Guilty Gear strive Beta 2 AXL LOW COMBOS AND BLOCKSTRINGS (Notations in description)
Notations:
↖ ↑ ↗ = 7 8 9
←N→ = 4 5 6
↙ ↓ ↘ = 1 2 3
j. = during jump/in air
dj. = during double jump/in air
c. = close
f. = far
-- = immediate Input
(.) = hold button/direction in the bracket
RC = Roman Cancel
Midscreen BnB's:
c.S -- S -- HS -- 214HS
c.(4)S -- (4)HS -- 6S -- (8) -- 2HS
f.41236HS -- 2HS (use for side switch)
c.41236HS -- (4)P -- 6S -- (8) -- 2HS
Corner Combos:
c.(4)S -- (4)HS -- 6S -- (2) -- 2HS
c.41236HS -- 2S -- 214HS
Roman Cancel Combos:
f.41236HS -- RC -- 2S -- 214HS
c.41236HS -- RC -- K -- 623HS -- 2HS
c.(4)S -- (4)HS -- 6S -- (2) -- RC -- (4)P -- 6S
-- (8) -- 2HS
Sickle Storm Combos
(only for corner)
c.41236HS -- S -- 236236HS
c.41236HS -- 2S -- 236236HS
Timestop Combos
632146P -- f.41236HS -- 632146P -- 2S -- 214HS -- 2S -- 214HS
632146P -- f.41236HS -- 632146P -- j.K -- j.D -- 2S -- 214HS
Block Strings
2K -- 2D -- 214S
(very useful for getting distance from your enemy)
2K -- 2D -- 214HS
j.S -- 214HS
(can be used to keep your opponent away or this can be used as a way to get closer to your opponent)
c.S -- S -- HS -- 214HS
c.S -- S -- 214S
c.(4)S -- (4)HS -- 6S -- (2) -- 214S