Unluckythirteen on Twitter
#GGST_HA #GGST_HC Resource heavy, but strong curse application off of CL SA setup after fS. Puts them fullscreen if they FD it and near fullscreen if they don't. If they get hit but the CL SA they eat a full combo. If you have the focus buff you can just reload instead of focus. pic.twitter.com/FnYRYH9YoK— Unluckythirteen (@unlucky13irteen) January 7, 2022
Long Huu on Twitter
If you manage to catch your opponent in the air with j.P, you can jail them into a high low mix with 1 bullet right before you land. Cannot be DP'd.If you have more than 1 bullet you can make your high/low safe and even punish DPs with reticle cancel.#GGST_HA #GGST_HC pic.twitter.com/FDkM3WIjHT— Long Huu (@ItsjustLong) December 9, 2021
Trevor Claggett on Twitter
Midscreen roll Xup concept. Went for oki and resource management but can be adapted for whatever. 2 bullets used and left with 50% focus #GGST_HC pic.twitter.com/cKinpz9q0t— Trevor Claggett (@Hi_Im_Sunfish) December 4, 2021
🎄OKeiichi🎄 on Twitter
Happy Chaos Pressure and Mix-Up #GGST_HC #GGST_HA #PS4Sharehttps://t.co/WhzyMInJkX pic.twitter.com/QTNSyUPOhA— 🎄OKeiichi🎄 (@Karuzawa_) December 4, 2021
アルフレド@ドルジ on Twitter
かっこうさんが上げてた暴れ潰しのやつ、射撃3回ぐらい固めに使った後でも相当伸ばせてガード五分やから実用性高そう。中央から画面押してこれ決めたら気持ちええやろなぁ #GGST_HA #PS4share pic.twitter.com/XDN3LHFd7u— アルフレド@ドルジ (@kiaiP) December 4, 2021
Not the Yuttas on Twitter
Tech that punishes 6P?#GGST_HA #GGST_HA pic.twitter.com/H0B9onMH7j— Not the Yuttas (@Velvet_Groove) December 3, 2021
htahatzhn on Twitter
Due to the high blockstun of Fire, you can make Roll air tight. I plink 214 HS>K to get the timing down. #GGST_HC pic.twitter.com/hJ3ytkYUNA— htahatzhn (@htahatzhn) December 3, 2021
.myri seizes the truth on Twitter
i love this guy #GGST_HA pic.twitter.com/6HKoT0IiPH— .myri seizes the truth (@imaginarysong) December 2, 2021
The_Raging_Byron👺(lab rat/artist) @ lab grinding on Twitter
Pressure concept using fire and J.2K. #PS5Share, #GuiltyGearStrive #GGST_HA #GGST #GuiltyGear #GGST_HC pic.twitter.com/JIHrKBVXVz— The_Raging_Byron👺(lab rat/artist) @ lab grinding (@ByronRaging) December 2, 2021
Guilty Gear -Strive- 20211202062946 GIF
Watch and share Guilty Gear -Strive- 20211202062946 GIFs on Gfycat
soberquet on Twitter
I need to play around with j.2K more. The crossups can get pretty ambiguous (or not crossup) depending on momentum and what direction you hold. #GGST #GGST_HC pic.twitter.com/yFa6zJdQ0T— soberquet (@SobArts) December 2, 2021
Gap Moe on Twitter
MY NECK #GGST_HC pic.twitter.com/drxFOhsy7c— Gap Moe (@itwhiffed) December 2, 2021
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Sorry for all the text but this requires some explanation.
Combo notations - all variations build 50 tension:
Combo 1: CH 236S, 214S, dl.-HS-, 22P, 66, CS, 236S, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Combo 2: CH 236S, 214S, dl.-HS-, 22P, 66, 236S, 66 CS, 6K, 214S, -HS-, WS!, 22P/214P, WB! (use DEM to regain all bullets)
Combo 3: CH CS, 2D, 2HS (cancel At the Ready if you are aiming), 236S, 66, 5K, 6K, 214S, dl.-HS-, 66, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Not sure if people have posted in depth about this yet, but I just found something fairly interesting. On blockstring actions such as CS, 6K. CS, 2D. 5K, 6K. 2K, 2D. etc. you can obviously shoot to cover the gap but it uses bullets and concentration, but since 2HS stance cancel is instant and at the ready is 0 on block you can theoretically always work it into a combo instead of shooting to manage bullets/concentration.
If delayed it creates a frametrap which on counter hit or regular hit confirm gives massive damage up to 70% health because of the RISC build from the blockstring prior, it also builds 50 tension on all route variations i've found and gives wall carry whilst maintaining all of your resources because you can focus and DEM to wallbreak with the meter build.
Additionally if it's blocked in the corner you're technically 0 because 236S, 2HS lets you block immediately shown at the end of the clip, or in midscreen you reset to neutral so you can shoot first and pressure again or just block.
This is more of a demonstration of using 236S in your blockstring as a safe option to end it or extend pressure/frametrap as an alternative to shooting, you can absolutely mix thow as normal into your pressure with this as well so it's just more options for your opponent to consider mashing against and the reward is huge if they guess it wrong. You can choose to shoot after 236S instead of cancelling as well or if at point blank in the corner upon 2HS cancel you can sneak in throws.
MajorPeaches on Twitter
#GGST_HC #GGST_HA #GGST An easier blockstring for Happy Chaos that you can frametrap with.https://t.co/uPzzIIhBpZ pic.twitter.com/poypP95TU5— MajorPeaches (@PeachesMajor) December 1, 2021
MajorPeaches on Twitter
#GGST_HC #GGST Here's an example of a Happy Chaos blockstring focused on corner carry and RISC buildup. pic.twitter.com/XNHxPzfeLR— MajorPeaches (@PeachesMajor) November 30, 2021