Tekken 8

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Foxhound, the Flash Bandicoot on Twitter / X
Foxhound, the Flash Bandicoot on Twitter / X
I would like to announce that, 2 months later, I have finally completed my Tekken 8 String Theory Spreadsheet!In this, you will find out how to beat any string with generic tools: Jab? Parry? Power Crush? Sidestep? Low/High Crush? It's all there! https://t.co/kIOd6jD8eG— Foxhound, the Flash Bandicoot (@Foxhoundfl) March 31, 2024
mario050987·x.com·
Foxhound, the Flash Bandicoot on Twitter / X
Tekken 8 Devil Jin Doc
Tekken 8 Devil Jin Doc
Legends and explanation Welcome to the combos doc for Devil Jin. First of all, if you are not familiar with Tekken notation, please read the two legends down below.,Once you've read the legend, here's how the combo doc works : Below this document you have 6 tabs Legend...
mario050987·docs.google.com·
Tekken 8 Devil Jin Doc
Paul wall tech trap ANTI-GUIDE!
Paul wall tech trap ANTI-GUIDE!
In this video, we will watch a small but condensed video about an anti-strategy for paul charged moves against the wall. His moves can break your guard, so be prepared. Music: Walking in the sky - Nico Staf Twitter: https://twitter.com/Sansun_Vicetron IG: https://www.instagram.com/vaisentv/ TikTok: https://www.tiktok.com/@vaisenstv #tekken7 #tekken8 #tekken8gameplay #tekken8trailer #hwoarang #jin #jinkazama #sf6 #gameplay #shorts #bryan #kazuya #kazuyamishima #reina #reinamishima #heihachimishima #heihachi #paul #tekken8replay #tekken8replays #paulphoenix #jun #junkazama #jack #jack8 #law #marshalllaw #dragunov #sergeidragunov #combo #shorts #combovideo #ranked #steve #stevefox
mario050987·youtu.be·
Paul wall tech trap ANTI-GUIDE!
SPEED LAB Kazuya VS Nina
SPEED LAB Kazuya VS Nina
This speedlab won't be that helpful since I can't execute nina's df1 sidestep cancels well, but hopefully it will still help a bit. stuff like f4 into df1 step cancel is important to know about but I can't execute them well :( Check out my Twitch! Ask me anything, request speed labs, play with me, and/or just chill. https://www.twitch.tv/duelist17
mario050987·youtu.be·
SPEED LAB Kazuya VS Nina
Tekken 8 Anti Raven Defense/Punishment Guide
Tekken 8 Anti Raven Defense/Punishment Guide
Welcome, hope everyone's having a Good friday, Raven has 1 and 1+2 breaks in addition to generics. I apologize if there are any errors in the tooltips. I type them all by hand, and there's over 200 clips used in these videos most the time, so human error happens. Thanks for understanding. Please ask if you have any questions, comments, or concerns. Thank you Feng is my main, so all the guides are done as him, however the frame data/knowing highs to duck can be applied to any character. https://twitter.com/PencilTekken Songs: Cool Corporation- Shinobi OST Forest Funk (Ch 1 Light World) - SuperMeatBoy OST Depth Charge- Command and Conquer OST
mario050987·youtu.be·
Tekken 8 Anti Raven Defense/Punishment Guide
How To Beat Reina: 5 Minute Guide (Tekken 8)
How To Beat Reina: 5 Minute Guide (Tekken 8)
In this tutorial, I go over the basic counterplay you NEED to know to start improving your winrate vs Reina in Tekken 8. Follow me on Twitter: /chrisf_22 Twitch: twitch.tv/chrisf_22 I do replay reviews and coaching! DM on twitter for details
mario050987·youtu.be·
How To Beat Reina: 5 Minute Guide (Tekken 8)
ChickenChakra on Twitter / X
ChickenChakra on Twitter / X
You cannot grab Kazuya out of his charged df3,2,1 string with 1+2 or 2 throws. But 1 throws will work. pic.twitter.com/H3DupX14Dw— ChickenChakra (@ChickenChakra) March 30, 2024
mario050987·twitter.com·
ChickenChakra on Twitter / X
Tekken 8 Kazuya Extended Combo #kazuyamishima #tekken8
Tekken 8 Kazuya Extended Combo #kazuyamishima #tekken8
Tekken 8 Kazuya Extended Combo #kazuyamishima #tekken8 . . . #tekken7 #tekken8 #tekken8gameplay #tekken8trailer #hwoarang #jin #jinkazama #sf6 #gameplay #shorts #bryan #kazuya #kazuyamishima #reina #reinamishima #heihachi #heihachimishima #heihachimishima #heihachi #paul #tekken8replay #tekken8replays #paul #paulphoenix #jun #junkazama #jack #jack8 #law #marshalllaw #dragunov #sergeidragunov #combo #shorts #combovideo #ranked
mario050987·youtu.be·
Tekken 8 Kazuya Extended Combo #kazuyamishima #tekken8
Kazuya Okizeme Breakdown In Tekken 8
Kazuya Okizeme Breakdown In Tekken 8
In this video I will be showing my go to oki techniques with Kazuya & how they work. By the end of this video you should be able to excel with Kazuya’s Okize...
mario050987·youtu.be·
Kazuya Okizeme Breakdown In Tekken 8
Stop Giving up Your Turn on Block
Stop Giving up Your Turn on Block

📌 Super‑Summary

The video Stop Giving up Your Turn on Block teaches how blocking is not just defense in Tekken 8 — it’s a turn transition mechanic that can shift momentum if you understand frame data, punish opportunities, and proper offensive timing. The core idea is that when an opponent’s move is negative on block, they have ended their offensive advantage and have “given up their turn,” letting you take your turn by punishing or pressuring them. The video likely explains how to recognize plus/minus frames, how to block then punish, and how not to waste your turn by attacking too early or incorrectly after blocking. YouTube +1

🔹 Main Concepts

Frame Advantage/Disadvantage – Moves have recovery frames after hitting or being blocked; negative frames (“minus on block”) mean the attacker can’t act immediately, giving the defender a chance to act first. Hotspawn

Turn Taking – Successfully blocking a move that leaves your opponent negative means you can now take control (“your turn”) — with a punish or pressure. Reddit

Punishment Timing – After blocking, you must respond with a move fast enough (low startup frames) to hit the opponent before they recover. esports.gg

Avoiding Premature Actions – Attacking too early after block (or without recognizing frame advantage) will give up your turn back. YouTube

📌 Key Lessons

Blocking is proactive: Don’t just defend — watch for opportunities to punish.

Understand frames: Knowing which moves are punishable opens turns.

Fast responses: Use fast attacks or throws when an opponent is stuck in recovery.

Practice with training mode: Use frame data and hit/attack indicators to learn punish windows. esports.gg

🧠 Condensed Bullet‑Point Review

Blocking does not inherently lose you momentum — it can gain it. YouTube

A blocked move that leaves the opponent at disadvantage is an opportunity for you. Hotspawn

Punish with fast moves with fewer startup frames. esports.gg

Failing to act on minus frames wastes your turn. YouTube

Training mode with frame data makes this easier to see and practice. esports.gg

📚 Quick Chunks + Application Chunk 1 — Frame Advantage/Disadvantage

Summary: Every attack has start‑up, active, and recovery; blocking creates a frame advantage/disadvantage state. Questions:

What does “minus on block” mean? It means the attacker is at a frame disadvantage after their attack is blocked.

Why is minus on block important? It lets the defender take their turn. Action Steps: Practice identifying common moves that are punishable with fast pokes. Use training mode frame indicators. Real‑Life Application: Understand “timing windows” — wait for the right moment rather than reacting prematurely.

Chunk 2 — Don’t Give Up Your Turn

Summary: After blocking, pause briefly to see if the opponent is negative before acting. Questions:

What happens if you attack too early? You may act at a disadvantage or give up your turn.

How do you know when it’s safe? Look for slow recovery animations and use fast moves. Action Steps: Drill fast punishes in training mode — try 10,2 or your character’s fastest mid high. Real‑Life Application: In conversations or negotiations, pausing can let you act when the other person finishes — increasing your effectiveness.

Chunk 3 — Practicing Punishment

Summary: Using practice tools helps you automate recognizing punish opportunities. Questions:

Why use training mode? To build muscle memory for punish timing.

What tool helps you see safe/punish windows? Hit analysis indicators. Action Steps: Spend 10 mins/day in lab focusing on block to punish transitions. Real‑Life Application: Repetition builds pattern recognition in many skills — from driving to music.

🗂 Optional 3‑Day Spaced Review Plan

Day 1: Learn basic frame advantage concepts; practice in training mode. Day 2: Focus on recognizing punish windows and executing fast attacks after block. Day 3: Apply in actual matches; review replays to identify wasted turns and correct them.

mario050987·youtu.be·
Stop Giving up Your Turn on Block