happy chaos gapless + yrc-proof j2k blockstring with mix
Yes, this is fair. He uses you as a trampoline and there's nothing you can do about it. These are the three possible scenarios when you try to YRC the blockstring (given that it's executed well enough to be gapless). My favorite part is that even if the YRC miraculously works, your bullet will shoot them out of it even though you got guard crushed. Oh and if you're really gross with the movement, you can make your j2k sway mix them. It's very hard. But, that's what makes it fair...right?
Oh and one last note: whatever you do, DEAR GOD DO NOTTT FD THIS
YggN / ユグン@しばらく配信できない on Twitter
#GGST_HA #GGST_HC #パッド勢パッドでガークラループ厳しいって思ってたけど、R1にHS割り当てたらバチクソ安定した! pic.twitter.com/fG2oBLtw5F— YggN / ユグン@しばらく配信できない (@YggN_) January 26, 2022
DEB on Twitter
ohifeelya on Twitter
so sick #GGST #GGST_HC pic.twitter.com/TnLlySdPKx— ohifeelya (@frozenpoptartx) January 9, 2022
Guilty Gear -Strive- 20220109012631 GIF
Watch and share Guilty Gear -Strive- 20220109012631 GIFs on Gfycat
Unluckythirteen on Twitter
#GGST_HA #GGST_HC Resource heavy, but strong curse application off of CL SA setup after fS. Puts them fullscreen if they FD it and near fullscreen if they don't. If they get hit but the CL SA they eat a full combo. If you have the focus buff you can just reload instead of focus. pic.twitter.com/FnYRYH9YoK— Unluckythirteen (@unlucky13irteen) January 7, 2022
Unluckythirteen on Twitter
#GGST_HA #GGST_HC Followup combo that builds a decent amount of space. Leaves them fullscreen, cursed, and about even with you on wakeup. pic.twitter.com/g5PeQDqGzw— Unluckythirteen (@unlucky13irteen) January 7, 2022
Unluckythirteen on Twitter
#GGST_HA #GGST_HC Funny Meme gets funnier.The blockstring goes on for so long that you get positive bonus. TWICE. Then you chip kill potemkin.Besides the missed GC right at the start, everything in this vid should be a true string or frame trap. pic.twitter.com/D4fvDJWvNf— Unluckythirteen (@unlucky13irteen) January 7, 2022
happy chaos corner to corner blockstring
Hold and release HS for the minimum time required for a bullet to fire, then cancel ATR in the earliest frames of your dash. Doing so allows you to use all six rounds in your blockstring before your concentration is depleted. You can make it safe from any dp/normal/super, but sacrifice roughly 15% distance in doing so. Alternatively, you can slightly delay each part of the sequence listed at the beginning of this description to make it a frame trap, thus allowing you to go corner to corner. After you use your last bullet, Chaos will do some sort of animation that stops you momentarily, but you can just immediately cancel into dash with good timing (I messed that part up in the video). Using Super Focus after your 2S makes you plus enough to use the clone without being punished in most MU's and gives you enough time to safely reload two bullets at the very least. Since you'll have two bullets to spare, you'll be able to go right into the corner pressure that Deb uses (https://twitter.com/SuperDEBico/status/1477722642778148866/video/1).
Luckily HC has no pressure
Watch "Luckily HC has no pressure" on Streamable.
Unluckythirteen on Twitter
#GGST_HA #GGST_HC Absolute meme of a chip kill. pic.twitter.com/WXMXkzxoxU— Unluckythirteen (@unlucky13irteen) January 4, 2022
Guilty Gear -Strive- 2022-01-05 03-54-00
Watch "Guilty Gear -Strive- 2022-01-05 03-54-00" on Streamable.
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスL4ケイオスの6S-カースは使いやすいのですが、めり込んだ場合、13F以下でリーチの長い攻撃は確定します。名残雪の2Sなど、結構多いです。ケイオス側のこれの対となる選択肢は6S-スケープゴート-6Sで、ゴールドルイスにも大ダメージを与えられます。#GGST_HA pic.twitter.com/HZZQP5Ky1L— ウーマロ(umaro_mustang) (@lfmust) December 24, 2021
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスO-2TwitterやYouTubeで見た、しっかり射撃ガードクラッシュによる有利フレームを検証しました。クラッシュ構え解除で+10F、クラッシュ前転で+3F、クラッシュリロード一発で+15F辺りかと思います。いずれも投げが通じ易いですね。#GGST_HA pic.twitter.com/D3QCkKfDtz— ウーマロ(umaro_mustang) (@lfmust) December 11, 2021
MynameisAya on Twitter
crazy , chaos steady aim clean hit >reload>normal hit cancel on block is like +17 upwithout clean hit >reload>normal hit on block is like -1#GGST_HA— MynameisAya (@MynamelsAya) December 11, 2021
soberquet on Twitter
A pressure/corner escape idea for Chaos. This is against Leo 2D/236S/DP. For obvious reasons 6P will lose to dash up lows, delays and some supers but they'd be gambling at that distance. #GGST #GGST_HC pic.twitter.com/lCuOdAlbQJ— soberquet (@SobArts) December 10, 2021
あま on Twitter
Kengan Affiliated on Twitter
a quick pressure tip for Happy Chaos players who might be making this mistake! https://t.co/fmvOlkavVR#GGST_HC #happychaos #GuiltyGearStrive— Kengan Affiliated (@KenganAffiliat1) December 10, 2021
コバヤシ on Twitter
はあ…はあ……二度と昇竜擦るんじゃねぇぞ…#GGST#PS4share pic.twitter.com/LyFp0teLqp— コバヤシ (@Koba_Menthol) December 6, 2021
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスY1小ネタX1で書いた、一方的ヒットストップとヒット硬直の検証動画(有利+14F+12F)。6Kー射撃ー6Kー射撃ー6K射撃と、遅めに射撃する事で繋げる。また、ソルに喰らい5K(3F)を覚えさせ、射撃ヒットー溜めダスト(28F)をすると、3F技でも割り込めなくなります。#GGST_HA pic.twitter.com/xOLi5ORvC5— ウーマロ(umaro_mustang) (@lfmust) December 6, 2021
トベウリャ on Twitter
中央溜めダスト #PS4sharehttps://t.co/alWE6pfiFB pic.twitter.com/Us9tFT0KOt— トベウリャ (@tobe_rya) December 6, 2021
ゲキワ 兼 みよし りょー on Twitter
ハッピー固め中に解除はさんだ時のゲージ消費差比較〇補足・2K+HS(解除)>ニュートラル>6Kで技暴発対策・5Kより2Kのがノックバック小さいのでダッシュあまりいらない分楽#GGST_HA pic.twitter.com/KM3dUahLu9— ゲキワ 兼 みよし りょー (@gekiwa) December 5, 2021
Long Huu on Twitter
after 236S in corner, if the opponent is crouch blocking 2k6k will connect and continue your turn. They can avoid this by stand blocking or jumping, but this lets us steal our turn back when we would otherwise lose it.#GGST_HA pic.twitter.com/3GPhlkUCP1— Long Huu (@ItsjustLong) December 5, 2021
ChinaTown on Twitter
kick meta is the new throw meta #GGST #GGST_HA pic.twitter.com/wBrJ5vWpdN— ChinaTown (@ChinaTownTBB) December 5, 2021
ChinaTown on Twitter
the longest kick loop i've gotten so far in match #GGST #GGST_HA pic.twitter.com/hFO5katny7— ChinaTown (@ChinaTownTBB) December 5, 2021