System & General Resources

System & General Resources

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Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
If you plink 4 or 6D and another attack button, you option select throw and then burst right after. #PS4share #GGST pic.twitter.com/DgCgxGQJQw— Stephen Tchaou (@bubbaex) February 20, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
If you plink 4 or 6D and another attack button, you option select throw and then burst right after. #PS4share #GGST pic.twitter.com/DgCgxGQJQw— Stephen Tchaou (@bubbaex) February 20, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
Alioune on Twitter
Alioune on Twitter
#GGST 1 button dash means you can double tap backdash in alot of situations.— Alioune (@Alioune85) February 20, 2021
mario050987·twitter.com·
Alioune on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Just another example of how RC is literally its own button and won't cause you to accidentally press another button (no whispering in this one). #GGST https://t.co/JVLv8VMZQt pic.twitter.com/nDmiD6aLFw— Stephen Tchaou (@bubbaex) February 20, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Just another example of how RC is literally its own button and won't cause you to accidentally press another button (no whispering in this one). #GGST https://t.co/JVLv8VMZQt pic.twitter.com/nDmiD6aLFw— Stephen Tchaou (@bubbaex) February 20, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Just another example of how RC is literally its own button and won't cause you to accidentally press another button (no whispering in this one). #GGST https://t.co/JVLv8VMZQt pic.twitter.com/nDmiD6aLFw— Stephen Tchaou (@bubbaex) February 20, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
佐藤 響 on Twitter
佐藤 響 on Twitter
hitboxなら4F超必出るけど運指がきつい #GGST #ギルティギア pic.twitter.com/QtzydtF3OU— 佐藤 響 (@hibi_sugar) February 20, 2021
mario050987·twitter.com·
佐藤 響 on Twitter
佐藤 響 on Twitter
佐藤 響 on Twitter
hitboxなら4F超必出るけど運指がきつい #GGST #ギルティギア pic.twitter.com/QtzydtF3OU— 佐藤 響 (@hibi_sugar) February 20, 2021
mario050987·twitter.com·
佐藤 響 on Twitter
佐藤 響 on Twitter
佐藤 響 on Twitter
hitboxなら4F超必出るけど運指がきつい #GGST #ギルティギア pic.twitter.com/QtzydtF3OU— 佐藤 響 (@hibi_sugar) February 20, 2021
mario050987·twitter.com·
佐藤 響 on Twitter
T-SPIN on Twitter
T-SPIN on Twitter
So that could be a game changer, when you draw it does not finish the match even if one of the character has the advantage#GGST #GuiltyGearStrive #GuiltyGearStriveOpenBeta https://t.co/e8UcgUMg4f— T-SPIN (@TSPINFGC) February 20, 2021
mario050987·twitter.com·
T-SPIN on Twitter
T-SPIN on Twitter
T-SPIN on Twitter
So that could be a game changer, when you draw it does not finish the match even if one of the character has the advantage#GGST #GuiltyGearStrive #GuiltyGearStriveOpenBeta https://t.co/e8UcgUMg4f— T-SPIN (@TSPINFGC) February 20, 2021
mario050987·twitter.com·
T-SPIN on Twitter
T-SPIN on Twitter
T-SPIN on Twitter
So that could be a game changer, when you draw it does not finish the match even if one of the character has the advantage#GGST #GuiltyGearStrive #GuiltyGearStriveOpenBeta https://t.co/e8UcgUMg4f— T-SPIN (@TSPINFGC) February 20, 2021
mario050987·twitter.com·
T-SPIN on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
If you plink 4 or 6D and another attack button, you option select throw and then burst right after. #PS4share #GGST pic.twitter.com/DgCgxGQJQw— Stephen Tchaou (@bubbaex) February 20, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Since DPs are no longer throw invuln, I guess this is gonna be a universal safejump throw OS. #PS4share #GGST pic.twitter.com/7IjPJ3x3pR— Stephen Tchaou (@bubbaex) February 20, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
nagai on Twitter
nagai on Twitter
Safejumps are not only easier but since DPs aren't throw invul, you can slip in a throw in that hitstop. No chance for them to VV RC!Surprisingly interesting offensive OS not really seen in other gears! #GGST pic.twitter.com/sQtpHk9veU— nagai (@nagaiyenCAT) February 20, 2021
mario050987·twitter.com·
nagai on Twitter
nagai on Twitter
nagai on Twitter
Safejumps are not only easier but since DPs aren't throw invul, you can slip in a throw in that hitstop. No chance for them to VV RC!Surprisingly interesting offensive OS not really seen in other gears! #GGST pic.twitter.com/sQtpHk9veU— nagai (@nagaiyenCAT) February 20, 2021
mario050987·twitter.com·
nagai on Twitter
nagai on Twitter
nagai on Twitter
Safejumps are not only easier but since DPs aren't throw invul, you can slip in a throw in that hitstop. No chance for them to VV RC!Surprisingly interesting offensive OS not really seen in other gears! #GGST pic.twitter.com/sQtpHk9veU— nagai (@nagaiyenCAT) February 20, 2021
mario050987·twitter.com·
nagai on Twitter
nagai on Twitter
nagai on Twitter
Safejumps are not only easier but since DPs aren't throw invul, you can slip in a throw in that hitstop. No chance for them to VV RC!Surprisingly interesting offensive OS not really seen in other gears! #GGST pic.twitter.com/sQtpHk9veU— nagai (@nagaiyenCAT) February 20, 2021
mario050987·twitter.com·
nagai on Twitter
ProblemSkater on Twitter
ProblemSkater on Twitter
25 instant blocks + making the opponent block / punishing = Positive lmaoHoping they implement this system to reward good defense, but could still just be a concept? 25 is an arbitrary number in a restricted system like this. #GGST pic.twitter.com/J3Lk72jKAv— ProblemSkater (@problem_skater) February 20, 2021
mario050987·twitter.com·
ProblemSkater on Twitter
ProblemSkater on Twitter
ProblemSkater on Twitter
25 instant blocks + making the opponent block / punishing = Positive lmaoHoping they implement this system to reward good defense, but could still just be a concept? 25 is an arbitrary number in a restricted system like this. #GGST pic.twitter.com/J3Lk72jKAv— ProblemSkater (@problem_skater) February 20, 2021
mario050987·twitter.com·
ProblemSkater on Twitter
ProblemSkater on Twitter
ProblemSkater on Twitter
25 instant blocks + making the opponent block / punishing = Positive lmaoHoping they implement this system to reward good defense, but could still just be a concept? 25 is an arbitrary number in a restricted system like this. #GGST pic.twitter.com/J3Lk72jKAv— ProblemSkater (@problem_skater) February 20, 2021
mario050987·twitter.com·
ProblemSkater on Twitter
Dave B on Twitter
Dave B on Twitter
Using Dash RC + Fast RC to make frame traps convert to their combo counterparts in the corner #GGST pic.twitter.com/6iUnDd6UlG— Dave B (@waysouth_dave) February 20, 2021
mario050987·twitter.com·
Dave B on Twitter
Dave B on Twitter
Dave B on Twitter
Using Dash RC + Fast RC to make frame traps convert to their combo counterparts in the corner #GGST pic.twitter.com/6iUnDd6UlG— Dave B (@waysouth_dave) February 20, 2021
mario050987·twitter.com·
Dave B on Twitter
Dave B on Twitter
Dave B on Twitter
Using Dash RC + Fast RC to make frame traps convert to their combo counterparts in the corner #GGST pic.twitter.com/6iUnDd6UlG— Dave B (@waysouth_dave) February 20, 2021
mario050987·twitter.com·
Dave B on Twitter