Throw setup that covers 5 frame normals, backdash and jump in the corner (reliable use for 12 characters). It does not work on big bodies so I'm gonna lab out options for them. I focused on Crumple combos here to use. I do not apologize for the stinky combo at the end. #GGST_BR pic.twitter.com/C8eqtAjgCd— 🦁 Tab 🇺🇦 (@tabbybap) October 28, 2022
Oh it also beats throws. Idk why I didn't explain that in the original tweet, but the spacing puts you out of normal throw range. #GGST_BR— 🦁 Tab 🇺🇦 (@tabbybap) October 28, 2022
Can someone link me Chipp's optimal dust combo? This is the one I came up with #GGST_CH #PS4share pic.twitter.com/NpgQ7ea3lo— タイ -ラ🕹⬇️↘️➡️🅿️ (@tcartt_) October 28, 2022
WE'RE GOING LIVE with long sets against @Tempest_NYC , lets try and land the new DP punish 👀 #GGST_BR https://t.co/NqlEW1VvFQ pic.twitter.com/vIDZQN018K— 🍃WitchHazel🍃 (@WitchhazelHazel) October 28, 2022
You can really push your limit and use CH's BRC effect to make links happen, at the tail end of the CH slowdown. Here I combed into a roll! Very difficult timing, but I'm excited to find practical routes. More to come!🪀🐻#GGST_BR pic.twitter.com/nMLkYsAtbY— Jais (@StarshipJais) October 28, 2022
COUNTER is newly implemented in Strive. Unlike +R (New property and additional hitstun depending on the move's level.) Feels like it does some secret BRC slowdown, behind the scenes. (1/2) 🪀🐻#GGST_BR pic.twitter.com/pFIBzNPbyD— Jais (@StarshipJais) October 27, 2022
Here is a cover all-option for non-reversal options on Bridget's Throw. This catches pre-jump frames as well. Unfortunately it is hard to pull off consistently. The micro-dash sets it up but you must manually time it. Backdash on Chipp/May/Ram/Gio/Ino escape this. #GGST_BR pic.twitter.com/JneixM8aYF— 🦁 Tab 🇺🇦 (@tabbybap) October 25, 2022