happy chaos self-sustaining/endless blockstring (explanation in description)
Basically, you can loop your pressure indefinitely from anywhere on the screen as long as chaos is at his default/base resource amounts when you start. I started this video with no meter, meaning that happy chaos has self-sustaining blockstrings. It does come with some conditions, but they aren't exactly limiting in the slightest. Chaos has to stagger two times in the midscreen pressure and only once in the corner pressure in order to maintain the necessary ammo and concentration to keep the string going (I did two staggers in the video, but later found out you only need one long enough to reload 3 bullets instead of 2; I didn't actually need to do the 5K - 6K - 5K - 6K stagger). You can stagger in many different ways/places, and can even cancel into reload from your normals for around a 1-2 frame difference (c.S stagger c.S seems to be the same speed as c.S reload c.S). However, as seen in the video, Chaos can reload instantly after an ATR shot which significantly reduces his recovery. It reduces it to the point where he can trade with 5 frame normals with 5K. And all you have to do is stagger once or twice situationally between each generated super. That's the "condition" to keeping this pressure going indefinitely or until the opponent builds YRC/burst.
The long duration of the midscreen blockstring is due to ATR cancelling after shots.
TLDR: you have to guess when/where chaos is going to reload and use a 5f normal to, at best, trade with Chaos (dp's excluded) or he will do this forever. (I say 5f because I've tested all the faster normals and none of them reach far enough)
Romolla on Twitter
i remember when ppl said they wanted fucked up stuff like in old ggs as long as its hard. here u go pic.twitter.com/7pkCuI6QS7— Romolla (@SuperDEBico) January 24, 2022
Romolla on Twitter
i have finally learned how to loop this to get 50% meter by the end of it every time pic.twitter.com/OWOe7mhqgV— Romolla (@SuperDEBico) January 21, 2022
Unluckythirteen on Twitter
DEB on Twitter
DEB on Twitter
pic.twitter.com/HBoFmXScfY— DEB (@SuperDEBico) December 24, 2021
DEB on Twitter
with concentration super, you can run 5H-214S~H clean hit pressure to build hella risc. reloading 1 bullet after makes your string gapless, and 2 will frame trap 3f normals. this can do about 40% chip + fill 100 risc if u focus on unloading all ur bullets + they don't FD #GGST_HC pic.twitter.com/q6W8eK62sy— DEB (@SuperDEBico) December 23, 2021
Unluckythirteen on Twitter
#GGST_HA actually just a 30 second blockstring lmao and I messed up.While not everything in this clip is perfect by any stretch, this does prove that doing normal focus before going into this has some fucked up potential and is totally possible in a match. pic.twitter.com/Kw93sMGnwp— Unluckythirteen (@unlucky13irteen) December 24, 2021
Unluckythirteen on Twitter
#GGST_HA With double reloading and a focus beforehand, you have enough juice to build 50 tension on block and continue with super focus. Everything in this clip is a frame trap or a true blockstring assuming my execution is sound. You can just throw after any of the GBs. pic.twitter.com/FzlHULal2E— Unluckythirteen (@unlucky13irteen) December 24, 2021
Unluckythirteen on Twitter
#GGST_HA Continuing on from this. Never thought to double reload!Even without super focus, just doing it twice builds hella meter and cranks risc. If they get CH after the second one and you go for a route that conserves resources, they still die. https://t.co/EYe3582mQn pic.twitter.com/3UKUyzRQSG— Unluckythirteen (@unlucky13irteen) December 24, 2021
Long Huu on Twitter
If you manage to catch your opponent in the air with j.P, you can jail them into a high low mix with 1 bullet right before you land. Cannot be DP'd.If you have more than 1 bullet you can make your high/low safe and even punish DPs with reticle cancel.#GGST_HA #GGST_HC pic.twitter.com/FDkM3WIjHT— Long Huu (@ItsjustLong) December 9, 2021
Fuga on Twitter
闇慈にもF式が成立した #GGST_HA #PS4sharehttps://t.co/BBb6WKdXJk pic.twitter.com/aK27gTaVtC— Fuga (@FujiQuaternion) December 6, 2021
Fuga on Twitter
F式空S始動コンボ 多分アクセルやカイでもF式が成立しそう #GGST_HA #PS4sharehttps://t.co/BBb6WKdXJk pic.twitter.com/FaewYjBg18— Fuga (@FujiQuaternion) December 6, 2021
アルフレド@ドルジ on Twitter
かっこうさんが上げてた暴れ潰しのやつ、射撃3回ぐらい固めに使った後でも相当伸ばせてガード五分やから実用性高そう。中央から画面押してこれ決めたら気持ちええやろなぁ #GGST_HA #PS4share pic.twitter.com/XDN3LHFd7u— アルフレド@ドルジ (@kiaiP) December 4, 2021
Lord Cruxis on Twitter
Important approach. To 6p is to sit still. I show the recording do 6p. And then they take af fat bullet with combo. I really hope this is the way lol. If they block go for mix #ggst_ha #ggst_hc #GuiltyGearStrive pic.twitter.com/9b3oq5psY9— Lord Cruxis (@LordCruxis) December 3, 2021
歌葉 on Twitter
固めで使えないかなぁと思ってるパーツ・・・。玉の消費えぐいから実戦だと2Dで〆たほうがよさそう?#GGST #GGST_HC pic.twitter.com/r9ZFSrosTi— 歌葉 (@utatos) December 3, 2021
Unluckythirteen on Twitter
#GGST_HA example combo after guard crush strike/throw setup. Probably not optimal. pic.twitter.com/6QIIuP7QiZ— Unluckythirteen (@unlucky13irteen) December 3, 2021
KenDeep on Twitter
#GGST_HC #GGST_HA meterless fuzzy overhead setup with conversion into grounded wallsplat. Uses minimum ammo and allows time to recharge concentration. Very good damage too. Can add super to refill ammo.Nice pic.twitter.com/ncsacqnA73— KenDeep (@kendeep_fgc) December 2, 2021
.myri seizes the truth on Twitter
i love this guy #GGST_HA pic.twitter.com/6HKoT0IiPH— .myri seizes the truth (@imaginarysong) December 2, 2021
The_Raging_Byron👺(lab rat/artist) @ lab grinding on Twitter
Pressure concept using fire and J.2K. #PS5Share, #GuiltyGearStrive #GGST_HA #GGST #GuiltyGear #GGST_HC pic.twitter.com/JIHrKBVXVz— The_Raging_Byron👺(lab rat/artist) @ lab grinding (@ByronRaging) December 2, 2021
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soberquet on Twitter
I need to play around with j.2K more. The crossups can get pretty ambiguous (or not crossup) depending on momentum and what direction you hold. #GGST #GGST_HC pic.twitter.com/yFa6zJdQ0T— soberquet (@SobArts) December 2, 2021
Happy Chaos CrossUp Example
Just one of a few Crossups you can do
https://store.playstation.com/#!/tid=CUSA19210_00
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Sorry for all the text but this requires some explanation.
Combo notations - all variations build 50 tension:
Combo 1: CH 236S, 214S, dl.-HS-, 22P, 66, CS, 236S, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Combo 2: CH 236S, 214S, dl.-HS-, 22P, 66, 236S, 66 CS, 6K, 214S, -HS-, WS!, 22P/214P, WB! (use DEM to regain all bullets)
Combo 3: CH CS, 2D, 2HS (cancel At the Ready if you are aiming), 236S, 66, 5K, 6K, 214S, dl.-HS-, 66, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Not sure if people have posted in depth about this yet, but I just found something fairly interesting. On blockstring actions such as CS, 6K. CS, 2D. 5K, 6K. 2K, 2D. etc. you can obviously shoot to cover the gap but it uses bullets and concentration, but since 2HS stance cancel is instant and at the ready is 0 on block you can theoretically always work it into a combo instead of shooting to manage bullets/concentration.
If delayed it creates a frametrap which on counter hit or regular hit confirm gives massive damage up to 70% health because of the RISC build from the blockstring prior, it also builds 50 tension on all route variations i've found and gives wall carry whilst maintaining all of your resources because you can focus and DEM to wallbreak with the meter build.
Additionally if it's blocked in the corner you're technically 0 because 236S, 2HS lets you block immediately shown at the end of the clip, or in midscreen you reset to neutral so you can shoot first and pressure again or just block.
This is more of a demonstration of using 236S in your blockstring as a safe option to end it or extend pressure/frametrap as an alternative to shooting, you can absolutely mix thow as normal into your pressure with this as well so it's just more options for your opponent to consider mashing against and the reward is huge if they guess it wrong. You can choose to shoot after 236S instead of cancelling as well or if at point blank in the corner upon 2HS cancel you can sneak in throws.
Adouken on Twitter
#PS4share #GGST_HAhttps://t.co/dnVR57lzhT pic.twitter.com/JoltWZT7Qz— Adouken (@Adouken95) December 1, 2021
TestMyLuck_ on Twitter
#PS4share #GGST_HA #GGST_HCBeats most options that not invul (6p,Jump startup, etc.) and leads to wall slump._. pic.twitter.com/ZfeeqAy5mk— TestMyLuck_ (@TestMyLuck4) December 1, 2021
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