Guilty Gear Strive - Testament Combo Guide
(combo notations below)
Here is your Testament combo guide for Guilty Gear Strive! Full of all the practical combos you need to help out your gameplay, hope you enjoy! Combo wise Testament is mostly straight forward, just gotta think from a range a lot of the time though since range is where Testament excels!
P = Punch
K = Kick
S = Slash
HS = Heavy Slash
D = Dust
COMBO GUIDE AND NOTATIONS
qcf = quarcter circle forward/236
qcb = quarter circle back/214
DP = Dragon Punch motion, forward, down, downforward/623
f = forward/6
b = back/4
cl. = Close
cr. = Crouching
TK = Tiger Knee, motion ending in up-forward
789
456
123
FOREWARD:
Testament isn't quite a combo monkey, you will get a lot of your damage from stray pokes and projectiles. That said though you always need to know combos! Just keep in mind the core gameplan before you start on your testament journey.
BNB COMBOS:
- K, 2D, S Grave reaper
- 2K, 2D, S grave reaper (just does a bit less damage cause more scaling since you started with a low)
- 2P, 2P, 2P
- 2P, 2P, 6P, super
- cl.S, 2D, HS grave reaper, dash K, 6HS, S arbiter sign
- cl.S, 2D, S grave reaper, teleport, will be plus in their face
- Jump HS, air HS grave reaper, K, HS arbiter sign
- 6HS, HS arbiter sign (this is single hit-confirmable)
- Charged Dust, HS, S, jump HS, S, HS, HS
- stand P anti air, K, 6HS, S arbiter sign
- (basic rc) SSH, rc forward, run, cl.S, 2HS, K, 6HS, HS arbiter seal
STAIN STATE
- HS arbiter sign, S arbiter sign, or S sign into S sign
- Either arbtier sign, RC forward, run cl.S, cr.HS, K, 6HS, S arbiter sign
- Dust, run cl.S, 6HS, HS arbiter seal
CORNER COMBOS
- cl.S, HS, HS grave reaper, dash K, 6HS, S grave reaper (splat) HS arbiter sign to break, or bid if you wanna apply stain
- cl.S, HS, HS grave reaper, dash K, 6HS, HS arbiter sign, (splat) dash S to break
- Throw, S grave reaper (hits, then skull makes you very advantage on block)
COUNTERHIT COMBOS
- S, S grave reaper
- 6HS, Charged S grave reaper, S arbiter seal
- (max range) 6HS, BIRD, S arbiter seal
- 6p vs air, 6HS
- 6p vs air, HS grave reaper, dash K, 6HS, S arbiter sign. (TIMING IS TOUGH! Dash K must have perfect spacing/timing for it to work)
- HS, Bird, S arbiter sign
- (close)HS, BIRD, dash K, instant air dash S, land, cl.S, 6HS, S grave reaperm wallbreak if applicable
- (anti reversal) HS, HS grave reaper(hold), dash cl.S, K, 6HS, S grave reaper
- (anti reversal, harder), cl.S, 2HS, HS grave reaper(partial charge), dash cl.S, K, 6HS, S Grave reaper
- (anti reversal) 6HS, HS grave reaper held, run cl.S, 2HS, K, 6HS, HS arbiter seal
- (anti reversal, corner) 6HS, HS grave reaper held, run cl.S, 6HS, HS arbiter seal, super
- air to air jump S, air dash S, land, cl.S, 2S, 2HS, super
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