VR/AR

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Using Virtual Reality to Train Math Teachers | Obermann Center for Advanced Studies - The University of Iowa
Using Virtual Reality to Train Math Teachers | Obermann Center for Advanced Studies - The University of Iowa
Most children in the U.S. struggle to learn mathematics, with 50 to 75% of students scoring below proficient on achievement tests in grades 4 through 12. Children with disabilities such as autism tend to fare even worse. Clearly, math teachers must be equipped to educate students who require varying levels of support—but, for the most part, they aren’t. Logistical issues inherent in conventional...
abbey-colucci·obermann.uiowa.edu·
Using Virtual Reality to Train Math Teachers | Obermann Center for Advanced Studies - The University of Iowa
Pacebreaker: An Experiment in AI-Perfected Exercise on Steam
Pacebreaker: An Experiment in AI-Perfected Exercise on Steam
VR is not just fun exercise. It's the first generation of exercise equipment capable of meaningful live bio-feedback. Pacebreaker is the VR Health Institute's testing ground for research-based next generation exercise in VR, artificial intelligence, and content that can help save lives.
abbey-colucci·store.steampowered.com·
Pacebreaker: An Experiment in AI-Perfected Exercise on Steam