Tekken 8
Quick Guide: Punish Knowledge Checks [DEVIL JIN] | Tekken 8
Timestamp
00:00 Intro
00:16 1,1,2
01:11 BF2,1,2
02:00 Hell Sweep
02:52 WS2
03:45 B3
04:35 EWGF
07:00 Crow Stance 1 & 2,2
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Tekken 8 | Kazuya's Dojo 2x Wallbreak Combo
20 Hit Combo!
Pushing the PEWGF *only* combo onto the Dojo after using it for Lee's stage with optimal wallcarry to the wall + balcony break finishing on the wall downstairs
Now that I've got the time and pc running Tekken 8 more stable than ever
Big love to Matt, you gorgeous welsh bastard!
胴抜きHDからのコンボ改正版!
必要なテクはHDからの先行入力奪命のみで一切最風も使わず高ダメージです👍
女性キャラにも入るのは59ダメージ!男性キャラの場合は右横LKを立ち途中WPに変えてダメージ60!
スカ確狙いの4RK(HD)からも同様のコンボ行けます!!🧐
— 8-V7-81℃ (@V871ZCG)
Airborne trades AREN'T built equally - Tekken Quick Tip
When trading against an airborne opponent, Tornado Spins are king.
Summary:
An airborne trade can lead to a neutral reset, allowing you to recover quicker than your opponent. To determine who is winning in a panic situation, look at who is netting what. If you initiated a tornado spin, you have the advantage over your opponent who is recovering on a delay. Fight your way out and maintain pressure on your opponent. Capitalize on advantageous trades to gain space and pressure.
Recorded from my Live Viewer Match Review #12 https://youtube.com/live/IrfSA6W_-sQ
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#Tekken8 #ReinaMishima #TekkenQuickTips
Explaining Tekken Combos - Tekken Theory
Frame data is equally important in theorycrafting combo options, instead of always just winging it.
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00:00 - Introduction
01:16 - Explaining Frame Info shown data
01:33 - What the Parenthesis means
02:04 - Explaining Tech Roll/Ukemi
02:57 - Extrapolating Parenthesis data
04:04 - Explaining Hit/Combo decay
04:28 - Explaining Strong Aerial Tailspin state
05:25 - Explaining Combo height
07:28 - Introduction to Combo structure
07:55 - Explaining Combo Damage scaling
08:43 - Explaining "Front Loading" damage
09:56 - Explaining different Launcher types
11:03 - Quick concept review
11:25 - Why Tornardo Spin is a big deal
12:41 - Why Heat Burst matters in combos
13:31 - Circumventing combo decay (via Heat Burst)
13:52 - Outro
#Tekken8 #Dragunov #TekkenQuickTips
Intro to Movement Techniques (Stair Step, KBD) - Tekken Theory
Tekken allows for sidestep and sidewalk, but doesn't do a great job of catching the diagonal axis. In a way, it plays more like a 2D fighter versus something more robust like Soul Calibur's 8-Way Run system. This is a (quick) history of movement from Stair Stepping to KBD (and even older).
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0:00 - Intro to Stair Stepping
0:55 - Lack of 8-Way Run
1:55 - Transition to KBD
2:27 - SWY Problems
2:58 - "Naughty" Step
3:22 - Outro
#Tekken8 #KBD #TekkenQuickTips
Tekken 8: Kazuya's Pewgf Staple Combo...(dont forget to sidestep left after bound, experience says)
Tekken 8 Kazuya ff2 pickup combo. New option when hitting the side wall.
— Pajcsi78 (@GyorgyPajor)
壁コンで4RPRK(4LKLP)1LPRPヒートダッシュはヌンクラが繋がらないが、クマパンだけ繋がる
かなり減るので覚えといてください
— るり/ruri (@ruri6523)