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Happy Chaos Hitbox Reference (Strive Ver.1.14)
Happy Chaos Hitbox Reference (Strive Ver.1.14)
EXPAND THE DESCRIPTION TO SEE EVERYTHING. --------------------------------------- You can view this video frame-by-frame. Pause the video and use the " , " (Comma) and " . " (Period) keys on your keyboard to step one frame back, and one frame forward. --------------------------------------- Big shoutouts and thanks to Altimor for making awesome and useful fighting game mods, and to members from the Unreal Anime Mods discord for updating Altimor's hitbox viewer to work with Strive Version 1.14. The hitbox viewing tool used for this video can be found here: https://github.com/AltimorTASDK/strivehitboxes/releases You can find the Unreal Anime Mods discord here: https://discord.gg/tgFrebr --------------------------------------- This video was created using Guilty Gear Strive version 1.14. --------------------------------------- Full cast Playlist: https://youtube.com/playlist?list=PLOB5pqRlfTfOd1VxH56DmnFGSLwv6w2vq --------------------------------------- -Box Color Key- Green: Hurtbox Cyan: Hurtbox (Counterhit state) Red: Hitbox Purple: Throwbox Yellow: Pushbox TIMESTAMPS: IDLE - 00:03 CROUCH - 00:08 WALK BACK - 00:14 WALK FORWARD - 00:17 JUMP - 00:21 BACK DASH - 00:35 FORWARD DASH - 00:39 AIR DASH BACK - 00:45 AIR DASH FORWARD - 00:49 STANDING GUARD - 00:55 CROUCHING GUARD - 01:01 AIR GUARD - 1:07 5P - 01:11 2P - 01:15 j.P - 01:18 Command Normal 1 (6P) - 01:23 5K - 01:26 2K - 01:30 j.K - 01:34 Command Normal 2 (6K) - 01:39 Command Normal 4 (j.2K) - 01:44 c.S - 01:56 f.S - 02:02 2S - 02:07 j.S - 02:12 Command Normal 3 (6S) - 02:18 5D - 02:22 2D - 02:27 j.D - 02:32 Charged Dust Finishing Blow - 2:38 Ground Throw - 02:46 Ground Throw Clash - 02:58 Air Throw - 03:00 Air Throw Clash - 03:14 Burst - 03:17 At the Ready (S) (236S or HS) - 03:26 At the Ready (HS) - 03:33 Possible reticle placements - 03:43 - AT THE READY STANCE - Idle - 04:00 Crouch - 04:02 Walk Back - 04:07 Walk Forward - 04:09 Back Dash - 04:12 Forward Dash - 04:16 Jump - 04:23 Air Dash Back - 04:37 Air Dash Forward - 04:42 Steady Aim (214S) - 04:48 Fire (At the Ready) - 04:57 Fire (No Bullets) (At the Ready) - 05:03 Fire (Steady Aim) - 05:06 Fire (No Bullets) (Steady Aim) - 05:15 Cancel Aim (At the Ready) - 05:25 Cancel Aim (Steady Aim) - 05:37 Reload (22P) - 05:48 Focus (214P) - 05:55 Roll (214K) - 06:00 Scapegoat (236K) - 06:09 Curse (236P) - 06:27 *note: The curse orb does not display correctly. It is roughly the size of the aura surrounding the orb. Deus Ex Machina (632146S) - 06:45 Super Focus (214214P) - 07:06 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Patreon - https://patreon.com/NeverKnowsBest00 Twitter - https://twitter.com/NvrKnwsBst00 Twitch - https://twitch.tv/neverknowsbest00 Discord - https://discord.gg/CQQ4S8Q #HappyChaos #GGST_HA #GuiltyGear #GuiltyGearStrive
mario050987·youtube.com·
Happy Chaos Hitbox Reference (Strive Ver.1.14)
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスS6低空ダッシュJ2Kがなかなか面白い事に気付きました。ガードされ後に慣性を消せば表落ち、何もしなければ密着裏落ち、前に慣性かければ離れ裏落ち。そして裏落ちの時はめくり専用のJDと相性が良さそうです。密着で着地から即投げも固まった相手に効きそうです。#GGST_HA #GGST_HC pic.twitter.com/L3DhmVlPVO— ウーマロ(umaro_mustang) (@lfmust) February 10, 2022
mario050987·t.co·
ウーマロ(umaro_mustang) on Twitter