Kara Cancel Beak Diver into Tyrant Barrel by doing 236H > 236Dash~P#GGST_SI pic.twitter.com/pcPRKRIpR2— R. Morazán - STAY AT YOUR BUNKER (@RMorazan09) December 11, 2022
#GGST_SI auto counterhit confirm for beak driver. on regular hit + block you will get an airtight safe followup, on counterhit you get dash cancel into a combo. If you only have 1 or 2 stamina then you should end your combo at DP or 2P 6P super. pic.twitter.com/S1jWDerzer— TS|Rei (@Reioumu) December 10, 2022
i don't know if this is already known, but you can confirm 2p-6p with super by doing th 236 input just once.Probably because 2p-6p causes a 236 and it buffrs the super but this is good to know.#GGST_TE pic.twitter.com/O1R7d2MSUk— WUL3_Papu 🇨🇴 (@lereter) March 29, 2022
in case no one know it , throw hold D will not tether so you can do tatami oki #GGST_BA pic.twitter.com/8r8b8HUmXL— MynameisAya (@MynamelsAya) January 31, 2022
now that combo mode is here it's time for axl players to test their TKB mettle #GGST_AX pic.twitter.com/8NBL8uEHz2— yano | AxlBlow420 | BLM (@ChairKun1) January 29, 2022
Fast reload for Happy ChaosInput: 214S, [H], 22]H[~PFrame adv: +6 oB#GGST_HA pic.twitter.com/jWF5UADFF1— Richard Nguyen (@RichardWinz) January 17, 2022
For people struggling with Happy Chaos negative edge, this post helped me out a lot #GGST_HC pic.twitter.com/ZMFa32tEZh— Gin (@GinInstall) January 16, 2022
Not sure if anyoneb has done this but if you're playing happy chaos on pad you might wanna try switching his heavy button(circle) with his dust(R1). Makes it easier 2 fire the gun at anytime since you're not using your thumb to alternate between your normals and the gun #GGST_HA— Starphase_Overdrive (@StarphasO) December 4, 2021
Using negative edge like Gekiwa shows here really makes a difference, especially for 22P canceling. You can basically slide your finger from S to holding H in the 214S input, then let go of H right before you press P(or K) for faster cancels.#GGST_HChttps://t.co/wp3QLbkew0— チャンプルー (@FJMcGruder) December 4, 2021
For example, if you negative edge like that you can do this steady aim confirm from even further than @Alioune85 shows in this video, or do it from the same distance with 22P instead of roll for an extra bullet.https://t.co/Gfdt0oQvZx— チャンプルー (@FJMcGruder) December 4, 2021
Using kHF, Potemkin can get c.S oki after Potemkin Buster against 5F+ normals. However, this is frame-perfect at full screen. Naturally, this is easier (and works against faster normals) the closer you are to the corner.#GGST_PO pic.twitter.com/AoiKwpFy1C— 0-2 (@bearhugprime) November 29, 2021
Potemkin can kara cancel the FIRST frame of 6K when it is buffered (e.g., in hitstop). This means you can kara cancel 6K without it ever coming out! This increases the kara cancel window from 2F to 3F.#GGST_PO pic.twitter.com/Vogwj4ecQ2— 0-2 (@bearhugprime) November 29, 2021
Unlike previous Guilty Gear games, Hammer Fall Break can be fully buffered without requiring (at least) 1F of Hammer Fall. In other words, Hammer Fall does not need to come out to cancel into Break.This means HFB recovery is a flat 27F (not 27F+1F).#GGST_PO pic.twitter.com/IYqDIOAbRP— 0-2 (@bearhugprime) November 29, 2021
Potemkin's 2D has 19F of hitstop hardcoded into the game (rather than the attack level determining hitstop). This gives Potemkin enough time to charge a first-frame Hammerfall cancel without any pre-charge.#GGST_PO pic.twitter.com/If6TJbByp9— 0-2 (@bearhugprime) November 29, 2021
#GGST_GO #GGST_GL The basic input is 8 66(hold) and then roll to 2. If you go back to neutral it will not come out. pic.twitter.com/N8LXqcrEGF— Tab (@tabbybap) November 18, 2021
Idk how much this is known, but while playing with 862H I found the move holds for a decent amount of time if you hide the jump behind a button. You can run up and get a poor mans 862H pretty easily. I cant find a way to do this with 842H. #GGST_GO #GGST_GL pic.twitter.com/KlvK7AHNWs— Tab (@tabbybap) November 18, 2021