vs Giovanna
VGG | Smuggles on Twitter
#GGST_GI I tested a couple of strings vs every character to see their 214S punishes on block and the list makes the move seem pretty good. Crossing over with dash momentum makes it basically unpunishable for everyone. Tested midscreen will reply with results in the corner pic.twitter.com/hWyn0IoelD— VGG | Smuggles (@SmugglesFGC) December 19, 2022
kouhide on Twitter
悲しい完全にジオの2Sを潰しに来てるバクステ pic.twitter.com/7ZvfrnpBS1— kouhide (@kouhide_game) November 26, 2022
DonSisqo on Twitter
#GGST_NA Vs Meaty Spiral Arrow pic.twitter.com/MlbfWZgLP2— DonSisqo (@DonSisqo_) September 27, 2022
ロビン on Twitter
ロビン on Twitter
HOW TOP PLAYER SLASH BEATS GIOVANNA
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This video is me going over matches from top May player Slash against Giovanna! I hope you learn something interesting from this!
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Here is the original video of this match:
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BEAT GIOVANNA as a Beginner in Guilty Gear Strive
I am joined by Funky, a Giovanna player from Ember's Underground community, as they go against me in a ft5 training set, and then explain the gaps in my plays as well as tips to fight against Giovanna, and explain her vulnerabilities as a character.
Ember's Twitch: https://www.twitch.tv/embertalks
Ember's Twitter: https://twitter.com/EmberTalksTTV
Ember's Community Discord Server: https://discord.gg/A6HuUjZfbD
CHAPTERS:
00:00 - Introduction
02:11 - Training Sets ft5
11:31 - Explaining Giovanna & Technique
52:23 - Outro
#GGST #guiltygearstrive #ggst_go
Img 3954
Aurorious on Twitter
I got this ridiculous punish on a Gio's divekick super. Works properly spaced on a hard read because Garuda pulls back the hitbox so far. #GGST_PO #GGST_GI pic.twitter.com/391iz7vVNL— Aurorious (@RoriMasters) July 10, 2022
Stop taking the Grab! - 5 Must Know Giovanna Counters (Patch 2.00)
Yeah so Gio out of the game, solved, downloaded. Fall prey to her Strike/Throw no Longer in Guilty Gear Strive. With enough practice you won’t even get throw looped anymore. Come one, Come all come see the Rise and Fall of Giovanna! Shutdown the staggers, the neutral, and the safe jumps. And OMG this quiz is Nuts! Mutli-parts sequences really the capture the essence of matchups. Lmk what you think PLEASE! Another stepping stone to perfect my craft for sure. Support the content by sharing it with your fellow gearheads as well as leaving a like! Onto the Next One!
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BGM (In order Played):
Guilty Gear Strive OST-Trigger - (Giovanna Theme)
Melty Blood Actress Again OST - Severe Person
Melty Blood Actress Again OST - Rhythmic Bustle
TimeStamps:
Intro - 0:00
Gio's Gameplan - 00:18
Stabilizing Round Start - 00:48
Giovanna's Neutral Structure - 01:39
Gio's not so special! - 03:43
Stop the Staggers - 6:46
Dealing with Safe Jumps - 10:48
Quiz Time - 11:45
Rankings! - 18:01
Terms Used:
Neutral - The stage of a fight where neither player is blocking or getting hit by anything, and you are trying to figure out the best way to start or continue your gameplan.
Abare- Attacking while you are at negative frame advantage. Pronounced ah-BAR-ray, at least by English speakers. Normally attacking while your opponent is plus is a bad idea, since if they press their fastest attack, they're going to win. But... sometimes opponents don't press their fastest attack! Maybe they want to stretch their advantage a little too far and, say, take extra time to walk up and throw. If you abare in these situations, you'll probably land some hits.
Frametrap - Two attacks back-to-back that leave a very small gap between them. The gap will be shorter than the defender's fastest attack, which means if they try to attack with a normal, they will get counter hit.
Tick Throw - Making someone block a fast, close-range normal and then immediately throwing them. This is often a good strategy because light normals are usually plus when blocked, and you won't get pushed very far away after, so following up with a throw is a strong offensive option.
Shimmy - Tricking someone into thinking you're going to throw them by walking close, and then, at the last second, walking backwards out of range so they whiff a throw tech attempt like a dummy.
Stagger - Stagger can also be used in its more common English meaning to describe attacks that are slightly delayed or off-beat from each other. Basically, you leave gaps between your attacks in tricky and unpredictable ways so your opponent thinks they're free to attack, then you smoke them with a devastating counter hit.
Safe Jump - A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.
RPS - Stands for Rock Paper Scissors, the classic game where each option beats one thing and loses to one thing.
Crossup protection - A system mechanic in Under Night In-Birth and Melty Blood where you are able to block cross-ups both directions for a brief window of time after your opponent switches sides. In order to have any chance of hitting your opponent with a jumping cross-up, you have to wait until your character turns around and faces the opponent.
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J= Jumping
Recommend Keep out Normals:
Sol - 5P, 2S
Ky - 5K, 2S, 5/6HS
Testament - 5K 2S
Jacko - 2K, 5K, FS
Nagoriyuki - 2/5K, 2S
Millia - 5P, and move out the way
Chipp - 5/2K, 2S, 5H
May - 5K, 2S, 5H
Zato - 2D, 5H
Ino - FS, 2S, 5/2HS
Happy Chaos - 2K, FS, 2S, 6S
Baiken - 5/2K, FS, 6K,
Anji - 5P, 5/2K, 2S
Leo - 2P, 2K, 2S, FS
Faust - 2P, 5/2K, FS, 2HS, 2D
Axl - 5P/2P, 2K, 2HS, 2D,
Potemkin - 5/2K, FS, 5HS, 2D
Ramlethal - FS, 2K, 2S, 5HS,
Giovanna - 5K, FS, 2S, 5HS, 2D,
Goldlewis - 5K, FS, 5HS
*if theres anything you want to add feel free to comment below (explanations encouraged!)
#GiovannaGuide #GuiltyGearStrive #Counters
XenoAme ⛩ AXL TOP 1 on Twitter
対魔忍の人 on Twitter
別に立ちガードしてたらいいだけなのになんで食らっちゃうんだろうねぇ?#GGSThttps://t.co/Gvi6aFHOQU pic.twitter.com/HAGdHFlBbN— 対魔忍の人 (@Taimanin428) May 15, 2022
Mixbox | Applay on Twitter
Giovanna's Sol Poente is an overhead attack that leaves her at an advantage on block.If done after a blockstring, you can interrupt it with a 6P and deal a lot of damage to her.#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/tUpx3FdbwG— Mixbox | Applay (@fgcApplay) May 13, 2022
Potemkin Vs. Giovanna Match-up Guide!
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Ending screen song: Digital Existence - David Harrison
https://www.youtube.com/watch?v=AZn1zNtaRn8
How To Deal With Gio As Ram In #GGST Patch [1.13]
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paraixo on Twitter
Curator@FrostyFaustings on Twitter
Gio post-super counter #GGST_BA pic.twitter.com/MoR03BZIO6— Curator@FrostyFaustings (@CorneredC) January 30, 2022
knot_02 on Twitter
ジオ画面端投げから2Sに勝てるやつ(投げにも勝つ)#GGST pic.twitter.com/rhsUPjwYPE— knot_02 (@knot_02_) January 27, 2022
名残雪でジオヴァーナ戦を対策する GUILTY GEAR -STRIVE- ver1.11 NAGORIYUKI'S Take measures against GIOVANNA ギルティギア
ver1.11ジオヴァーナ戦を名残雪視点で考えてみました。天上階を目指すプレイヤーさん向けです。各種技と連係対策など他キャラ使いでも流用出来るテク網羅してるのでご参考になれば幸いです。今回で現行verまでのキャラ対策は以上となります。新キャラ「梅喧」のリリースが来たら改めて対策動画出しますので今しばらくお待ちください。
ギルティギア ストライヴ動画の再生リスト
https://www.youtube.com/playlist?list=PLseu-mw41mkc6Metz3wqWcF_wVqNlwzAV
※【専門用語略称(世界基準準拠表記)】DRC=ダッシュロマキャン、FRC=ファストロマキャン、dl=ディレイド(「遅らせ」のこと)、c=キャンセル(例:相殺c、jc=ジャンプキャンセル等)、BS=バックステップ、dc=ダッシュキャンセル、GP=ガードポイント
【タイムチャプター】
0:00 オープニング
0:26 開幕行動おさらい
2:11 セパルトゥラ対策
3:01 ポエンチ対策
4:16 リバサ覚醒対策
5:27 トロヴァォン対策
6:16 テンペスターヂ対策
7:15 ぶっぱヴェンターニア
7:32 足払い対策
8:11 5HS対策
8:30 バーストポイント
8:59 直ガとFDポイント
9:29 エンディング
名残雪でレオ戦を対策する ver1.11
https://youtu.be/Y6o1F-YkN10
名残雪でザトー戦を対策する ver1.11
https://youtu.be/L8W0iBBiMf8
名残雪でラムレザル戦を対策する ver1.11
https://youtu.be/wV-ruBW_MVk
名残雪でポチョムキン戦を対策する ver1.11
https://youtu.be/ZjFNlO_BHNI
名残雪でミラーマッチ戦を対策する ver1.11
https://youtu.be/YMHN3BUKUss
御津闇慈をざっくり対策する ver1.11
https://youtu.be/XM10K1DdXWU
ハッピーケイオス戦をざっくり対策する ver1.11
https://youtu.be/DRelkg6omV0
ファウスト戦をざっくり対策する ver1.11
https://youtu.be/odU1LevFhHE
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#ギルティギア #GGST #名残雪 #ラムレザル #GGST_NA #ギルティギアストライヴ #ゲーム実況 #立ち回り
Aina-Bridge on Twitter
VS GIOVANNA TEMP
VS GIOVANNA Matchup Philosophy Giovanna plays a little like a tankier Chipp, faster than Sol, with an amazing dash and strong up close normals, but with shorter range, with one big exception - 2D (See the “2D” section). Stick out pre-emptive normals and have her come to you. Neutral against Gio...