 11, 2021
mario050987·twitter.com·
TORI on Twitter
TORI on Twitter
TORI on Twitter
ポチョの前後の二段ジャンプは着地硬直のくらい判定がおかしいのか、ジオの2Kの攻撃判定がおかしいのか知らないけど、着地硬直の3Fに当たらないみたいです。流石に修正案件かな。(垂直二段ジャンプや、前後の二段ジャンプでもFDを張っていると着地硬直のモーションが変わるので当たる) pic.twitter.com/Oh0Q8d9MhQ— TORI (@tori3_) July 11, 2021
mario050987·twitter.com·
TORI on Twitter
TORI on Twitter
TORI on Twitter
ポチョの前後の二段ジャンプは着地硬直のくらい判定がおかしいのか、ジオの2Kの攻撃判定がおかしいのか知らないけど、着地硬直の3Fに当たらないみたいです。流石に修正案件かな。(垂直二段ジャンプや、前後の二段ジャンプでもFDを張っていると着地硬直のモーションが変わるので当たる) pic.twitter.com/Oh0Q8d9MhQ— TORI (@tori3_) July 11, 2021
mario050987·twitter.com·
TORI on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Another OS in the same vein as the other ones I posted. Lets you get Frog for big damage on CH instead of pierce on block for pressure. Pierce on regular hit still combos #GGST #GGST_ZA pic.twitter.com/48CHNAPetu— Mark Kirollos (@Mark_FGC) June 29, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
Patrick Williams on Twitter
Patrick Williams on Twitter
This is already known but I don't see anyone doing it in match, so reposting for more visibility.If you hold forward on a wall splat, if they choose not to break the wall you'll tech to center stage.#GGST pic.twitter.com/BE4UUs2mE3— Patrick Williams (@AcadianYeti) July 2, 2021
otakupcgaminghd·twitter.com·
Patrick Williams on Twitter
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
Now I know what they had in vision when nerfing BDs for Strive. They wanted that BD is still viable in neutral as majority of far buttons doesn't have that much active frames (except few buttons) but for closeup defense, it's highly risk due close buttons has more actives #GGST pic.twitter.com/P7q1JTPG9u— TA | wauhti ❄️ (@SpiidiOnNoita) July 10, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
Now I know what they had in vision when nerfing BDs for Strive. They wanted that BD is still viable in neutral as majority of far buttons doesn't have that much active frames (except few buttons) but for closeup defense, it's highly risk due close buttons has more actives #GGST pic.twitter.com/P7q1JTPG9u— TA | wauhti ❄️ (@SpiidiOnNoita) July 10, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
Now I know what they had in vision when nerfing BDs for Strive. They wanted that BD is still viable in neutral as majority of far buttons doesn't have that much active frames (except few buttons) but for closeup defense, it's highly risk due close buttons has more actives #GGST pic.twitter.com/P7q1JTPG9u— TA | wauhti ❄️ (@SpiidiOnNoita) July 10, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
Shaud @CEO2021 on Twitter
Shaud @CEO2021 on Twitter
#GGST If you do a move that causes the huge counter hit and slowdown, it will still make RRC trigger even when it's not supposed to recording is cS > jump RC on normal hit i get jump Blue RCon counterhit i get jump Red RC Arcsys please. pic.twitter.com/bFpuYEQPOI— Shaud @CEO2021 (@ShaudL_) July 10, 2021
mario050987·twitter.com·
Shaud @CEO2021 on Twitter
Shaud @CEO2021 on Twitter
Shaud @CEO2021 on Twitter
#GGST If you do a move that causes the huge counter hit and slowdown, it will still make RRC trigger even when it's not supposed to recording is cS > jump RC on normal hit i get jump Blue RCon counterhit i get jump Red RC Arcsys please. pic.twitter.com/bFpuYEQPOI— Shaud @CEO2021 (@ShaudL_) July 10, 2021
mario050987·twitter.com·
Shaud @CEO2021 on Twitter
れんざ on Twitter
れんざ on Twitter
#GGST_ZA4+P・K同時押しで表ならフォルトレス、裏なら6Pになるのを利用してミリアのアレをアレしたかったんだけど、ミリアの空ダJHSと着地2Kのフレームがあまりにもアレすぎて、オートでアレするのは無理っぽい pic.twitter.com/3aPYhE4fU1— れんざ (@re_nza_0_can) July 10, 2021
mario050987·twitter.com·
れんざ on Twitter
How Do I Defend? Guilty Gear Strive Defense Guide For Beginners
How Do I Defend? Guilty Gear Strive Defense Guide For Beginners
In this video, I go over the many defensive options you have in Guilty Gear Strive. Hopefully it helps some people out there with their defense! Game: Guilty Gear Strive Developer: Arc System Works Publisher: Arc System Works Dust Loop Wiki Defense Page: https://www.dustloop.com/wiki/index.php?title=GGST/Defense SonicSol Faultless Defense Guide: https://youtu.be/6UAWL26cq9c Outro: OSRSBeatz https://youtu.be/FLZiT7yGlck My Twitch: https://www.twitch.tv/kungfushrimp #guiltygear #ggst #fgc
mario050987·youtube.com·
How Do I Defend? Guilty Gear Strive Defense Guide For Beginners
How Do I Defend? Guilty Gear Strive Defense Guide For Beginners
How Do I Defend? Guilty Gear Strive Defense Guide For Beginners
In this video, I go over the many defensive options you have in Guilty Gear Strive. Hopefully it helps some people out there with their defense! Game: Guilty Gear Strive Developer: Arc System Works Publisher: Arc System Works Dust Loop Wiki Defense Page: https://www.dustloop.com/wiki/index.php?title=GGST/Defense SonicSol Faultless Defense Guide: https://youtu.be/6UAWL26cq9c Outro: OSRSBeatz https://youtu.be/FLZiT7yGlck My Twitch: https://www.twitch.tv/kungfushrimp #guiltygear #ggst #fgc
mario050987·youtube.com·
How Do I Defend? Guilty Gear Strive Defense Guide For Beginners
CloverDMC 🍀 on Twitter
CloverDMC 🍀 on Twitter
Strive holds your charge input for a WHILE meaning with the dash macro you can do things like dash>[4]6H #GGST_LE pic.twitter.com/HqXqsfqEeu— CloverDMC 🍀 (@PearlJamFGC) June 14, 2021
otakupcgaminghd·twitter.com·
CloverDMC 🍀 on Twitter
CloverDMC 🍀 on Twitter
CloverDMC 🍀 on Twitter
Strive holds your charge input for a WHILE meaning with the dash macro you can do things like dash>[4]6H #GGST_LE pic.twitter.com/HqXqsfqEeu— CloverDMC 🍀 (@PearlJamFGC) June 14, 2021
otakupcgaminghd·twitter.com·
CloverDMC 🍀 on Twitter
Noc435 on Twitter
Noc435 on Twitter
Does letting go to neutral lessen your hitbox?In the first clip and after the fd, i let go to neutral and the slam missesBut in the second clip after the fd, i hold back to block and the slam makes contact(also some anti-leo tech)#GGST #GGST_LE pic.twitter.com/GeTQY3RIRv— Noc435 (@Noc435) June 13, 2021
otakupcgaminghd·twitter.com·
Noc435 on Twitter
David Broweleit on Twitter
David Broweleit on Twitter
Just found something universal in GGSTIf you wall crack someone who is standing or crouching WITHOUT LAUNCHING them, they will force crumple and not be able to techThey can be hit on wall or in crumple state but it breaks ofcLikely reset options available but very low dmg🧐 pic.twitter.com/9Uw3p2SrP8— David Broweleit (@Dacidbro) June 11, 2021
otakupcgaminghd·twitter.com·
David Broweleit on Twitter
AtomicRedd on Twitter
AtomicRedd on Twitter
Apparently you can get a PRC if you RC on the same exact frame you land from an airdash. Probably some sort of bug but other than that this can probably be used for very specific situations like punishing a whiffed anti air. In my opinion BRC should work just as fine. #GGST pic.twitter.com/Z0kXW2YfxH— AtomicRedd (@Atomic_Redd) July 8, 2021
mario050987·twitter.com·
AtomicRedd on Twitter
AtomicRedd on Twitter
AtomicRedd on Twitter
Apparently you can get a PRC if you RC on the same exact frame you land from an airdash. Probably some sort of bug but other than that this can probably be used for very specific situations like punishing a whiffed anti air. In my opinion BRC should work just as fine. #GGST pic.twitter.com/Z0kXW2YfxH— AtomicRedd (@Atomic_Redd) July 8, 2021
mario050987·twitter.com·
AtomicRedd on Twitter
AtomicRedd on Twitter
AtomicRedd on Twitter
Apparently you can get a PRC if you RC on the same exact frame you land from an airdash. Probably some sort of bug but other than that this can probably be used for very specific situations like punishing a whiffed anti air. In my opinion BRC should work just as fine. #GGST pic.twitter.com/Z0kXW2YfxH— AtomicRedd (@Atomic_Redd) July 8, 2021
mario050987·twitter.com·
AtomicRedd on Twitter
Sol is ACTUALLY this busted | Tier List for Guilty Gear Strive Season 1 + Japanese Tier list Review
Sol is ACTUALLY this busted | Tier List for Guilty Gear Strive Season 1 + Japanese Tier list Review
Tier list made on 1.05 patch - Any updates to tier list thoughts will be in description below. Are early tier lists useful? https://www.youtube.com/watch?v=GHWlJUcuma8 Timestamps: 00:00 Intro 00:42 Sol 02:51 Chipp 04:26 Ramlethal 05:17 May 06:01 Leo 07:14 I-No 08:31 Ky 09:21 Anji 10:04 Faust 11:18 Giovanna 12:00 Potemkin 12:51 Nagoriyuki 13:16 Zato 13:34 Axl Low 14:17 Millia 14:50 Japanese tier lists 16:39 Outro Edited by Caste - https://www.youtube.com/user/6casteha... Twitter: https://twitter.com/CasteHappy My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links: ⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_ ⭐⭐Follow on Twitch: https://www.twitch.tv/diaphone_ ⭐⭐Join the Discord: https://discord.gg/XBKyePN I appreciate the viewership, if there is anything you would like to see, please let me know down in the comments below. #diaphone #Strive #TierList
mario050987·youtube.com·
Sol is ACTUALLY this busted | Tier List for Guilty Gear Strive Season 1 + Japanese Tier list Review
vryu先生 on Twitter
vryu先生 on Twitter
Positive bonus part 3Movement (pre/post PB)Walk 60/25 secRun 30/15 secBackdash/walking too far increase it#ggst pic.twitter.com/eliWPpLACx— vryu先生 (@vryu123) July 8, 2021
mario050987·twitter.com·
vryu先生 on Twitter