System Mechanics

796 bookmarks
Custom sorting
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
フレーム作業してたらソルの遠Sに補正がなかった。今まで5キャラ調べた感じ、通常技は近S、HS、6HS、2HS、溜ダスト以外の技は基底補正があったから、違和感を覚えて全キャラ調べてみたけど、遠Sが無補正なのはソルだけ。今後調べるキャラにも上記以外の通常技が無補正のキャラが居る可能性がある? pic.twitter.com/KUgO2adpa9— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 13, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
HOW TO GET STARTED WITH GUILTY GEAR | Guilty Gear -Strive
HOW TO GET STARTED WITH GUILTY GEAR | Guilty Gear -Strive
Just a short and sweet video of the things *I* think you should focus on when you're a beginner to Guilty Gear or fighting games in general! If you guys would like to see other types of informative videos, let me know! Enjoy! Follow me on Twitch - https://www.twitch.tv/tkgallant Follow me on Twitter - https://twitter.com/TKGallant Opening theme - https://www.youtube.com/watch?v=4anhG... Intro: (0:00​​​​) Choosing a character: (0:51) Tutorial/Mission Mode: (2:01) Follow and watch high level player replays: (2:51) Focus on effective Bread & Butters instead of the win: (5:01) Conclusion: (6:51) #GuiltyGearStrive #GuiltyGear #GGStrive
mario050987·youtube.com·
HOW TO GET STARTED WITH GUILTY GEAR | Guilty Gear -Strive
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
So in Guilty Gear Strive its a bit more complex than simply X move does Y damage. Everyone has multiple layers of defensive modifiers, and everyone can take different damage from moves depending on where they are in their health bar, so lets go over all of it! 0:00 - Intro & how damage works 3:19 - Character damage values 5:52 - The concept of Guts 8:41 - Character guts values 10:09 - Putting it all together Make sure to check out the dustloop wiki @ https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-STRIVE- --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! #fgc #guiltygear #ggst
mario050987·youtube.com·
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
Guilty Gear -Strive- - Ultimate Charge Moves Guide
Guilty Gear -Strive- - Ultimate Charge Moves Guide
Want to know how to do charge special moves and use them in combos for Guilty Gear -Strive-? Here you go. Timestamps: 0:00 - Intro 0:19 - Charge Moves 2:52 - Leo's Charge Moves 5:23 - Axl Low's Charge Move 7:12 - Potemkin's Charge Move 7:57 - May's Charge Moves Follow me on Twitch: https://www.twitch.tv/lightningcayo #GGST_MA #GGST_LE #GGST_PO #GGST_AX
mario050987·youtube.com·
Guilty Gear -Strive- - Ultimate Charge Moves Guide
CL | Novril on Twitter
CL | Novril on Twitter
"Strive has a 5F throw invincibility frames after waking up. Overhead Kiss has a 6F startup and 1-6F throw invincibility.Works against reversal throws, Shoryus, and 6F abare." https://t.co/2cu65CM5gq— CL | Novril (@novriltataki) June 13, 2021
mario050987·twitter.com·
CL | Novril on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Blue RC: Tension Cost: 50% Attack Level: N/A CH Type: N/A Start-up: 7F Total Duration: 6F+super freeze 39F Blockstun: N/A Slowdown: 60F Proration: N/A Invul: None Dash Input RC: Yes RC Cancel: Yes (During super freeze 8~14F) Slowdown does not end if an attack hits or is blocked. Red RC: Tension Cost: 50% Attack Level: 2 CH Type: Unable to verify Start-up: 2F Total Duration: 1F+super freeze 44F Blockstun: 24F Slowdown: 40F (on hit), 20F (on block) Proration: Forced 80% Invul: None Dash Input RC: Yes RC Cancel: Yes (During super freeze 7~13F) If opponent is hit after slowdown ends, proration does not occur. On hit, launches and downs. Slowdown ends if an attack hits or is blocked. Purple RC: Tension Cost: 50% Attack Level: N/A CH Type: N/A Start-up: 7F Total Duration: 6F+super freeze 39F Blockstun: N/A Slowdown: 20F Proration: Forced 80% Invul: None Dash Input RC: Yes RC Cancel: Yes (During super freeze 14~20F) If opponent is hit after slowdown ends, proration does not occur. Slowdown does not end if an attack hits or is blocked. Yellow RC: Tension Cost: 50% Attack Level: 1 CH Type: Weak Start-up: 13F Total Duration: 12F+super freeze 28F+33F Slowdown: 12F Blockstun: 17F Proration: Forced 50% Invul: 1F~end of super freeze Dash Input RC: No RC Cancel: No On hit, causes guard crush state (ground: 43F/air: until landing/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Rooflemonger on Twitter
Rooflemonger on Twitter
Keeping with our Guilty Gear Strive guides series, todays video is all about how Damage/Health/Guts and all that works in GG Strive! Its a lot more complex than X move does Y damage so lets dig into it!>>>https://t.co/ttNrJ08oiGhttps://t.co/ttNrJ08oiG< pic.twitter.com/MirSYUCZ5W— Rooflemonger (@Rooflemonger) June 12, 2021
mario050987·twitter.com·
Rooflemonger on Twitter
Loïc *WydD* Petit on Twitter
Loïc *WydD* Petit on Twitter
#GGST I was wondering why I couldnt hit "reversal" easily in the missions and in matches. My stupid brain needed to have an answer... so I plugged my lab on.Reversal buffer is 3 frames.Measured using XInput injection.As a recall: SF4 is 6f, SF5 is 5f. No idea about other GG. pic.twitter.com/JQr9r8ADLl— Loïc *WydD* Petit (@WydD) June 12, 2021
mario050987·twitter.com·
Loïc *WydD* Petit on Twitter
How to Beat EVERYTHING! | Guilty Gear Strive Tutorial | Labbing 101!
How to Beat EVERYTHING! | Guilty Gear Strive Tutorial | Labbing 101!
"How do I beat Sol/Giovanna/Leo/WHATEVER YOU WANT" is a question that pops up on every subforum and twitch stream. But the real trick is the game gives you all the tools you need to deal with a ton of different things in game. We're going to talk about using TRAINING MODE to lab out answers and how to set up a bot to do some simple sequences and mixes to train against! Learning how to do this will save you so much time/stress in the long run! #GuiltyGear #Tutorial #Basics
mario050987·youtube.com·
How to Beat EVERYTHING! | Guilty Gear Strive Tutorial | Labbing 101!
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
-Learn a new* way to secure your rounds in Strive.-Use the slowdown created by counters/held Dust to negate burst to your rivals.And this time any character can do it, not only those who have a super in the air.(I am still surprised by May's unburstable combo damage) https://t.co/ihYYhTJfT1 pic.twitter.com/qeDmmu5ipg— NhurGG✩セルヒオ- 🥐👯‍♀️🚑 (@GgNhur) June 12, 2021
mario050987·twitter.com·
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
Guilty Gear Strive Roman Cancel Tutorial
Guilty Gear Strive Roman Cancel Tutorial
Guilty Gear Strive Roman Cancel Tutorial This video will demonstrate everything you need to know about Roman Cancels in Guilty Gear Strive. There are 4 types of roman cancels each with their or unique utility in matches! I Hope you all find this Guilty Gear Strive Roman Cancel Tutorial useful and I look forward to see you all in the next video! --------------------------------------- Please Don't forget to like and subscribe to my channel. --------------------------------------- Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1 ---------------------------------------- ---------------------------------------- Join Our Discord Server ►► https://discord.gg/B8B3brQ​ ---------------------------------------- ▬▬▬ LET'S BE FRIENDS ▬▬▬ ♥️ Twitter - https://twitter.com/DaikenXDan​ ♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189 ♥️ Instagram - https://www.instagram.com/daikenxdan/​ ♥️ Twitch - https://www.twitch.tv/daikenxdan​ #GuiltyGear #GuiltyGearStrive #GGST #ArcSys #ArcSystemWorks
mario050987·youtube.com·
Guilty Gear Strive Roman Cancel Tutorial
ProblemSkater on Twitter
ProblemSkater on Twitter
Looks like they added full inv lmao. #GGST :( pic.twitter.com/RAxsnEDNmq— ProblemSkater (@problem_skater) June 12, 2021
mario050987·twitter.com·
ProblemSkater on Twitter
NAH|Rei on Twitter
NAH|Rei on Twitter
Quick idea I had for whiff throws if your opponent jumps corrrectly. Using fast 8RC throw to make reacting harder. Useful for making your throw game a lot stronger/scarier when you have 50%+tension. pic.twitter.com/XizsgzCPq6— NAH|Rei (@ReiUnCo) June 12, 2021
mario050987·twitter.com·
NAH|Rei on Twitter
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide
I see a lot of misconceptions about staggers out there - I hope this helps explain them! (I couldn't think of a better title so had to go with clickbait Summary: There are different timings of staggers. Set Dummy to fast recovery. Prevents fake combos. Red combo counter combos can still be fake. Gold halo around button indicates fastest stagger mash with correct timing. You are forced to block after a stagger for a set period. Purple combos happen because you weren't blocking when you could, not because you missed a stagger. My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links: ⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_ ⭐⭐Follow on Twitch: https://www.twitch.tv/diaphone_ ⭐⭐Join the Discord: https://discord.gg/XBKyePN I appreciate the viewership, if there is anything you would like to see, please let me know down in the comments below. #diaphone #Strive #stagger
mario050987·youtube.com·
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
KenDeep — Today at 5:04 PM Soooooo Wallbreak is a value that is stored per player (not per wall). The value starts at 0. Each move does an initial damage value on hit, and THEN ticks every frame until the max damage value of that move has reached. For example: I-No 5P does an initial 305 damage, and then ticks for 5 damage per frame until 370 wallbreak damage has been added. Each attack has their own value (K starts at 305 and jumps to 380). So its not attack level bound. After an attack has finished being added to the damage sum, the wallbreak damage value starts to tick down (regardless if in hitstun or not). I am not sure yet how much it ticks down - I had instances where it ticks down 5 per frame, and instances where it ticks 10 per frame. The point of wallstick is 3000 damage. After the wallbreak has reached that value, any hit will cause wallstick. The value will jump to 10.000 and continue tick UP (this doesnt seem to have any point for us players but might as well mention it). After the opponent techs, the damage value will jump back to a value of 2500 and start ticking down in the same manner again. As soon as the opponent recovers from a wallbreak, the damage value will have decreased to zero. Supers cause wallbreak damage value-independently. Inos Super barely reaches 1000 wallbreak-damage but still wallbreaks, which leads me to believe that the wallbreak via supers is property based. That's all I found out concerning wallbreak values so far. @Sway probably very relevant for wiki/ressources/etc Saurok963 — Today at 5:06 PM you are my hero Alecahzam — Today at 5:06 PM GOD BLESS THIS WALLSTICK EXPLANATION TuneZz — Today at 5:06 PM Damm Alecahzam — Today at 5:06 PM somebody pin this shit I Potemkin Buster on Wakeup — Today at 5:10 PM I sent it to the dl server :chipplrd: PSN: Fragger-4645 — Today at 5:10 PM Let me know if this is the wrong channel, however I wanna ask a very basic question: is there no ranked/casual in this game? I basically see a "ranked" with the public rooms with floors and private rooms where I can invite friends I Potemkin Buster on Wakeup — Today at 5:10 PM (That's fine with you, right? I forgot to ask first) I Potemkin Buster on Wakeup — Today at 5:11 PM Parks aren't ranked, so you can fight anyone there without any consequences JustATomato — Today at 5:11 PM someone pin this KenDeep — Today at 5:11 PM for me its fine, they can contact me if they want, im always available I Potemkin Buster on Wakeup — Today at 5:11 PM (Also I'm pretty sure you can queue for unranked fights ?) oke PSN: Fragger-4645 — Today at 5:12 PM I dont know because there's only the "parks" or whatever There's nothing else, for public matches Sway pinned a message to this channel. See all pinned messages . — Today at 5:13 PM Noriko — Today at 5:13 PM I feel like it didn't take a datamine to figure that out, I've been saying that for a while now KenDeep — Today at 5:15 PM i doubt you knew that the damage value didnt add instantly MikeMuscles — Today at 5:15 PM I mean when people were doing the same combo twice and one wallstuck and the other didn't and the only difference is a 1 frame delay Then yeah It did :V Noriko — Today at 5:16 PM Well yeah, nobody could figure the details, but everyone knew that the wallbreak was a gauge per character that drained when not being hit KenDeep — Today at 5:16 PM but it also drains while being hit lol Noriko — Today at 5:16 PM It ticks down after the wallbreak damage has been added, not during MikeMuscles — Today at 5:17 PM "Everyone could figure out that it worked, but not how it worked" yeah that's... why we needed a datamine That's a part of... figuring how things work Noriko — Today at 5:17 PM :nervous: Alright, you're correct KenDeep — Today at 5:19 PM Its just funny if youre trying to tell me that you knew the damage value didnt add instantly but over time and then decreased even while in hitstun :valle: that shit was not obvious at all Nightish — Today at 5:19 PM Is this the right place to ask for any tips on landing those wacky motion inputs? Specifically 632146. On ps4 dualshock btw Noriko — Today at 5:19 PM What I was trying to say is that we already knew how to operate the wall how we need it to The details are cool, but they don't change how we interact with it KenDeep — Today at 5:20 PM But now we know WHY it behaves the way it does and we can now teach that much easier to other people who dont grasp it as much because now we can say more than just "well yeah thats how I feel lmao" and there were good players who didnt understand wallbreak fully yet Noriko — Today at 5:21 PM Which we won't go into detail about because we can't do anything more than say what we've already intuited from it
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Apples🍎 on Twitter
Apples🍎 on Twitter
It seems like there might be some sort of overlap on the timing of RRC after a big counter hit where you can sneak in projectiles without causing PRC. Real weird, no idea what applications this could end up having.#GGST pic.twitter.com/y86fRs246B— Apples🍎 (@TheApples_) June 11, 2021
mario050987·twitter.com·
Apples🍎 on Twitter
David Broweleit on Twitter
David Broweleit on Twitter
Just found something universal in GGSTIf you wall crack someone who is standing or crouching WITHOUT LAUNCHING them, they will force crumple and not be able to techThey can be hit on wall or in crumple state but it breaks ofcLikely reset options available but very low dmg🧐 pic.twitter.com/9Uw3p2SrP8— David Broweleit (@Dacidbro) June 11, 2021
mario050987·twitter.com·
David Broweleit on Twitter
Mal on Twitter
Mal on Twitter
Wall health is basically like stun:It has a threshold at 3000 where it will wallstick and a single 5P from May inflicts 305 damage on the first frame but for each frame Ky is near to the wall and in hitstun it increases higher up to 350. This is probably so they stick nicer?— Mal (@Malrodin) June 11, 2021
mario050987·twitter.com·
Mal on Twitter
Guilty Gear strive Difference between standing and blocking BROKE BACK MOUNTAIN pushback
Guilty Gear strive Difference between standing and blocking BROKE BACK MOUNTAIN pushback
#ggstrive #guiltygearstrive #ggxxSo again something else I talked about before, of course theres different hurt boxs hit boxs blah bah vs ducking and standing so when you get hit by something yadda yadda.. but curiously this game seems to have a pretty noticeable difference in actual just push back or knockback of attacks now vs standing and ducking. So this of course can drastically change not just what is hitting you earlier changing the advantage or disadvantage obviously but changing if you are even in RANGE to punish in the first place. Or maybe you want to be pushed away so you can jump a fireball like shown example.. so besides the normal idea of GG in terms of IB and FD allowing you to stay closer or farther or even with FD of course making the opponent to wiff which in this game because of how counter hits work on time giving even more potentially drastic punishes in a sense.. or maybe I should say theoretical punishes since the combo system in this game is ass with the wall.... whatever the case ya now another layer of blocking in this game. On another note gotta love that slowly but surely all these dudes are somehow now saying the stuff I said about the game when it was first coming out. Who woulda thought, youd think youd just listen to the guy thats been right for like 20 years but I guess they really just want to assume its luck. I guess one of my videos even got posted with out my commentary as well just to save face take what I did as usual ridiculous
mario050987·youtube.com·
Guilty Gear strive Difference between standing and blocking BROKE BACK MOUNTAIN pushback
Guilty Gear Strive - The Best Beginner Training Tips
Guilty Gear Strive - The Best Beginner Training Tips
Guilty Gear Strive - The Best Beginner Training Tips In this video we cover some of basic scenarios that occur in Guilty Gear Strive within the Mission Mode. I these tips are a solid foundation that any new player can utilize along side the use of Training Mode to build good habits. 00:00 Intro 02:06 Punishing Whiffed Attacks 04:55 Dash Counter Poke 05:29 Ground To Air 05:59 Air To Air 06:39 Combo - Special Cancel 07:17 Dash And Block 08:27 Air To Air - Air Dash Cancel 08:49 Roman Cancel Tutorials 09:03 Combo - Roman Cancels 09:32 Combo - Wall Break 10:06 Wrap Up Don't forget to take a moment follow the channels below to keep up with updates! #ShinKensou #GuiltyGear #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou
mario050987·youtube.com·
Guilty Gear Strive - The Best Beginner Training Tips
ShinPhil on Twitter
ShinPhil on Twitter
so anyway. pic.twitter.com/jp2XHKOyxp— ShinPhil (@Shin_Phil) June 11, 2021
mario050987·twitter.com·
ShinPhil on Twitter
RKS | Blue on Twitter
RKS | Blue on Twitter
Korean backdash un Strive, I've seen everything#GGST pic.twitter.com/g2UJ8XqsYX— RKS | Blue (@tcmblue) June 11, 2021
mario050987·twitter.com·
RKS | Blue on Twitter
Guilty Gear Strive: How Full Charge Dust (5[D]8) Works
Guilty Gear Strive: How Full Charge Dust (5[D]8) Works
Depending on where you are on the screen and land 5[D]8, you'll be given a certain amount of time and it varies. Screen advantage = Less time Screen disadvantage = More time Twitter: https://twitter.com/ShowYouCanSYC​​ Twitch: https://www.twitch.tv/showyoucan
mario050987·youtube.com·
Guilty Gear Strive: How Full Charge Dust (5[D]8) Works
Guilty Gear Strive, Drift RC as a reversal/alpha counter punish tech example
Guilty Gear Strive, Drift RC as a reversal/alpha counter punish tech example
#ky #guiltygear #ggstrive So something I talked about when the game was first announced and have continued to do so is my RC vs you etc.. and even ghetto ways of using drift RC to punish etc.. so heres a example of using it as your almost alpha counter or reversal however you want to think of it.. of course what character punish what is always different but heres a example.. normally ky cant punish this from this distance with a normal(yes you can slide but for sake of video and example throw me a bone here), and if you do the normal alpha counter in the game obviously nothing, but if you stutter, then Drift RC you can use it as a bizarre punish.. of course mid screen another example where you normally have to IB at this distance as ky vs ky to punish, but with this you can even drift rc to punish.. and finally another ghetto way of using the drift RC to punish stuff in abnormal way. Anywho on that note honestly I think kys fireballs frame data is pretty ridiculous in this game for a simple game they really went to far with toning down this move and playing it safe. Oh ya on another note I suppose in terms of punishing this and that, this game seems to have much more so than others a pretty noticeable difference in terms of blocking and standing block when it comes to how far you are pushed back as well which effects what is punishable and what not
mario050987·youtube.com·
Guilty Gear Strive, Drift RC as a reversal/alpha counter punish tech example
I Hear Black on Twitter
I Hear Black on Twitter
You can use backdrift RC on certain buttons to bait as well #GGSThttps://t.co/HubfDgF0bu pic.twitter.com/l26zvUtVLf— I Hear Black (@X1Ashe) June 11, 2021
mario050987·twitter.com·
I Hear Black on Twitter