Luckily HC has no pressure
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DEB on Twitter
with concentration super, you can run 5H-214S~H clean hit pressure to build hella risc. reloading 1 bullet after makes your string gapless, and 2 will frame trap 3f normals. this can do about 40% chip + fill 100 risc if u focus on unloading all ur bullets + they don't FD #GGST_HC pic.twitter.com/q6W8eK62sy— DEB (@SuperDEBico) December 23, 2021
Unluckythirteen on Twitter
#GGST_HA actually just a 30 second blockstring lmao and I messed up.While not everything in this clip is perfect by any stretch, this does prove that doing normal focus before going into this has some fucked up potential and is totally possible in a match. pic.twitter.com/Kw93sMGnwp— Unluckythirteen (@unlucky13irteen) December 24, 2021
Unluckythirteen on Twitter
#GGST_HA Continuing on from this. Never thought to double reload!Even without super focus, just doing it twice builds hella meter and cranks risc. If they get CH after the second one and you go for a route that conserves resources, they still die. https://t.co/EYe3582mQn pic.twitter.com/3UKUyzRQSG— Unluckythirteen (@unlucky13irteen) December 24, 2021
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスO-2TwitterやYouTubeで見た、しっかり射撃ガードクラッシュによる有利フレームを検証しました。クラッシュ構え解除で+10F、クラッシュ前転で+3F、クラッシュリロード一発で+15F辺りかと思います。いずれも投げが通じ易いですね。#GGST_HA pic.twitter.com/D3QCkKfDtz— ウーマロ(umaro_mustang) (@lfmust) December 11, 2021
htahatzhn on Twitter
Due to the high blockstun of Fire, you can make Roll air tight. I plink 214 HS>K to get the timing down. #GGST_HC pic.twitter.com/hJ3ytkYUNA— htahatzhn (@htahatzhn) December 3, 2021
dakudo036 on Twitter
#GGST_HC投げ暴れに当てたいhttps://t.co/Dc4AM5uveV pic.twitter.com/4uRpXMGmf5— dakudo036 (@dakudo036) December 2, 2021
Guilty Gear -Strive- 20211202062946 GIF
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soberquet on Twitter
I need to play around with j.2K more. The crossups can get pretty ambiguous (or not crossup) depending on momentum and what direction you hold. #GGST #GGST_HC pic.twitter.com/yFa6zJdQ0T— soberquet (@SobArts) December 2, 2021
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Sorry for all the text but this requires some explanation.
Combo notations - all variations build 50 tension:
Combo 1: CH 236S, 214S, dl.-HS-, 22P, 66, CS, 236S, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Combo 2: CH 236S, 214S, dl.-HS-, 22P, 66, 236S, 66 CS, 6K, 214S, -HS-, WS!, 22P/214P, WB! (use DEM to regain all bullets)
Combo 3: CH CS, 2D, 2HS (cancel At the Ready if you are aiming), 236S, 66, 5K, 6K, 214S, dl.-HS-, 66, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Not sure if people have posted in depth about this yet, but I just found something fairly interesting. On blockstring actions such as CS, 6K. CS, 2D. 5K, 6K. 2K, 2D. etc. you can obviously shoot to cover the gap but it uses bullets and concentration, but since 2HS stance cancel is instant and at the ready is 0 on block you can theoretically always work it into a combo instead of shooting to manage bullets/concentration.
If delayed it creates a frametrap which on counter hit or regular hit confirm gives massive damage up to 70% health because of the RISC build from the blockstring prior, it also builds 50 tension on all route variations i've found and gives wall carry whilst maintaining all of your resources because you can focus and DEM to wallbreak with the meter build.
Additionally if it's blocked in the corner you're technically 0 because 236S, 2HS lets you block immediately shown at the end of the clip, or in midscreen you reset to neutral so you can shoot first and pressure again or just block.
This is more of a demonstration of using 236S in your blockstring as a safe option to end it or extend pressure/frametrap as an alternative to shooting, you can absolutely mix thow as normal into your pressure with this as well so it's just more options for your opponent to consider mashing against and the reward is huge if they guess it wrong. You can choose to shoot after 236S instead of cancelling as well or if at point blank in the corner upon 2HS cancel you can sneak in throws.
TestMyLuck_ on Twitter
#PS4share #GGST_HA #GGST_HCBeats most options that not invul (6p,Jump startup, etc.) and leads to wall slump._. pic.twitter.com/ZfeeqAy5mk— TestMyLuck_ (@TestMyLuck4) December 1, 2021
MajorPeaches on Twitter
#GGST_HC #GGST_HA #GGST An easier blockstring for Happy Chaos that you can frametrap with.https://t.co/uPzzIIhBpZ pic.twitter.com/poypP95TU5— MajorPeaches (@PeachesMajor) December 1, 2021
WhiteBl4ck 👑 DA LIKEABLE FIGHTING GAME PLAYER on Twitter
Nothing fancy, dayone stuff. How your Happy Chaos day ?The character looks awsome, hope u'll make it into the meta !#GGST_HA pic.twitter.com/1mGsK8Hq1k— WhiteBl4ck 👑 DA LIKEABLE FIGHTING GAME PLAYER (@WhiteBl4ck) November 30, 2021
Happy Chaos frametrap Corner Combo (3 bullets; with super)
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