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For all my Kazuya brothers, you can do 3x EWGF microdash b2,4 into Heat Burst. The same way we did 4x EWGF, b2,1 in Tekken 7. This is fully reliable with practice and since we have the muscle memory of the previous game. Also works from PEWGF. #TEKKEN8 #T8_KAZ pic.twitter.com/Pc7a3xtmAP— Nakkod (@nakkod_) April 1, 2024
Hey everybody, I don't know how to stop working sometimes, especially when I can't sleep. I still put about a 14 hour block into this bad boy, so hopefully t...
Tip: you can buffer electric after heatdash making it 11frames fast and beat almost all defensive options (sidestep,Rage Art,Power crush) pic.twitter.com/aBPwr1ddGp— Sebastian (@TK_Sebastian113) March 31, 2024
titles are scuffed and so is the quality. these are rarely the most optimal routes but for ideas & reference. if it matters I use dualshock 4 and 5 depending...
This is What Optimal Kazuya Wall Carry Looks Like in Tekken 8
Don't forget to Like & Subscribe. Your feedback will be much appreciated. Follow me on twitter: https://twitter.com/TheMainManPAK#Tekken8 #themainmanswe #ka...
I would like to announce that, 2 months later, I have finally completed my Tekken 8 String Theory Spreadsheet!In this, you will find out how to beat any string with generic tools: Jab? Parry? Power Crush? Sidestep? Low/High Crush? It's all there! https://t.co/kIOd6jD8eG— Foxhound, the Flash Bandicoot (@Foxhoundfl) March 31, 2024
Alisa String,Jab(10f),Parry(3f),Flash(6f),RA/PC Interrupt(7f):,NSS Flash(8f),Sidestep/Manji Evade,High Crush,Low Crush,Delayable,Duckable,Extra Info 1,1,2nd Hit,2nd Hit,2nd Hit 1,2,2,3rd Hit 1,2,d+2,After 2nd Hit,RA Only After 2nd Hit,After 2nd Hit,Manji Evade Only,9f After 2nd Hit,3rd Hit Delay...