Video Inspired by the new Unity ECS system, i decided to try those same techniques with UE4 and C++ instead of Unity and C# . For my experiment, i used the library EnTT to drive the ECS.
#UE4 #gamedev #indiedev Unreal Engine 4 generic graph A* implementation for hexagonal grids example project now available on GitHub.https://t.co/tRX52Dq72e— Yuri Belleri (@ZioYuri78) February 10, 2020
Today #UnrealEngine 4.24 is out. That means it's time for another thread highlighting my favorite under-the-radar features and quality-of-life improvements!Right this way... 👇— Nick Pfisterer (@heypfist) December 9, 2019
#ue4 #gamedev #indiedev Tip: if you need a dynamic delegate as an optional parameter you can use the AutoCreateRefTerm function metadata in your UFUNCTION macro. pic.twitter.com/PdRhW6Dq2V— Yuri Belleri (@ZioYuri78) December 3, 2019