System & General Resources

System & General Resources

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Guilty Gear strive beta.. Why have they still not fixed the wall?
Guilty Gear strive beta.. Why have they still not fixed the wall?
So youre telling me, a game that is supposed to be simpler still has not fixed this stuff? This is such a obvious fundamental problem of the game. How do you expect people to play this game to its full potentially optimally speaking when the walls health is still invisable, and basically you are stuck to trying to count the frames in your head.. I mean this is something simple.. A combo with no hits between.... next time a few hits before.. we can see the full combo doesnt work.. next time the same few hits.. but i wait a few extra frames and you can see it causes a difference.. Just a few frames.. Now imagine playing this in a real match, where you have to count to yourself the entire match while youre playing.. oh he hit me there, but then I hit him there.. and its like by the time you hit the wall, how you realistically react to going for whats optimal now when you dont even know where you are? am i gonna get another shock state? Do I have to save it? Do I have one more hit than I think? And again from the last beta its still the all with out he slide, and you can only cause crumple as low to the ground as possible so theoretical stuff is still taken out.. Seriously this game is like 2 years old now, how is this stuff not obvious to everyone? https://store.playstation.com/#!/tid=CUSA24910_00
mario050987·youtube.com·
Guilty Gear strive beta.. Why have they still not fixed the wall?
Guilty Gear strive beta.. Why have they still not fixed the wall?
Guilty Gear strive beta.. Why have they still not fixed the wall?
So youre telling me, a game that is supposed to be simpler still has not fixed this stuff? This is such a obvious fundamental problem of the game. How do you expect people to play this game to its full potentially optimally speaking when the walls health is still invisable, and basically you are stuck to trying to count the frames in your head.. I mean this is something simple.. A combo with no hits between.... next time a few hits before.. we can see the full combo doesnt work.. next time the same few hits.. but i wait a few extra frames and you can see it causes a difference.. Just a few frames.. Now imagine playing this in a real match, where you have to count to yourself the entire match while youre playing.. oh he hit me there, but then I hit him there.. and its like by the time you hit the wall, how you realistically react to going for whats optimal now when you dont even know where you are? am i gonna get another shock state? Do I have to save it? Do I have one more hit than I think? And again from the last beta its still the all with out he slide, and you can only cause crumple as low to the ground as possible so theoretical stuff is still taken out.. Seriously this game is like 2 years old now, how is this stuff not obvious to everyone? https://store.playstation.com/#!/tid=CUSA24910_00
mario050987·youtube.com·
Guilty Gear strive beta.. Why have they still not fixed the wall?
Guilty Gear strive beta.. Why have they still not fixed the wall?
Guilty Gear strive beta.. Why have they still not fixed the wall?
So youre telling me, a game that is supposed to be simpler still has not fixed this stuff? This is such a obvious fundamental problem of the game. How do you expect people to play this game to its full potentially optimally speaking when the walls health is still invisable, and basically you are stuck to trying to count the frames in your head.. I mean this is something simple.. A combo with no hits between.... next time a few hits before.. we can see the full combo doesnt work.. next time the same few hits.. but i wait a few extra frames and you can see it causes a difference.. Just a few frames.. Now imagine playing this in a real match, where you have to count to yourself the entire match while youre playing.. oh he hit me there, but then I hit him there.. and its like by the time you hit the wall, how you realistically react to going for whats optimal now when you dont even know where you are? am i gonna get another shock state? Do I have to save it? Do I have one more hit than I think? And again from the last beta its still the all with out he slide, and you can only cause crumple as low to the ground as possible so theoretical stuff is still taken out.. Seriously this game is like 2 years old now, how is this stuff not obvious to everyone? https://store.playstation.com/#!/tid=CUSA24910_00
mario050987·youtube.com·
Guilty Gear strive beta.. Why have they still not fixed the wall?
S jf tz27 k wi ay0 vur
S jf tz27 k wi ay0 vur
Dust bait into instant grab, don't know if it works for every chara sJfTz27KWiAy0Vur.mp4 2.76 MB 0:14/0:14 0:09 Provinay Dust bait into instant grab, don't know if it works for every chara
mario050987·cdn.discordapp.com·
S jf tz27 k wi ay0 vur
S jf tz27 k wi ay0 vur
S jf tz27 k wi ay0 vur
Dust bait into instant grab, don't know if it works for every chara sJfTz27KWiAy0Vur.mp4 2.76 MB 0:14/0:14 0:09 Provinay Dust bait into instant grab, don't know if it works for every chara
mario050987·cdn.discordapp.com·
S jf tz27 k wi ay0 vur
Guilty Gear -Strive- - Charge Moves Guide
Guilty Gear -Strive- - Charge Moves Guide
Want to know how to do charge special moves and use them in combos for Guilty Gear -Strive-? Here you go. Timestamps: 0:00 - Charge Moves 2:41 - Leo Charge Moves & Combos 4:36 - Potemkin Charge Move & Combos 5:22 - May Charge Moves & Combos Follow me on Twitch: https://www.twitch.tv/lightningcayo #GGST_MA #GGST_LE #GGST_PO
mario050987·youtube.com·
Guilty Gear -Strive- - Charge Moves Guide
Guilty Gear -Strive- - Charge Moves Guide
Guilty Gear -Strive- - Charge Moves Guide
Want to know how to do charge special moves and use them in combos for Guilty Gear -Strive-? Here you go. Timestamps: 0:00 - Charge Moves 2:41 - Leo Charge Moves & Combos 4:36 - Potemkin Charge Move & Combos 5:22 - May Charge Moves & Combos Follow me on Twitch: https://www.twitch.tv/lightningcayo #GGST_MA #GGST_LE #GGST_PO
mario050987·youtube.com·
Guilty Gear -Strive- - Charge Moves Guide
Guilty Gear -Strive- - Charge Moves Guide
Guilty Gear -Strive- - Charge Moves Guide
Want to know how to do charge special moves and use them in combos for Guilty Gear -Strive-? Here you go. Timestamps: 0:00 - Charge Moves 2:41 - Leo Charge Moves & Combos 4:36 - Potemkin Charge Move & Combos 5:22 - May Charge Moves & Combos Follow me on Twitch: https://www.twitch.tv/lightningcayo #GGST_MA #GGST_LE #GGST_PO
mario050987·youtube.com·
Guilty Gear -Strive- - Charge Moves Guide
Guilty Gear Strive Combo Exhibition Vol.2
Guilty Gear Strive Combo Exhibition Vol.2
Guilty Gear Strive Combo Exhibition from Open Beta #2 Check out the first one here https://www.youtube.com/watch?v=dhZ5kLA-80c Thank you for watching! You can follow and support me at Follow: https://www.twitter.com/HiFightTH Support: https://www.patreon.com/HiFight
mario050987·youtube.com·
Guilty Gear Strive Combo Exhibition Vol.2
𝔸𝕠𝕞𝕚𝕟𝕖👽💜💫 on Twitter
𝔸𝕠𝕞𝕚𝕟𝕖👽💜💫 on Twitter
Make sure to use rc drift in strive and dash bind. Press dash and a direction right b4 u rc. Change ur arcs:) #GGST pic.twitter.com/c65RR2tKw4— 𝔸𝕠𝕞𝕚𝕟𝕖👽💜💫 (@DIEBYTHETHIGH) May 15, 2021
mario050987·twitter.com·
𝔸𝕠𝕞𝕚𝕟𝕖👽💜💫 on Twitter
TENMA on Twitter
TENMA on Twitter
#GGST OB2 Attack Level DataMostly same from OB1 but counter hit frame are all reduced by 1, Kedako is unsure if this an error on his end from last time or is a change. Cells highlighted in yellow are the attacks he found and investigated. https://t.co/GB3acgspdO pic.twitter.com/ydl5VxXsSO— TENMA (@TENMA0105) May 15, 2021
mario050987·twitter.com·
TENMA on Twitter
TENMA on Twitter
TENMA on Twitter
#GGST OB2 Attack Level DataMostly same from OB1 but counter hit frame are all reduced by 1, Kedako is unsure if this an error on his end from last time or is a change. Cells highlighted in yellow are the attacks he found and investigated. https://t.co/GB3acgspdO pic.twitter.com/ydl5VxXsSO— TENMA (@TENMA0105) May 15, 2021
mario050987·twitter.com·
TENMA on Twitter
TENMA on Twitter
TENMA on Twitter
#GGST OB2 Attack Level DataMostly same from OB1 but counter hit frame are all reduced by 1, Kedako is unsure if this an error on his end from last time or is a change. Cells highlighted in yellow are the attacks he found and investigated. https://t.co/GB3acgspdO pic.twitter.com/ydl5VxXsSO— TENMA (@TENMA0105) May 15, 2021
mario050987·twitter.com·
TENMA on Twitter
TENMA on Twitter
TENMA on Twitter
#GGST OB2 Attack Level DataMostly same from OB1 but counter hit frame are all reduced by 1, Kedako is unsure if this an error on his end from last time or is a change. Cells highlighted in yellow are the attacks he found and investigated. https://t.co/GB3acgspdO pic.twitter.com/ydl5VxXsSO— TENMA (@TENMA0105) May 15, 2021
mario050987·twitter.com·
TENMA on Twitter
Aaron/RED (PsrK) on Twitter
Aaron/RED (PsrK) on Twitter
NEW VIDEO!!!Explaining the Roman Cancel system in #GGStrive Enjoy my cursed thumbnails lol⬇️⬇️⬇️⬇️https://t.co/b3Ct4AtrVu pic.twitter.com/6eUwc6JqfD— Aaron/RED (PsrK) (@REDvsFantasy) May 15, 2021
mario050987·twitter.com·
Aaron/RED (PsrK) on Twitter
Aaron/RED (PsrK) on Twitter
Aaron/RED (PsrK) on Twitter
NEW VIDEO!!!Explaining the Roman Cancel system in #GGStrive Enjoy my cursed thumbnails lol⬇️⬇️⬇️⬇️https://t.co/b3Ct4AtrVu pic.twitter.com/6eUwc6JqfD— Aaron/RED (PsrK) (@REDvsFantasy) May 15, 2021
mario050987·twitter.com·
Aaron/RED (PsrK) on Twitter
Aaron/RED (PsrK) on Twitter
Aaron/RED (PsrK) on Twitter
NEW VIDEO!!!Explaining the Roman Cancel system in #GGStrive Enjoy my cursed thumbnails lol⬇️⬇️⬇️⬇️https://t.co/b3Ct4AtrVu pic.twitter.com/6eUwc6JqfD— Aaron/RED (PsrK) (@REDvsFantasy) May 15, 2021
mario050987·twitter.com·
Aaron/RED (PsrK) on Twitter
NAH|Rei on Twitter
NAH|Rei on Twitter
IB FD is gonna be pretty big for some situationshttps://t.co/MGdvWiSIO8 pic.twitter.com/866TrsxINW— NAH|Rei (@ReiUnCo) May 15, 2021
mario050987·twitter.com·
NAH|Rei on Twitter
NAH|Rei on Twitter
NAH|Rei on Twitter
IB FD is gonna be pretty big for some situationshttps://t.co/MGdvWiSIO8 pic.twitter.com/866TrsxINW— NAH|Rei (@ReiUnCo) May 15, 2021
mario050987·twitter.com·
NAH|Rei on Twitter
TENMA on Twitter
TENMA on Twitter
#GGST OB2 Wake Up TimingSame as OB1, all characters share same wake up time of 55F, regardless of face down or up. Throw Invuln after wake up is 5F for all characters. https://t.co/QaaRJ2urXN— TENMA (@TENMA0105) May 15, 2021
mario050987·twitter.com·
TENMA on Twitter
TENMA on Twitter
TENMA on Twitter
#GGST OB2 Wake Up TimingSame as OB1, all characters share same wake up time of 55F, regardless of face down or up. Throw Invuln after wake up is 5F for all characters. https://t.co/QaaRJ2urXN— TENMA (@TENMA0105) May 15, 2021
mario050987·twitter.com·
TENMA on Twitter