Tekken 8

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NEW Devil / Kazuya Hard Combos | TEKKEN 8
NEW Devil / Kazuya Hard Combos | TEKKEN 8
👍 LIKE ❤️ SUBSCRIBE:https://www.youtube.com/channel/UC_02p9XyIC-yTHD4j20QhqQ?sub_confirmation=1😎 Tekken 7 BRYAN Combo Video That Needs Your Attention: http...
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NEW Devil / Kazuya Hard Combos | TEKKEN 8
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Tekken 8 Kazuya - How to VORTEX/MIXUP
Tekken 8 Kazuya - How to VORTEX/MIXUP
I updated it finally, it was a hassle but it's worth it!Check out my Twitch! Ask me anything, request speed labs, play with me and/or just chill.https://www....
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Tekken 8 Kazuya - How to VORTEX/MIXUP
The Hardest Unique Kazuya Combos Possible | TEKKEN 8
The Hardest Unique Kazuya Combos Possible | TEKKEN 8
👍 LIKE ❤️ SUBSCRIBE: https://www.youtube.com/channel/UC_02p9XyIC-yTHD4j20QhqQ?sub_confirmation=1 🤪 SHARE: So, This Can Reach TheMainManSWE 😂. 😱 Patron: https://www.patreon.com/PACi5Y 👀 Twitch: https://www.twitch.tv/paci5y 🤔 Kick: https://kick.com/paci5y 🎧Music Used: Spitfire Absolute Valentine Electric Death Machine Neoslave MEGATON Owl Vision 😶‍🌫️ Random Shit! ⚡The Hardest Unique Kazuya Combos Possible | TEKKEN 8 🔥Through TAS-level execution, I've mastered the art of delivering bone-crushing combos, leaving opponents reeling. 🔥TAS-level execution isn't just a technique; it's a way of life, earning me the respect and admiration of my peers and fans alike. 💩 Random BS Again: Kazuya Combos You Never Knew Existed - Hardest Combos Possible -Hardest MAX Damage Unique Stylish Combos of PAC5! Kazuya Hard AF Combos / Bryan TAS Level Hard Combos (Which aren't TAS btw)! Tekken 8 Full Health Combos - Tekken 8 Devil Kazuya - Tekken 8 Full Game - Tekken 8 Combo Video - Tekken 8 Funny Combos Moments - Tekken 8 70+ Damage Combo - Tekken 8 Kazuya Combo Video - Tekken 8 180 Damage Combo - Tekken 8 175+ Damage Kazuya Combos - Kazuya Combos You Never Knew Existed - Hardest Combos Possible ---------------------------------------------------------------------------------------------------------------------------------------
mario050987·youtu.be·
The Hardest Unique Kazuya Combos Possible | TEKKEN 8
Let's Talk About Spacing... Tekken 8 Tips
Let's Talk About Spacing... Tekken 8 Tips

🔹 Summary: Let’s Talk About Spacing… Tekken 8 Tips

This video explains spacing as the foundation of Tekken 8 neutral, focusing on how to avoid whiffing, control engagement distance, and play to your character’s strengths rather than forcing generic game plans. Spacing is shown to be character-specific, matchup-dependent, and risk-aware, not just “standing farther away.”

Key ideas include:

Understanding ideal ranges for each character

Using keep-out tools instead of random attacks

Knowing when not to press buttons

Adjusting spacing based on the opponent’s character

Accepting when you must wait and react instead of initiating

The speaker uses examples like Hwoarang, Kazuya, King, Reina, and Paul to illustrate how different characters dominate different distances—and how bad spacing leads directly to being whiff-punished or overwhelmed.

🔹 Condensed Bullet Points (Quick Review)

Spacing = knowing where your character is strongest

Whiffing comes from standing in the wrong range

Use keep-out attacks to discourage approach

Pressing buttons extends your hurtbox

Every matchup has a different “danger zone”

Some characters demand patience, not aggression

Being unpredictable ≠ being reckless

Risk should always be calculated

🔹 Chunked Breakdown Chunk 1: What Spacing Really Means

Core Idea: Spacing isn’t just distance—it’s understanding where you should stand based on your character and opponent.

Ask:

Who am I playing?

Where is my character strongest?

What ranges get me killed?

Key Insight: Most whiffs happen because players stand where their character has no business standing.

Comprehension Questions

Why does spacing depend on character identity?

What causes most unnecessary whiffs?

Answers

Each character excels at different ranges.

Standing in unsafe or ineffective ranges leads to punishable whiffs.

Action Steps

Identify three ranges for your character: strong, risky, and losing.

Avoid attacking outside your strong range unless low-commitment.

Chunk 2: Keep-Out and Whiff Punishment

Core Idea: Keep-out tools discourage opponents from running in and punish careless movement.

Keep-out attacks:

Recover fast

Threaten counter-hit or launch

Extend farther than they appear due to hitbox extension

Pressing buttons = extending your hurtbox

Example: Hwoarang’s whiff punishers and counter-hit tools punish lazy approaches—even from far away.

Comprehension Questions

Why do keep-out moves work from “surprising” distances?

What mistake do players make when attacking from far?

Answers

Hurtboxes extend when buttons are pressed.

Players underestimate how vulnerable they become during attacks.

Action Steps

Lab your best keep-out buttons

Practice reacting to whiffs instead of preemptively swinging

Chunk 3: Character-Specific Ideal Spacing

Core Idea: Each character has a preferred engagement distance.

Hwoarang: Wants to be close and frame-trapping

Kazuya: Thrives at mid-range using electrics as keep-out

King: Extremely dangerous up close—never stand in grab range

Paul: Weak at long range, terrifying up close

Reina: Controls space so well that you must wait her out

Key Insight: Spacing errors often come from playing your opponent’s game, not yours.

Comprehension Questions

Why shouldn’t Kazuya fight at point-blank?

Why is patience required vs Reina?

Answers

Kazuya loses close-range scrambles.

Reina dictates pace and spacing—forcing engagement is suicide.

Action Steps

Watch high-level matches of your character

Note where they stand idle, not just when they attack

Chunk 4: When Not to Press Buttons

Core Idea: Sometimes the correct play is doing nothing.

Standing too close = opponent advantage

Many characters are stronger at range zero

Waiting forces opponents to overextend

Example: Against Reina, wait for her to initiate—then punish predictable sequences.

Comprehension Questions

Why is passivity sometimes optimal?

What does waiting accomplish?

Answers

It avoids playing into opponent strengths.

It creates predictable patterns to punish.

Action Steps

Practice rounds where you only react

Train patience under pressure

Chunk 5: Unpredictability and Calculated Risk

Core Idea: You should never let your opponent feel comfortable—but chaos must be intentional.

If opponent turtles:

Occasionally run in

Apply pressure unexpectedly

Risk is fine when calculated

Randomness without awareness = death

Comprehension Questions

Why is being predictable dangerous?

What separates good risk from bad risk?

Answers

Predictability gives opponents confidence.

Good risk is based on spacing, timing, and opponent habits.

Action Steps

Alternate between passive spacing and sudden offense

Review matches for moments you were “too safe”

🔹 Super-Summary (Under 1 Page)

Spacing in Tekken 8 is about standing where your character wins and avoiding where they lose. Most whiffs come from ignoring matchup-specific ranges and pressing buttons outside your effective distance. Strong players use keep-out tools, understand that pressing buttons extends hurtboxes, and adjust spacing depending on the opponent’s character. Some matchups demand patience and reaction rather than aggression. The goal is not safety or chaos—but controlled unpredictability built on solid spacing fundamentals.

🔹 Optional 3-Day Spaced Review Plan

Day 1 – Understanding

Re-read summary

Identify your character’s ideal range

Day 2 – Application

Lab keep-out buttons

Play matches focusing only on spacing

Day 3 – Refinement

Review replays

Note spacing mistakes and successful ranges

mario050987·youtube.com·
Let's Talk About Spacing... Tekken 8 Tips
How to Punish Slides Optimally with Jin | Tekken 8
How to Punish Slides Optimally with Jin | Tekken 8
#Tekken8 #jin #tekken8jin Thank you so much for visiting my channel! Your support means the world to me. If you enjoyed this video, please like, comment, and subscribe. __________________ My social handles __________________ Twitter: https://www.twitter.com/Ryuk_leonidas
mario050987·youtu.be·
How to Punish Slides Optimally with Jin | Tekken 8
Kazuya staples every launcher
Kazuya staples every launcher
Kazuya staples every launcher (WIP i made this in 5 minutes) EWGF Combos EWGF, 314, df12, 31cd3 (No Wall) EWGF, 314, dash 1, dash df321, T! Deep run df1df2 or df14 ender(Far wall carry) EWGF, EWGF, dash 1, dash 1, dash 31cdc df1df2 T! Deep run df1df2 or df14 ender (Far Wall Carry) EWGF, EWGF...
mario050987·docs.google.com·
Kazuya staples every launcher