Extended Reality University

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See the Virtual Reality Simulation Laboratory in Action - SUNY College of Optometry
See the Virtual Reality Simulation Laboratory in Action - SUNY College of Optometry
SUNY Optometry has introduced the first phase of a state-of-the-art, virtual reality simulation laboratory that will provide students at the College with a unique and vital new way to hone their critical diagnostic skills. The initial launch of the lab includes eight training simulators—six binocular indirect ophthalmoscopes and two direct ophthalmoscopes—that use an integrated, augmented reality technology […]
abbey-colucci·sunyopt.edu·
See the Virtual Reality Simulation Laboratory in Action - SUNY College of Optometry
Learning science in immersive virtual reality. - PsycNET
Learning science in immersive virtual reality. - PsycNET
The goals of the study were (a) to compare the instructional effectiveness of immersive virtual reality (VR) versus a desktop slideshow as media for teaching scientific knowledge, and (b) to examine the efficacy of adding a generative learning strategy to a VR lesson. In Experiment 1, college students viewed a biology lesson about how the human body works either in immersive VR or via a self-directed PowerPoint slideshow on a desktop computer. Based on interest theory, it was predicted that students who learned in immersive VR would report more positive ratings of interest and motivation and would score higher on a posttest covering material in the lesson. In contrast, based on the cognitive theory of multimedia learning, it was predicted that students who learned with a well-designed slideshow would score higher on a posttest, although they might not report higher levels of interest and motivation. The results showed that students who viewed the slideshow performed significantly better on the posttest than the VR group, but reported lower motivation, interest, and engagement ratings. In Experiment 2, students either viewed a segmented VR lesson and produced a written summary after each segment or viewed the original, continuous VR lesson as in Experiment 1. Students who summarized the lesson after each segment performed significantly better on the posttest and the groups did not differ on reported interest, engagement, and motivation. These results support the cognitive theory of multimedia learning and demonstrate the value of generative learning strategies in immersive VR environments. (PsycInfo Database Record (c) 2020 APA, all rights reserved)
abbey-colucci·psycnet.apa.org·
Learning science in immersive virtual reality. - PsycNET
Using Virtual Reality to Train Math Teachers | Obermann Center for Advanced Studies - The University of Iowa
Using Virtual Reality to Train Math Teachers | Obermann Center for Advanced Studies - The University of Iowa
Most children in the U.S. struggle to learn mathematics, with 50 to 75% of students scoring below proficient on achievement tests in grades 4 through 12. Children with disabilities such as autism tend to fare even worse. Clearly, math teachers must be equipped to educate students who require varying levels of support—but, for the most part, they aren’t. Logistical issues inherent in conventional...
abbey-colucci·obermann.uiowa.edu·
Using Virtual Reality to Train Math Teachers | Obermann Center for Advanced Studies - The University of Iowa
Pacebreaker: An Experiment in AI-Perfected Exercise on Steam
Pacebreaker: An Experiment in AI-Perfected Exercise on Steam
VR is not just fun exercise. It's the first generation of exercise equipment capable of meaningful live bio-feedback. Pacebreaker is the VR Health Institute's testing ground for research-based next generation exercise in VR, artificial intelligence, and content that can help save lives.
abbey-colucci·store.steampowered.com·
Pacebreaker: An Experiment in AI-Perfected Exercise on Steam
PhET Interactive Simulations
PhET Interactive Simulations
Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.
abbey-colucci·phet.colorado.edu·
PhET Interactive Simulations
Virtual Field Trips | Botanical Garden
Virtual Field Trips | Botanical Garden
Our virtual field trips are designed to be completed by you at your class' own pace. Pick and choose from a variety of activities, virtual games, self-guided 360 tours, and lesson plans for you to lead in-class, all designed to meet curriculum outcomes. Each class will include educational videos featuring our virtual field trip mascot, Bizzy!
abbey-colucci·mun.ca·
Virtual Field Trips | Botanical Garden