#ggst_go so his 6p does whiff on the drill if done too late it will hit if youre mashin thofound it more consistent to do 2p or some other move i havent labbed yet pic.twitter.com/numRSyEMw2— may players I SLEEP (@Zsyurp) July 28, 2021
Despite having the strong movement and whiff punishment, unlike may/chipp her buttons don’t interact with Nago that well. Nago has good answers to 2D in neutral and the angles she like to move at Nago has an easy time covering>— Fame96@home (@OrochiFame96) July 22, 2021
#GuiltyGearStrive #GGST #GGST_GI That 214S punish I posted isn't limited to just Gio, here's #GGST_SO's punish pic.twitter.com/ANovpyEFYw— JLP | GloryMain (@GloryMain_) July 18, 2021
Chipp Punish Series #006: Giovanna 214SGio's Sol Poente switches sides and is plus on block. Chipp's 5P is a solid option, while c.S is risky mid-screen (HIGH DMG) but more reliable in corner. Air version is hard to AA but doesn't hit crouch unless done low.#GGST_CH pic.twitter.com/XTENKkVpYC— tragic (@fightelement) July 12, 2021
#PS5Share, #GuiltyGearStrive #GGST_AN Gio overhead 50 meter counter hit into reversal safe Shitsu pic.twitter.com/InJI1oQ71R— Treacher0us (@Treacher0usTV) July 17, 2021
This is probably well known already, but if Gio isn't ending her blockstrings in 214K, you can 6P her Sol Nascante (214S) and Trovao (236K) on reaction, beating 2 of her 3 main blockstring ending options#GGST #GGST_GI pic.twitter.com/EMcWICRuqU— φ Nova φ (@NinethNova) June 12, 2021