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Millia Notes: Frame trap from a high jumping H
Millia Notes: Frame trap from a high jumping H
Sometimes when you opponent blocks a high j.H, It is actually in the opponents favor instead of Millia's. Using a delayed j.D, Millia can actually frame trap the opponent instead and turn it around in her favor. Combo notations are: j.D, airdash, faultless defense, j.H, 2k, 2d This also uses the air FD brake tech to hit a lower j.h to get the 2k to combo afterwards. For an easier combo, you can do j.D, airdash, j.H, then either Bad Moon or Kapel
mario050987·youtube.com·
Millia Notes: Frame trap from a high jumping H
Guilty Gear Strive Millia relaunch combo and reset options
Guilty Gear Strive Millia relaunch combo and reset options
Note: Only H disc can hit for this to work. Also works as an anti-air if you hit them early enough. I usually do this after a H disc setup when I hit them with the cross-up option. Inputs C.S neutral jump (8) J.D J.S delay J.S C.S reset. Cross-up option: 9 66 66 (air dash twice with no delay) J.HS same side option: 9 66 FD 66 J.HS Note you may be able to do something like turbo fall 2K I haven't fully labbed it out yet will update with a pinned comment when I have fully labbed it out. IMPORTANT: I don't recommend doing this on heavies (Potemkin, Goldlewis, Leo Whitefang, and Nagoriyuki).
mario050987·youtube.com·
Guilty Gear Strive Millia relaunch combo and reset options
Guilty Gear Strive: Some New Millia Mix-Ups
Guilty Gear Strive: Some New Millia Mix-Ups
These are some mixes and set ups I found across YouTube. After raw disc hits, do jump D, DELAY J.s, J.s, C.s, then after the close S, jump and air dash twice to get a cross up on their wake up. From there, you do J.hs into whatever. Another mix you can do is Mirage cancel into H Disc after a sweep, for some left right shenanigans! https://store.playstation.com/#!/tid=CUSA19210_00
mario050987·youtube.com·
Guilty Gear Strive: Some New Millia Mix-Ups