【Raynex】 on Twitter
Turn fullscreen gunshots into unthrowable/unmashable pressure with BRC. Makes uncharged 5D gapless, and plus on block.#GGST_HA #GGST_HC pic.twitter.com/Rvq58MCpJr— 【Raynex】 (@raynexpress) December 14, 2021
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスO-2TwitterやYouTubeで見た、しっかり射撃ガードクラッシュによる有利フレームを検証しました。クラッシュ構え解除で+10F、クラッシュ前転で+3F、クラッシュリロード一発で+15F辺りかと思います。いずれも投げが通じ易いですね。#GGST_HA pic.twitter.com/D3QCkKfDtz— ウーマロ(umaro_mustang) (@lfmust) December 11, 2021
Red 2021.12.07 - 17.22.56.08.DVR
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htahatzhn on Twitter
Due to the high blockstun of Fire, you can make Roll air tight. I plink 214 HS>K to get the timing down. #GGST_HC pic.twitter.com/hJ3ytkYUNA— htahatzhn (@htahatzhn) December 3, 2021
VanQuish | 仁/ 神/JÎŃ| (The Grind) on Twitter
At the soonest frame for Steady Aim guard crush> Reload [1] cancel- you are +14 at most (Still testing) #GGST_HA pic.twitter.com/7Nqf3Ru1SB— VanQuish | 仁/ 神/JÎŃ| (The Grind) (@JinByaShaRin) December 2, 2021
dakudo036 on Twitter
#GGST_HC投げ暴れに当てたいhttps://t.co/Dc4AM5uveV pic.twitter.com/4uRpXMGmf5— dakudo036 (@dakudo036) December 2, 2021
Guilty Gear -Strive- 20211202062946 GIF
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soberquet on Twitter
I need to play around with j.2K more. The crossups can get pretty ambiguous (or not crossup) depending on momentum and what direction you hold. #GGST #GGST_HC pic.twitter.com/yFa6zJdQ0T— soberquet (@SobArts) December 2, 2021
桃色のポチョムキン on Twitter
Bang bang bang! #GGST #GGST_HA #GGST_HC pic.twitter.com/XJGUBuYiM3— 桃色のポチョムキン (@AngelFreak_) December 2, 2021
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Sorry for all the text but this requires some explanation.
Combo notations - all variations build 50 tension:
Combo 1: CH 236S, 214S, dl.-HS-, 22P, 66, CS, 236S, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Combo 2: CH 236S, 214S, dl.-HS-, 22P, 66, 236S, 66 CS, 6K, 214S, -HS-, WS!, 22P/214P, WB! (use DEM to regain all bullets)
Combo 3: CH CS, 2D, 2HS (cancel At the Ready if you are aiming), 236S, 66, 5K, 6K, 214S, dl.-HS-, 66, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Not sure if people have posted in depth about this yet, but I just found something fairly interesting. On blockstring actions such as CS, 6K. CS, 2D. 5K, 6K. 2K, 2D. etc. you can obviously shoot to cover the gap but it uses bullets and concentration, but since 2HS stance cancel is instant and at the ready is 0 on block you can theoretically always work it into a combo instead of shooting to manage bullets/concentration.
If delayed it creates a frametrap which on counter hit or regular hit confirm gives massive damage up to 70% health because of the RISC build from the blockstring prior, it also builds 50 tension on all route variations i've found and gives wall carry whilst maintaining all of your resources because you can focus and DEM to wallbreak with the meter build.
Additionally if it's blocked in the corner you're technically 0 because 236S, 2HS lets you block immediately shown at the end of the clip, or in midscreen you reset to neutral so you can shoot first and pressure again or just block.
This is more of a demonstration of using 236S in your blockstring as a safe option to end it or extend pressure/frametrap as an alternative to shooting, you can absolutely mix thow as normal into your pressure with this as well so it's just more options for your opponent to consider mashing against and the reward is huge if they guess it wrong. You can choose to shoot after 236S instead of cancelling as well or if at point blank in the corner upon 2HS cancel you can sneak in throws.
鷹宮きゅう@Steam on Twitter
ケイオスの遠Sって硬直差がありえんほど終わってるかわりに触りに行く技としてはまぁまぁ優秀だと思うので、射撃でごまかしながらカースで硬直キャンセルするとかなりリスク少なく打てる技になります。カースを自然につけれるのでこの前投稿した強化射撃前転が自然と狙いやすくなりそうです。#GGST pic.twitter.com/cS4QRA5mFd— 鷹宮きゅう@Steam (@omiya_kyu) December 2, 2021
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Sorry for all the text but this requires some explanation.
Combo notations - all variations build 50 tension:
Combo 1: CH 236S, 214S, dl.-HS-, 22P, 66, CS, 236S, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Combo 2: CH 236S, 214S, dl.-HS-, 22P, 66, 236S, 66 CS, 6K, 214S, -HS-, WS!, 22P/214P, WB! (use DEM to regain all bullets)
Combo 3: CH CS, 2D, 2HS (cancel At the Ready if you are aiming), 236S, 66, 5K, 6K, 214S, dl.-HS-, 66, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Not sure if people have posted in depth about this yet, but I just found something fairly interesting. On blockstring actions such as CS, 6K. CS, 2D. 5K, 6K. 2K, 2D. etc. you can obviously shoot to cover the gap but it uses bullets and concentration, but since 2HS stance cancel is instant and at the ready is 0 on block you can theoretically always work it into a combo instead of shooting to manage bullets/concentration.
If delayed it creates a frametrap which on counter hit or regular hit confirm gives massive damage up to 70% health because of the RISC build from the blockstring prior, it also builds 50 tension on all route variations i've found and gives wall carry whilst maintaining all of your resources because you can focus and DEM to wallbreak with the meter build.
Additionally if it's blocked in the corner you're technically 0 because 236S, 2HS lets you block immediately shown at the end of the clip, or in midscreen you reset to neutral so you can shoot first and pressure again or just block.
This is more of a demonstration of using 236S in your blockstring as a safe option to end it or extend pressure/frametrap as an alternative to shooting, you can absolutely mix thow as normal into your pressure with this as well so it's just more options for your opponent to consider mashing against and the reward is huge if they guess it wrong. You can choose to shoot after 236S instead of cancelling as well or if at point blank in the corner upon 2HS cancel you can sneak in throws.
TestMyLuck_ on Twitter
#PS4share #GGST_HA #GGST_HCBeats most options that not invul (6p,Jump startup, etc.) and leads to wall slump._. pic.twitter.com/ZfeeqAy5mk— TestMyLuck_ (@TestMyLuck4) December 1, 2021
Ay0Tony on Twitter
Counter Hit 6k Combo #HappyChaos #GGST_HA pic.twitter.com/JoL2WFkY3Y— Ay0Tony (@ay0_tony) December 1, 2021
Sugoi | UnsafeonHit on Twitter
apologies for the voices in the background but #GGST_HA H shot into 214S~H frametrap(true blockstring if done fast enough) is pretty good gives a nice confirm and is plus on block when reload cancelled pic.twitter.com/48UgFChyIY— Sugoi | UnsafeonHit (@UnsafeonHit) December 1, 2021
TechnoGale on Twitter
5K > 6K serves as a frametrap for Happy Chaos against 5f normals (also 2K > 6K).#GGST pic.twitter.com/X9vuueETWU— TechnoGale (@TechnoGale) November 30, 2021
Happy Chaos frametrap Corner Combo (3 bullets; with super)
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Guilty Gear -Strive- 20211130130320 GIF
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WYG | Kawa 🇦🇷 on Twitter
Corner overhead low mix after throw #GGST_HA pic.twitter.com/5OAGt1hfw3— WYG | Kawa 🇦🇷 (@Kawafgc) November 30, 2021
sanagi on Twitter
ハッピーハメ#GGST_HA pic.twitter.com/cw6E3qfbg5— sanagi (@sanagi_5121) November 30, 2021