This guide includes: - comprehensive look into Millia's mix options - clips on how to do all the combos/setups. - in-depth analysis of all DP interactions
GGST Baiken Combo/Oki Dump This document is intended to be an open edit dump for combos that anyone can add to, and anyone can use for building more organized and readable resources (dustloop, personal notes, handbooks, etc). Combos do not have to be good or optimal.Combos do not have to be eas...
A document with some combos for Jack o patch 1.11 Damage is on Ky unless something else is written Mid screen non CH: Since jack os dmg from midscreen combos isnt the greatest your main goal is to convert any stray hits/abares into knockdown and set up servants/ oki. Since your best pokes in...
Chipp Combo Document by ApolloFGC All combos in this guide will be updated as new ones are found. The combos in this guide will be at least near-optimal. If you find a better combo, whether it be more damaging, better for carry or meter, or easier in execution, message Apollo on Discord (Apo...
Combos Position/Combo notation,Damage (Ky),Bullets,Con.,Tension,Notes,Video example This is a comprehensive list of happy Chaos combos, mainly created to keep track of optimals and new findings (perpetually WIP), as well as very specific ones that aren't on dustloop for clarity reasons. Combos...
All combos done as 1p. Combos listed as Damage midscreen are done on 2p from round start position going towards 2p corner. Combos listed as Carry midscreen are done on 2p from round start position going towards 1p corner. Combos with no label work for both. All damage numbers listed as done on...
Combos Position/Combo notation,Damage (Ky),Bullets,Concentration,Tension,Notes,Video example This is a comprehensive list of Happy Chaos combos, mainly created to keep track of optimals and new findings (perpetually WIP), as well as very specific ones that aren't on dustloop for clarity reasons....
Combos This is a comprehensive list of Happy Chaos combos, mainly created to keep track of optimals and new findings (perpetually WIP), as well as very specific ones that aren't on dustloop for clarity reasons. Combos are listed by normal starters, followed by CH, then meter usage, then CH+meter.
for whomever it may concern, a short list of normals that can hit-confirm into 236S At The Ready. LMK if anything's wrong here cuz I spent like 20 minutes in training to make it and there's probably errors. #GGST_HC #GGST_HA pic.twitter.com/9HFERr8UdX— Gabbler123 (@Gabbler123) November 30, 2021
A non-exhaustive list of relatively practical and somewhat applicable Giovanna combos by BlackYoshi & Rajief Patch 1.10 - Doc Version V 1.0 I- Normal hit meterless 5P Grounded connects : 5P 6P 214K 214K will whiff if you add a 2P/5P 5P 5P 6P 6P whiff on far 5P connects without d...
Combos Giovanna Combo Dump,- wb = wall break - L = Light Weights - AN = Anji - LE = Leo - ws = wall splat - M = Medium Weights - RA = Ram - NA = Nago - sj = Safejump (see no...
Howdy all, this is a compilation of new Sol routes found thus far. Please note these are subject to change, and I’ll do my best to include a video example of each. If you’ve found something better or are having any issues feel free to DM me on discord: SatanIsAChillGuy#8196, also feel free to gra...