In this video, we explain how to use online resources (included with your library card) to find information about all aspects of your business: forming a bus...
Business Research Institute | Lundquist College of Business
The Business Research Institute (BRI) is a modern agency-inspired research facility in the midst of a vibrant academic environment. It provides unique access to and collaboration with faculty experts, diverse demographics, and student populations from around the world.
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Non-profit groups which provide services and technical assistance to emerging businesses and entrepreneurs: The Minnesota Department of Employment and Econ
The Official Skilltype Blog: The best source of information for library talent tips, guidance, news at the intersection of software and organizational development.
Entrepreneurship Librarians at GCEC 2017 in Halifax N.S. (Global Consortium of Entrepreneurship Centres)
Catching up: NCLA 2017 This school year, I am attending three conferences. Two were back to back, ending on Friday, and the third begins two weeks from today. So no conferences next semester unless…
"The Da Vinci Code for IP Research": Case Study of a Course-Integrated Educational Escape Room for Entrepreneurship Education
Educational escape rooms can engage students in the development of information literacy skills while interacting with information formats and environments authentic to their disciplines. In business and entrepreneurship education, escape rooms offer the additional benefit of developing the characteristics of the entrepreneurial mindset, such as adaptive thinking, problem solving, enthusiasm, and decisiveness. This case study explores game-based learning for library instruction in entrepreneurship education. Using Eukel and Morrell’s (2021) escape room design cycle as a framework, it analyzes the development, testing, implementation, and results of an original escape room, iExfiltration! A Competitive Intelligence Virtual Escape Room/i, implemented as a course-integrated information literacy learning activity in an upper-level undergraduate new venture creation course. Limitations of the escape room are identified, and opportunities for iterative improvement are described. Recent scholarship on the application of entrepreneurial mindset, business research competencies, gamification, escape room pedagogy, and escape rooms in library instruction is discussed. This case study responds to the call from Taraldsen et al. (2020) for more small-scale studies of educational escape rooms outside of the STEM and health science disciplines.
Time Management: New Survey Reveals How Biz Owners Are Spending Their Time—And How They’d Rather Spend It
The average entrepreneur spends 68.1% of the time working “in” their business—tackling day-to-day tasks, putting out fires, etc.—and only 31.9% of the time working “on” their business—i.e. long-term goals, strategic planning—according to new research from
Small Business Research Programs: Most Agencies Allow Applicants to Define Needs and Propose Solutions
Federal agencies help fund small businesses' technology research and development through grants, contracts, and cooperative agreements. Most agencies...