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RxSwift: Debunking the Myth of Hard
RxSwift: Debunking the Myth of Hard
RxSwift has been one of the most prominent and upcoming frameworks in the iOS & Swift community in the past years. Its usage is becoming widespread and popular with many companies moving their code base to the Reactive world across iOS, Android, Web and Backend - making it a valuable skill to comprehend. Along with that fact thought, it seems the learning curve for RxSwift and Rx in general always seems "hard" to most people, or too hard to get started with. In this lecture I hope to debunk the myth and misconception of RxSwift being a hard concept, and put developers on the right path to start building Reactive Mobile applications for the modern world. https://twitter.com/freak4pc https://swiftconf.com https://twitter.com/swiftconf
·youtube.com·
RxSwift: Debunking the Myth of Hard
procrastination
procrastination
The last minute is basically my only real skill. In college, (and high school, and since I can remember) there must have been things I occupied myself with in the hours between when I left class or left a social event and when, at 1am, or 3am, or 6am, I sat down to start work. But mostly what I remember is those frantic hours, the world around me silent, tunneling to the forced singularity of focus. There was a street lamp right under my dorm window, five stories down. It came back on at 5am, and at least once a week I would watch it spark to life, as the morning leaked back into the world, and I would feel like I had acquired some substance, like whatever was coming next would be survivable, like this version of myself, awake, capable of driving the work of two weeks into two hours, was worthy of praise. I felt tangibly good at something, the way I imagine athletes feel. I liked writing, but I liked at least as much being able to say "I wrote it in an hour" about something I’d written. I still do. At this point, after many years of operating this way, I can see the seams, the flimsiness of it, but I have been relying on the last minute for so long that I don’t know how to do otherwise. If television in the last ten or fifteen has a cohesive thesis - and I believe it does - the thesis is that work will save you. Work replaces the family. It orders the world into meaning, and lifts singular identity into a high and visible register. It's easy to see why the promise appeals. You don't have to love anyone, or make anyone love you; you just have to be really, really good at your job. To do something reasonably, in manageable pieces, means to admit my limitations, to turn work from the register of miracles back down to the everyday, where it is just work.
·griefbacon.substack.com·
procrastination
Something Like a Scent
Something Like a Scent
Everyone was young, but they all looked old. Eyes wide open, wandering Manhattan it’s difficult not to ask: Is New York City falling apart? I suppose, technically, it is, perpetually, given the amount of scaffolding everywhere you look. Scaffolding as a permanent fixture of older buildings. ​ New York was the nowhere he had built around himself, and he realized that he had no intention of ever leaving it again. Maybe cities excel at this kind of erasure? When I walk cities I rarely feel that sense of past-people or rituals I feel in the mountains of Japan The old roads in Japan have their own tchotchekes, but for the most part contain something “like a scent,” which is, above all, fun, and is perhaps the thing most easily lost in the chaos and nowness, the inherent “nowhere,” of the big cities, and those dusty plains of the old west.
·craigmod.com·
Something Like a Scent
Software Criticism
Software Criticism
The people that worked inside an organization are the ones that can explain and critique it with the most insight. They also tend to be more emotionally invested in the company’s success. I plan to continue criticizing (and praising) the organizations I’ve worked for, and I hope others do the same. Of course they did, but just because people ask for something doesn’t mean we should build it. Experimentation is something you can do internally, via user testing, in private betas, or on whiteboards. Experiments don’t have revenue goals, and usually don’t require full-time engineers working for months. Experiments don’t have splashy launches and email campaigns to hundreds of thousands of users. Would I have criticized this publicly if it was just an experiment? Absolutely not.
·matthewbischoff.com·
Software Criticism