Extended Reality University

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The Effect of interactivity on learning physical actions in virtual reality
The Effect of interactivity on learning physical actions in virtual reality
Bailenson, J.N., Patel, K., Nielsen, A., Bajcsy, R., Jung, S., & Kurillo, G. (2008). The Effect of interactivity on learning physical actions in virtual reality. Media Psychology, 11, 354–376. Abstract Virtual reality (VR) offers new possibilities for learning, specifically for training individuals to perform physical movements such as physical therapy and exercise. The current article examines two aspects of VR that uniquely contribute to media interactivity: the ability to capture and review physical behavior and the ability to see one's avatar rendered in real time from third person points of view. In two studies, we utilized a state-of-the-art, image-based tele-immersive system, capable of tracking and rendering many degrees of freedom of human motion in real time. In Experiment 1, participants learned better in VR than in a video learning condition according to self-report measures, and the cause of the advantage was seeing one's avatar stereoscopically in the third person. In Experiment 2, we added a virtual mirror in the learning environment to further leverage the ability to see oneself from novel angles in real time. Participants learned better in VR than in video according to objective performance measures. Implications for learning via interactive digital media are discussed.
abbey-colucci·stanfordvr.com·
The Effect of interactivity on learning physical actions in virtual reality
VHIL
VHIL
Researchers at VHIL seek to better understand the psychological and behavioral effects of Virtual Reality and Augmented Reality.
abbey-colucci·stanfordvr.com·
VHIL
University community leaps into the ‘metaverse’
University community leaps into the ‘metaverse’
Four years into the XR Initiative, University of Miami students and faculty and staff members conceive new ways to solve problems and improve education by using immersive technology to connect in a network of virtual worlds.
abbey-colucci·news.miami.edu·
University community leaps into the ‘metaverse’
Mission to MARS | UMGC
Mission to MARS | UMGC
UMGC has launched the Multi-Dimensional Applied Relevant System (MARS) virtual learning environment, which is now available for our graduate cyber students.
abbey-colucci·umgc.edu·
Mission to MARS | UMGC
Mursion - Home
Mursion - Home
Mursion provides immersive simulated practice for essential skills in the workplace powered by humans and assisted by AI
abbey-colucci·mursion.com·
Mursion - Home