Tekken 8

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1.07 | Kazuya MAX Damage Combos Under 2 Minutes - NEW TEKKEN 8 Combos!
1.07 | Kazuya MAX Damage Combos Under 2 Minutes - NEW TEKKEN 8 Combos!
Help Me Fix My PC and Get Heihachi DLC: https://streamlabs.com/paci5y/tip Some of the Best - One in a Million KAZUYA Stylish Flex MAX Crazy Broken Level Execution Combos Till Date and MORE TO COME or I MIGHT JUST RETIRE 🥺 1.07 | Kazuya MAX Damage Combos Under 2 Minutes - NEW TEKKEN 8 Combos!
mario050987·youtu.be·
1.07 | Kazuya MAX Damage Combos Under 2 Minutes - NEW TEKKEN 8 Combos!
Diary In A Life Of A kazuya Main! How To Read Your Opponent As Kazuya! Tekken 8 Fundamentals!
Diary In A Life Of A kazuya Main! How To Read Your Opponent As Kazuya! Tekken 8 Fundamentals!

✅ SUMMARY — How to Read Your Opponent as Kazuya (Diary of a Kazuya Main)

The video is a match diary where the player explains how they read opponents, determine aggression vs. passivity, and decide how to apply Tekken 8 Kazuya fundamentals such as electric pressure, frame traps, sidesteps, and defensive patience.

The core theme is:

Kazuya destroys passive players by taking space, but must defend well against highly aggressive players who don’t let him breathe. Reading this passive/aggressive spectrum is the main skill being taught.

🔵 MAIN CONCEPTS & ACTIONABLE LESSONS

  1. Identifying Opponent Behavior Immediately

Watch for backdashing, hesitation, or button pressing tendencies in the first 5–10 seconds.

A passive opponent → give pressure, take space, test with jab/electric.

An aggressive opponent → tighten defense, expect strings, duckable hits, and jabs.

  1. Using Kazuya’s Tools to Check Opponents

Electric Wind God Fist (EWGF):

Tests forward movement.

Punishes opponents who dash into you.

d/f+2 (zero‐on‐block):

Great neutral reset.

Used in frame traps (e.g., 4,4 → d/f+2).

Crouch Dash 1+2 (+5 on block):

Nobody respects this at lower ranks → use sidestep afterward to blow up mashers.

  1. Creating Frame Traps and Conditioning

After + frames from CR Dash 1+2 or 4,4 pressure, many players mash → solution: sidestep or d/f+2 frame trap.

Recognizing if they jab after your plus frames gives you immediate data for round 2.

  1. Adapting to Player Evolution

Opponent 1 starts passive → gets destroyed.

Opponent 2 adapts → plays extremely aggressive, forcing Kazuya to:

Block more

Sidestep correctly

Look for jabs to duck punish

Maintain composure under pressure

  1. Defensive Reading — “The Clip Moment”

The player describes a key sequence where they:

Stay calm under pressure

Block multiple attacks

Predict the jab

Duck

Launch punish with d/f+2 This demonstrates high-level defensive patience + jab timing recognition.

  1. Recognizing Your Own Missed Reads

Sometimes the player predicts a hellsweep but second-guesses and gets hit. This teaches:

Commit to your read when the pattern is strong.

  1. Using Kazuya’s Space Control

If the opponent gives Kazuya room → he dominates with electrics, wavedashes, and pressure.

If the opponent stays in Kazuya’s face → he must rely on defense, sidesteps, and punishes.

  1. Wave Dash & Electric Pressure

Player emphasizes:

Wave dash to force reactions

Electrics to stun passive players

Understanding when opponents freeze or duck

🟣 BULLET-POINT QUICK REVIEW

Identify passive vs. aggressive opponent immediately.

Passive = take initiative; Aggressive = defend + whiff punish.

Use EWGF to stop forward movement.

Use d/f+2 as a zero-frame neutral tool and frame trap.

CR Dash 1+2 is +5 → sidestep or trap mashers.

Calm defense beats flailing aggression—wait for their jab, duck, launch.

Don’t second-guess solid reads (e.g., hellsweep patterns).

Kazuya with space = nightmare for opponent; without space = must defend well.

Wave dashing and electric pressure are essential for controlling momentum.

🟥 CHUNKED SUMMARY WITH QUESTIONS, ANSWERS & ACTION STEPS 🔶 CHUNK 1 — Reading Passivity vs. Aggression Early Summary

The player begins by identifying the opponent as very passive due to immediate backdashing and hesitation. This signals Kazuya can freely take space, poke, or throw electrics to catch forward dashes.

Comprehension Questions

What behavior tells the player the opponent is passive?

Why is passivity dangerous against Kazuya?

What tools does the player test with first?

Answers

Constant backdashing, no forward pressure, defensive spacing.

Kazuya dominates space with electrics and frame traps.

Jab, EWGF, d/f+2.

Action Steps

In your first 10 seconds of a match, identify: Are they giving you space?

If yes, begin asserting pressure with:

forward movement

electrics

d/f+2 checks

🔶 CHUNK 2 — Frame Traps, CR Dash Pressure, and Sidestep Reads Summary

CR Dash 1+2 (+5) and strings like 4,4 → d/f+2 create strong trap situations. Many players mash here. The player sidesteps after CR Dash 1+2 to blow up disrespectful opponents.

Comprehension Questions

Why does CR Dash 1+2 lead to sidestep opportunities?

What is the purpose of 4,4 → d/f+2?

How do you know if the opponent respects your plus frames?

Answers

Opponents mash after + frames, losing to sidestep or launchers.

Frame trap catching retaliations.

If they jab immediately after your + moves.

Action Steps

Practice 1+2 → sidestep launch punishes against mashers.

Create a list of your frame traps and memorize which moves leave you plus.

🔶 CHUNK 3 — Handling Hyper-Aggressive Opponents Summary

The second match features an opponent who adapts and becomes extremely aggressive. The Kazuya player must tighten defense, block strings, and wait for predictable jabs to duck punish with d/f+2.

Comprehension Questions

Why is aggression effective against Kazuya?

What defensive mindset does the player adopt?

What key punish demonstrates proper jab timing?

Answers

It denies him space, his greatest strength.

Stay calm, block, wait for the jab.

Ducking jab → d/f+2 launcher.

Action Steps

In training mode, practice:

blocking 10–20 hits in a row

ducking jabs

launching consistently

Build the habit of staying calm when overwhelmed.

🔶 CHUNK 4 — Commitment to Reads & Missed Opportunities Summary

Multiple times the player correctly predicts a hellsweep but second-guesses themselves and fails to punish. Kazuya relies on decisive reads—hesitation is punished.

Comprehension Questions

What mistake is made regarding hellsweep prediction?

Why is second-guessing harmful in Tekken?

What lesson does this reinforce?

Answers

Predicts correctly but doesn’t commit.

Hesitation gets you hit and loses momentum.

Commit when the pattern is clear.

Action Steps

Write down 3–5 cues that guarantee your opponent wants hellsweep or low.

Train yourself to react without hesitation once the cue appears.

🔶 CHUNK 5 — Wave Dash, Electric Pressure, and Closing Out Rounds Summary

Wave dashing forces reactions, opens players up with 50/50s, and helps Kazuya take advantage of space. Electric pressure breaks passive players and frustrates aggressive ones. The player repeatedly uses EWGF strings to close out rounds.

Comprehension Questions

What is wave dashing used for here?

Why are electrics so effective vs passive players?

When does the player choose to use 50/50s?

Answers

Force reactions and close distance rapidly.

They walk into them trying to move backward or forward.

When reads indicate crouching or panic.

Action Steps

Drill wave dash → EWGF x3 in practice mode.

Study when your opponents crouch (after blocking electrics, after pressure, etc).

Use 50/50s only once you’ve conditioned a specific defensive reaction.

🟩 SUPER-SUMMARY (Under 1 Page)

This video teaches the mindset of reading opponents as a Kazuya player in Tekken 8. The first priority is identifying whether the opponent is passive or aggressive. Passive players backdash and hesitate—giving Kazuya space to pressure with electrics, wavedashes, and frame traps such as 4,4 → d/f+2 or CR Dash 1+2 (+5). These opponents can be overwhelmed if you take initiative.

Against aggressive players, the Kazuya player must shift to solid defense, blocking patiently and waiting for predictable jab timing to duck and launch punish. Calm defensive restraint is essential. The player demonstrates a sequence where they block multiple attacks and duck the final jab for a clean launcher. This showcases the importance of composure under pressure.

The video also highlights common mistakes, such as second-guessing correct reads—especially on hellsweeps. A clear pattern requires commitment. Kazuya thrives on decisive, confident punishment.

Overall, Kazuya is strongest when the opponent gives space, but must fight hard defensively when the opponent stays in his face. Reading your opponent early, adapting to mid-match adjustments, using electrics to control space, and maintaining defensive patience are the core fundamentals presented.

🗓 3-Day Spaced Review Plan Day 1:

Review passive vs. aggressive identification cues.

Practice 4,4 → d/f+2 and CR1+2 (+5) sidestep traps.

Day 2:

Drill jab duck → d/f+2 punish.

Practice blocking long strings without panicking.

Day 3:

Combine everything:

Identify opponent style

Apply appropriate Kazuya gameplan

Use wave dash → EWGF pressure

Practice committing to reads

mario050987·youtu.be·
Diary In A Life Of A kazuya Main! How To Read Your Opponent As Kazuya! Tekken 8 Fundamentals!
Diary In A Life Of A kazuya Main! How To Read Your Opponent As Kazuya! Tekken 8 Fundamentals!
Diary In A Life Of A kazuya Main! How To Read Your Opponent As Kazuya! Tekken 8 Fundamentals!

✅ SUMMARY — How to Read Your Opponent as Kazuya (Diary of a Kazuya Main)

The video is a match diary where the player explains how they read opponents, determine aggression vs. passivity, and decide how to apply Tekken 8 Kazuya fundamentals such as electric pressure, frame traps, sidesteps, and defensive patience.

The core theme is:

Kazuya destroys passive players by taking space, but must defend well against highly aggressive players who don’t let him breathe. Reading this passive/aggressive spectrum is the main skill being taught.

🔵 MAIN CONCEPTS & ACTIONABLE LESSONS

  1. Identifying Opponent Behavior Immediately

Watch for backdashing, hesitation, or button pressing tendencies in the first 5–10 seconds.

A passive opponent → give pressure, take space, test with jab/electric.

An aggressive opponent → tighten defense, expect strings, duckable hits, and jabs.

  1. Using Kazuya’s Tools to Check Opponents

Electric Wind God Fist (EWGF):

Tests forward movement.

Punishes opponents who dash into you.

d/f+2 (zero‐on‐block):

Great neutral reset.

Used in frame traps (e.g., 4,4 → d/f+2).

Crouch Dash 1+2 (+5 on block):

Nobody respects this at lower ranks → use sidestep afterward to blow up mashers.

  1. Creating Frame Traps and Conditioning

After + frames from CR Dash 1+2 or 4,4 pressure, many players mash → solution: sidestep or d/f+2 frame trap.

Recognizing if they jab after your plus frames gives you immediate data for round 2.

  1. Adapting to Player Evolution

Opponent 1 starts passive → gets destroyed.

Opponent 2 adapts → plays extremely aggressive, forcing Kazuya to:

Block more

Sidestep correctly

Look for jabs to duck punish

Maintain composure under pressure

  1. Defensive Reading — “The Clip Moment”

The player describes a key sequence where they:

Stay calm under pressure

Block multiple attacks

Predict the jab

Duck

Launch punish with d/f+2 This demonstrates high-level defensive patience + jab timing recognition.

  1. Recognizing Your Own Missed Reads

Sometimes the player predicts a hellsweep but second-guesses and gets hit. This teaches:

Commit to your read when the pattern is strong.

  1. Using Kazuya’s Space Control

If the opponent gives Kazuya room → he dominates with electrics, wavedashes, and pressure.

If the opponent stays in Kazuya’s face → he must rely on defense, sidesteps, and punishes.

  1. Wave Dash & Electric Pressure

Player emphasizes:

Wave dash to force reactions

Electrics to stun passive players

Understanding when opponents freeze or duck

🟣 BULLET-POINT QUICK REVIEW

Identify passive vs. aggressive opponent immediately.

Passive = take initiative; Aggressive = defend + whiff punish.

Use EWGF to stop forward movement.

Use d/f+2 as a zero-frame neutral tool and frame trap.

CR Dash 1+2 is +5 → sidestep or trap mashers.

Calm defense beats flailing aggression—wait for their jab, duck, launch.

Don’t second-guess solid reads (e.g., hellsweep patterns).

Kazuya with space = nightmare for opponent; without space = must defend well.

Wave dashing and electric pressure are essential for controlling momentum.

🟥 CHUNKED SUMMARY WITH QUESTIONS, ANSWERS & ACTION STEPS 🔶 CHUNK 1 — Reading Passivity vs. Aggression Early Summary

The player begins by identifying the opponent as very passive due to immediate backdashing and hesitation. This signals Kazuya can freely take space, poke, or throw electrics to catch forward dashes.

Comprehension Questions

What behavior tells the player the opponent is passive?

Why is passivity dangerous against Kazuya?

What tools does the player test with first?

Answers

Constant backdashing, no forward pressure, defensive spacing.

Kazuya dominates space with electrics and frame traps.

Jab, EWGF, d/f+2.

Action Steps

In your first 10 seconds of a match, identify: Are they giving you space?

If yes, begin asserting pressure with:

forward movement

electrics

d/f+2 checks

🔶 CHUNK 2 — Frame Traps, CR Dash Pressure, and Sidestep Reads Summary

CR Dash 1+2 (+5) and strings like 4,4 → d/f+2 create strong trap situations. Many players mash here. The player sidesteps after CR Dash 1+2 to blow up disrespectful opponents.

Comprehension Questions

Why does CR Dash 1+2 lead to sidestep opportunities?

What is the purpose of 4,4 → d/f+2?

How do you know if the opponent respects your plus frames?

Answers

Opponents mash after + frames, losing to sidestep or launchers.

Frame trap catching retaliations.

If they jab immediately after your + moves.

Action Steps

Practice 1+2 → sidestep launch punishes against mashers.

Create a list of your frame traps and memorize which moves leave you plus.

🔶 CHUNK 3 — Handling Hyper-Aggressive Opponents Summary

The second match features an opponent who adapts and becomes extremely aggressive. The Kazuya player must tighten defense, block strings, and wait for predictable jabs to duck punish with d/f+2.

Comprehension Questions

Why is aggression effective against Kazuya?

What defensive mindset does the player adopt?

What key punish demonstrates proper jab timing?

Answers

It denies him space, his greatest strength.

Stay calm, block, wait for the jab.

Ducking jab → d/f+2 launcher.

Action Steps

In training mode, practice:

blocking 10–20 hits in a row

ducking jabs

launching consistently

Build the habit of staying calm when overwhelmed.

🔶 CHUNK 4 — Commitment to Reads & Missed Opportunities Summary

Multiple times the player correctly predicts a hellsweep but second-guesses themselves and fails to punish. Kazuya relies on decisive reads—hesitation is punished.

Comprehension Questions

What mistake is made regarding hellsweep prediction?

Why is second-guessing harmful in Tekken?

What lesson does this reinforce?

Answers

Predicts correctly but doesn’t commit.

Hesitation gets you hit and loses momentum.

Commit when the pattern is clear.

Action Steps

Write down 3–5 cues that guarantee your opponent wants hellsweep or low.

Train yourself to react without hesitation once the cue appears.

🔶 CHUNK 5 — Wave Dash, Electric Pressure, and Closing Out Rounds Summary

Wave dashing forces reactions, opens players up with 50/50s, and helps Kazuya take advantage of space. Electric pressure breaks passive players and frustrates aggressive ones. The player repeatedly uses EWGF strings to close out rounds.

Comprehension Questions

What is wave dashing used for here?

Why are electrics so effective vs passive players?

When does the player choose to use 50/50s?

Answers

Force reactions and close distance rapidly.

They walk into them trying to move backward or forward.

When reads indicate crouching or panic.

Action Steps

Drill wave dash → EWGF x3 in practice mode.

Study when your opponents crouch (after blocking electrics, after pressure, etc).

Use 50/50s only once you’ve conditioned a specific defensive reaction.

🟩 SUPER-SUMMARY (Under 1 Page)

This video teaches the mindset of reading opponents as a Kazuya player in Tekken 8. The first priority is identifying whether the opponent is passive or aggressive. Passive players backdash and hesitate—giving Kazuya space to pressure with electrics, wavedashes, and frame traps such as 4,4 → d/f+2 or CR Dash 1+2 (+5). These opponents can be overwhelmed if you take initiative.

Against aggressive players, the Kazuya player must shift to solid defense, blocking patiently and waiting for predictable jab timing to duck and launch punish. Calm defensive restraint is essential. The player demonstrates a sequence where they block multiple attacks and duck the final jab for a clean launcher. This showcases the importance of composure under pressure.

The video also highlights common mistakes, such as second-guessing correct reads—especially on hellsweeps. A clear pattern requires commitment. Kazuya thrives on decisive, confident punishment.

Overall, Kazuya is strongest when the opponent gives space, but must fight hard defensively when the opponent stays in his face. Reading your opponent early, adapting to mid-match adjustments, using electrics to control space, and maintaining defensive patience are the core fundamentals presented.

🗓 3-Day Spaced Review Plan Day 1:

Review passive vs. aggressive identification cues.

Practice 4,4 → d/f+2 and CR1+2 (+5) sidestep traps.

Day 2:

Drill jab duck → d/f+2 punish.

Practice blocking long strings without panicking.

Day 3:

Combine everything:

Identify opponent style

Apply appropriate Kazuya gameplan

Use wave dash → EWGF pressure

Practice committing to reads

mario050987·youtu.be·
Diary In A Life Of A kazuya Main! How To Read Your Opponent As Kazuya! Tekken 8 Fundamentals!
How To Punish Jun in Tekken 8 - Blocked & Loaded
How To Punish Jun in Tekken 8 - Blocked & Loaded
A guide on how to block punish Jun's moves in Tekken 8. This is from the perspective of using Nina Williams, but can be applied to any other character, though how the punishment is categorised and the range of punishment options may vary. You can subscribe to my YouTube and follow/support me on other platforms here: YouTube: https://www.youtube.com/afriendlytree TikTok: https://tiktok.com/afriendlytreefgc X / Twitter: https://twitter.com/AFriendlyTree Twitch: https://www.twitch.tv/afriendlytree Discord: https://discord.gg/PwdRJVC Patreon: https://patreon.com/AFriendlyTree 0:00 Intro 0:08 11f 0:48 12f 3:53 14f 4:23 15f 4:41 18f 5:35 11f WS 6:29 13f WS 6:48 15f WS 6:56 18f WS 7:30 Outro
mario050987·youtu.be·
How To Punish Jun in Tekken 8 - Blocked & Loaded
【鉄拳8】レイヴン 確定反撃【PUNISH】TEKKEN8 LARS PUNISHMENT GUIDE (RAVEN)
【鉄拳8】レイヴン 確定反撃【PUNISH】TEKKEN8 LARS PUNISHMENT GUIDE (RAVEN)
ご視聴いただきありがとうございます。 本チャンネルでは鉄拳8の【ラース・アレクサンダーソン】を専攻して解説していきます。 高評価、登録ボタンを押してゆるくお待ちください。 ◆◆◆ 【TEKKEN8】  ≪PLAYER NAME≫ LIE Lars  ≪Tekken ID ≫ 5bQj-e637-F4fJ ◆◆◆ 前作、鉄拳7では日本有数のラース鉄拳神滅(最高段位)に到達。 Xはこちら https://twitter.com/LIE_T8 ★★★チャンネル登録★★★ https://www.youtube.com/channel/UCrQ2EvlxrXI6f7T71SuK0Xw?sub_confirmation=1 アイキャッチ、エンディングのイラストレーター様 https://x.com/ZsZj7?s=20 #tekken8 #lars #combo #鉄拳8 #ラース #コンボ
mario050987·youtu.be·
【鉄拳8】レイヴン 確定反撃【PUNISH】TEKKEN8 LARS PUNISHMENT GUIDE (RAVEN)
How to Punish Heihachi | Tekken 8
How to Punish Heihachi | Tekken 8
This is my Anti-Heihachi guide for Tekken 8. Wanna follow a Cringe Streamer? Yes, me. https://www.twitch.tv/mavendojo How to play more characters, combo tutorials, tips, counters and so on are on the way! Subscribe for more Street Fighter 6 and Tekken 8! If you're ever confused by some terminology try looking it up in the FG Glossary: https://glossary.infil.net/ #tekken8
mario050987·youtu.be·
How to Punish Heihachi | Tekken 8
Tekken 8 Anti Heihachi Punish Guide
Tekken 8 Anti Heihachi Punish Guide
#tekken8 In this Tekken 8 Heihachi punishment guide, we'll quickly look through Heihachi's moves and see the frame data of everything that can be block punished. Then we will look at what can be ducked or side stepped for more punishment. Get familiar with Heihachi's moves and improve your defense with this punishment guide!
mario050987·youtu.be·
Tekken 8 Anti Heihachi Punish Guide
I like how Kazuya (and Reina) was the only one to be able to Springkick PEWGF launch... but now all Mishimas can do this LMAOO. You need a tip range Springkick to land this so not realistic for games but just funny.
I like how Kazuya (and Reina) was the only one to be able to Springkick PEWGF launch... but now all Mishimas can do this LMAOO. You need a tip range Springkick to land this so not realistic for games but just funny.
— El Tigre (@eltigremuyloco)
mario050987·twitter.com·
I like how Kazuya (and Reina) was the only one to be able to Springkick PEWGF launch... but now all Mishimas can do this LMAOO. You need a tip range Springkick to land this so not realistic for games but just funny.
TEKKEN 8 LING XIAOYU - ANTI HEIHACHI GUIDE
TEKKEN 8 LING XIAOYU - ANTI HEIHACHI GUIDE
HEIHACHI HAS ARRIVED IN TEKKEN 8!! In this guide, you will learn how to -deal with her key moves -punish her correctly -use AOP effectively -handle Heihachi's stances It took quite some time to prepare this video, I hope it helps! :D In general: - SSR AOP and B1 are very strong against Heihachi's stances. While he does have moves to cover both sides, I would say his right side is weaker, so SSL might be a bit stronger. However as for his attacks in stance, SSR AOP ca deal with a lot of options. - Use B1 to interrupt most of his stance transitions. We have to be very careful when he activates Warrior Instinct, more damage, more chip damage, safer moves and sometimes even guaranteed followups! can be VERY USEFUL in this matchup - A lot of her stance pressure ON BLOCK IS FAKE, meaning we can mash into it with quick moves or launch even! Lidia cannot block while she goes into stance, she has a cat powet crush but this is where aop and throw mindgames start. Enjoy! 0:00 Intro 0:14 Key Moves 11:23 WS/FC/SS Moves 12:42 More Key Moves 14:28 Thunder God Stance 15:55 Wind God Stance 17:37 Warrior Instinct Install Make sure to follow me on my social media channels. Your support would be very much appreciated: Discord: https://discord.gg/TEcRghhJmg Twitter: https://twitter.com/MrCroftx Instagram: https://www.instagram.com/_mr.croft_/ Twitch: https://m.twitch.tv/mrcroft/profile Paypal: https://www.paypal.me/MrCroft33?locale.x=de_AT
mario050987·youtu.be·
TEKKEN 8 LING XIAOYU - ANTI HEIHACHI GUIDE
Exploring The TRICKERY Of Heihachi Mishima! | Tekken Discussions
Exploring The TRICKERY Of Heihachi Mishima! | Tekken Discussions
https://www.youtube.com/watch?v=ivWj2731JPE&t=152s Anything I fail to point out? Please let me know! Enjoy the video? Subscribe! I'm improving and I don't want you to miss it! Still Reading? Quit it! ___________________________________________________________________________ #tekken #tekkengodomega #tekken8 #tekkentrolling #tekkentutorial #tekkenmontage #funnytekkenmoments #tekkentagtournament2 #tekken6 #tekken5 #tekken4 #editedmontage #videogames #gamingmusic #drill #trap #memes #meme #fundiscussions #debate #op #overpowered #ridiculousmemes #wild #tekkenforce Fun #Tekkenlore #TekkenStory #reactions #reacting #react #gaming #gamingcompilation #funny #amazed #mainmanswe #kingjae #alltimezzz #suiken #fightinggm #lars #king #tekkenjin #tekkenking #jin #king #kazuya #kazuyamishima #bruce #lei #wulong #xiaoyu #fengwei #themainmanswe #framewhisperer #tekken7tournament #tekkentipsandtricks #tipsandtricks #tactics #fightinggames #guide #winningtricks #tekkentactics #winning tekken 7, #leiwulong #combos #tekkencombo #tekkenstances #stances #tekken7 #tekken8 #shorts #tutorial #tutorials #tekkenguide #fightinggm #leechaolan #lee #fgc #esports #streetfighter6 #shaheen #mixups #shaheentekken #tekkenfinals #tekkenrank #fahkumram #tekken8King #tekkenguide #tekken8reveal #beginnerguide #Rogerjr #gamingdiscussion #marduk #marduktutorial #marduktekken7 #tekken8guide #tekkensetups
mario050987·youtu.be·
Exploring The TRICKERY Of Heihachi Mishima! | Tekken Discussions
How To Punish Heihachi in Tekken 8 - Blocked & Loaded
How To Punish Heihachi in Tekken 8 - Blocked & Loaded
A guide on how to block punish Heihachi's moves in Tekken 8. This is from the perspective of using Nina Williams, but can be applied to any other character, though how the punishment is categorised and the range of punishment options may vary. You can subscribe to my YouTube and follow/support me on other platforms here: YouTube: https://www.youtube.com/afriendlytree TikTok: https://tiktok.com/afriendlytreefgc X / Twitter: https://twitter.com/AFriendlyTree Twitch: https://www.twitch.tv/afriendlytree Discord: https://discord.gg/PwdRJVC Patreon: https://patreon.com/AFriendlyTree Credit to Daveyin for providing data on the stance cancels. 0:00 Intro 0:08 10f 0:43 11f 1:34 12f 2:55 14f 3:16 15f 4:54 10f WS 5:01 11f WS 5:07 13f WS 6:00 18f WS 6:36 RAI Cancels 7:09 FUJ Cancels 8:15 Outro
mario050987·youtu.be·
How To Punish Heihachi in Tekken 8 - Blocked & Loaded
LET'S DESTROY HEIHACHI in 6 Minutes! | Anti-Heihachi Punishment Guide! | Tekken 8
LET'S DESTROY HEIHACHI in 6 Minutes! | Anti-Heihachi Punishment Guide! | Tekken 8
Get ready to bring the fight to Heihachi in Tekken 8 with this maximum punishment guide! We'll break down the best punishers and strategies to defeat one of the most iconic fighters in the game. Whether you're new to Tekken or a seasoned player, these tips will give you the edge to dominate Heihachi in just 6 minutes and beat him. Stay tuned for more Tekken 8 guides and make sure to subscribe for future tutorials! #Tekken8 #Heihachi #PunishmentGuide #TekkenTips #TekkenStrategy If you want to support us, check out our Patreon below. Patreon: https://patreon.com/TeckenArmory 00:00 Launch Punishable on Block 01:39 Punish on Block (Neutral / Standing) 03:28 Punish on Block (While Standing/While Rising) 04:02 Parry / Sidestep End of String 05:01 Duck / Dodge End of String 05:23 On-hit Moves 05:52 Plus on Block Moves
mario050987·youtu.be·
LET'S DESTROY HEIHACHI in 6 Minutes! | Anti-Heihachi Punishment Guide! | Tekken 8
[TEKKEN 8] Heihachi Punishment Guide
[TEKKEN 8] Heihachi Punishment Guide
The old man had A LOT of changes this game sheesh. Hope this helps! 0:00 Regular Moves 5:25 RAI Stance 6:05 Warrior Instinct 6:59 FUJ Stance Social Media: https://twitter.com/CoreTheG https://www.twitch.tv/coretheg
mario050987·youtu.be·
[TEKKEN 8] Heihachi Punishment Guide
Fuzzy/reaction for beating most immediate timing options out of raijin stance. The little head bob he does on the 2 matches what i react to on the 3, but my reaction time takes care of the fuzzy lmao. (this dies to raijin 1)
Fuzzy/reaction for beating most immediate timing options out of raijin stance. The little head bob he does on the 2 matches what i react to on the 3, but my reaction time takes care of the fuzzy lmao. (this dies to raijin 1)
— 🍉☮️🦀 CRAB KARATE 🦀☮️🍉 (@PeacecrabVal)
mario050987·x.com·
Fuzzy/reaction for beating most immediate timing options out of raijin stance. The little head bob he does on the 2 matches what i react to on the 3, but my reaction time takes care of the fuzzy lmao. (this dies to raijin 1)
Tekken 8 Anti-Heihachi Defense/Punishment Guide
Tekken 8 Anti-Heihachi Defense/Punishment Guide
I am so exhausted from working on this one all day. I really hope this helps everyone. Thank you for watching. Heihachi has 1+2 breaks in addition to generics and untechable throws from his stances. Heihachi is weaker to SSL, but has good coverage with his moveset. I apologize if there are any errors in the tooltips. I type them all by hand, and there's over 200 clips used in these videos most the time, so human error happens. Thanks for understanding. Please ask if you have any questions, comments, or concerns. Thank you Feng is my main, so all the guides are done as him, however the frame data/knowing highs to duck can be applied to any character. https://twitter.com/PencilTekken Songs: Asphodelos - Yakuza Like A Dragon OST Battle-Beelzebub - SMTV Vengeance OST Sacred Ground V2 - Dynasty Warriors 3 OST Heihachi - Tekken Tag OST
mario050987·youtu.be·
Tekken 8 Anti-Heihachi Defense/Punishment Guide