Sebastian Lague

Game Development
StarArawn/bevy_ecs_tilemap: A tilemap rendering crate for bevy which is more ECS friendly.
bytestring-net/bevy_lunex: Blazingly fast path based modular layout system built on top of Bevy ECS.
aevyrie/bevy_mod_picking: Picking and pointer events for Bevy.
aevyrie/bevy_mod_raycast: Unofficial plugin for raycasting in Bevy
djeedai/bevy_hanabi: 🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
projectharmonia/bevy_replicon: ECS-focused high-level networking crate for the Bevy game engine.
ManevilleF/hexx: Hexagonal tools lib in rust
amethyst/bracket-lib: The Roguelike Toolkit (RLTK), implemented for Rust.
janhohenheim/foxtrot: The all-in-one Bevy 3D game template for desktop.
dimforge/bevy_rapier: Official Rapier plugin for the Bevy game engine.
RustAudio/cpal: Cross-platform audio I/O library in pure Rust
tesselode/kira: Library for expressive game audio.
mvlabat/bevy_egui: 🇺🇦 Please support the Ukrainian army: https://www.comebackalive.in.ua/donate
emilk/egui: egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Quake 3 Source Code Review: Architecture
6 Tips Before You Start - Getting Started with Chiptunes & MilkyTracker (1/4)
MilkyTracker tutorial
Trouv/bevy_ecs_ldtk: ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap
LDtk
Bevy Engine
X-Plane/elixir-raknet: An Elixir client for the core of the RakNet networking protocol, useful for games and other latency-sensitive applications that typically rely on UDP
mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
zbtnot/hello-miyoo: A demo of building applications for the miyoo mini