vs Faust

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ナゲ on Twitter
ナゲ on Twitter
サンダーバード、マジでエリア51から来てる未知の飛び道具なんだが…。 #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/cDhrzOvfTN— ナゲ (@nage_pink) July 27, 2021
mario050987·twitter.com·
ナゲ on Twitter
Coach on Twitter
Coach on Twitter
So @Koryuken mentioned this on his stream so I had to turn my game on and look at this immediately. Having the afro on removes your 6P upper body invulnerability it seems. #GGST_FA pic.twitter.com/KuJ92P5c7K— Coach (@MrAnnual) July 23, 2021
mario050987·twitter.com·
Coach on Twitter
Krackatoa on Twitter
Krackatoa on Twitter
#GGST_FA #GGST_SO 助けて 😭💀 https://t.co/6X3vynKrUh pic.twitter.com/xFzwWZfwn5— Krackatoa (@Koryuken) June 22, 2021
mario050987·twitter.com·
Krackatoa on Twitter
DD on Twitter
DD on Twitter
#GGST_FA #GGST_KY #GuiltyGearStrive Stop doing drill into paper bomb on Ky please I'm begging you pic.twitter.com/XldUMTpgtu— DD (@dalvret) June 18, 2021
mario050987·twitter.com·
DD on Twitter
健啖 on Twitter
健啖 on Twitter
ぎるてぃやきうぶ #GGST #GGST_ZA #GGST_FA #PS4sharehttps://t.co/kLeVtc71uw pic.twitter.com/iE9DdrpxcU— 健啖 (@whimblue) June 11, 2021
mario050987·twitter.com·
健啖 on Twitter
UFOrange on Twitter
UFOrange on Twitter
Faust-specifc combo. Blue RC slowdown giving enough time for 5H > 236K to connect into wall bounce is an interesting interaction #GGST #GGST_GI pic.twitter.com/9jPk4C8pUn— UFOrange (@UFOranges) June 16, 2021
mario050987·twitter.com·
UFOrange on Twitter
Krackatoa on Twitter
Krackatoa on Twitter
#GGST_FA #GGST_CH One reason to dash macro on reaction to Chipp jumping overhead.Dashing hedges better against more j2K timings than trying to anti-air conventionally. pic.twitter.com/OKSEkfDgKy— Krackatoa (@Koryuken) July 15, 2021
mario050987·twitter.com·
Krackatoa on Twitter
Krackatoa on Twitter
Krackatoa on Twitter
#GGST_FA #GGST_CH Late Throw Break OS > React will likely be something I want to implement. The trick is getting the OS down to muscle memory to where you're not straining yourself for playing reactively.It's not easy, and throw break window is so small... 😅 pic.twitter.com/68BXT9BnA1— Krackatoa (@Koryuken) July 15, 2021
mario050987·twitter.com·
Krackatoa on Twitter
tragic on Twitter
tragic on Twitter
Extra-hard Anti-Scalpel punish. Getting 6RC cancel isn't really that hard, but having them high enough for 2S to connect is tricky.CH 6P > 236K > 6RC~j.S (RC CANCEL) ...Anti-Scalpel Punish series coming soon with variants for all ranges (including max distance)!#GGST_CH pic.twitter.com/LkoxAqOhhO— tragic (@fightelement) July 15, 2021
mario050987·twitter.com·
tragic on Twitter
tragic on Twitter
tragic on Twitter
Chipp Punish Series #008: Faust 41236KFaust's Thrust (Scalpel) often follows 6H (overhead). Even if 6H hits you can counter with 6P. Chipp has useful follow-ups at all distances so it's good to know what works.NOTE: At close range, you can't jump out!#GGST_CH pic.twitter.com/0pTBS9HUPj— tragic (@fightelement) July 15, 2021
mario050987·twitter.com·
tragic on Twitter
Dealing with Faust
Dealing with Faust
Faust is a tricky character, so much that I've spent a lot of time in the lab just to find out how to deal with him. This video has to do with Potemkin dealing with Faust, but somethings can be implemented to other characters. I hope this helps out to those who struggle with him on a basic level like I have. I might make more videos like this one but I'm not sure yet.
mario050987·youtube.com·
Dealing with Faust
Potemkin punish faust drill
Potemkin punish faust drill
Depending on the height different conversions are possible. Generally avoid 5P due to inconsistencies. Cannot be punished from max distance. The max distance dive needs to be respected unless preempted
mario050987·youtube.com·
Potemkin punish faust drill