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村人B on Twitter
村人B on Twitter
A thousand thanks to @SamsonFGC for originally sharing this string. My Sad Chaos went back to being a Happy Chaos again! Still feels a little weird to shoot straight after 2K, but I didn't get access to SF6 yet again, so I'll have plenty of time to practice. 😂 #GGST_HA #GGST_HC pic.twitter.com/ZcxDNRrG6D— 村人B (@carbdelivery) December 15, 2022
mario050987·t.co·
村人B on Twitter
Freeetsa on Twitter
Freeetsa on Twitter
i found a [situational] use for hcl kara super :)you can press it after 2k/6p for a reset ob/super wallbreak ohIn wallslump, this is better than s stroke rrc since, if stroke hits, it's a big meter wasteRead replies for comments on usage#GGST #GGST_IN pic.twitter.com/SHq6nJZQFl— Freeetsa (@Freeetsa) July 9, 2022
mario050987·t.co·
Freeetsa on Twitter
Razer UMISHO (World’s biggest Chipp hater) on Twitter
Razer UMISHO (World’s biggest Chipp hater) on Twitter
Wallslump safejumps!Wallslump lasts a shorter amount of time if you wallstick with a normal as opposed to a gunshot, so you need a different safejump for both. Safejumping post-slump means you don't get to reload as many bullets, so you'll have to decide when it's worth doing. pic.twitter.com/K36UbFzOyM— Razer UMISHO (World’s biggest Chipp hater) (@UMlSHO) June 23, 2022
mario050987·twitter.com·
Razer UMISHO (World’s biggest Chipp hater) on Twitter
Razer UMISHO @ Happy Chaos is a setplay character on Twitter
Razer UMISHO @ Happy Chaos is a setplay character on Twitter
Wallslump safejumps!Wallslump lasts a shorter amount of time if you wallstick with a normal as opposed to a gunshot, so you need a different safejump for both. Safejumping post-slump means you don't get to reload as many bullets, so you'll have to decide when it's worth doing. pic.twitter.com/K36UbFzOyM— Razer UMISHO @ Happy Chaos is a setplay character (@UMlSHO) June 23, 2022
mario050987·t.co·
Razer UMISHO @ Happy Chaos is a setplay character on Twitter
Razer UMISHO @ Happy Chaos is a setplay character on Twitter
Razer UMISHO @ Happy Chaos is a setplay character on Twitter
Swapped to airdash back j.S for second high in the corner instead of double j.P. Double j.P was inconsistent on FD and wouldn't confirm off the first high sometimes.Now, first high auto-confirms regardless of if you go for second low or second high, no need to visually confirm. pic.twitter.com/gv6gX1LqBH— Razer UMISHO @ Happy Chaos is a setplay character (@UMlSHO) June 17, 2022
Shiroyami·twitter.com·
Razer UMISHO @ Happy Chaos is a setplay character on Twitter
ダイジ on Twitter
ダイジ on Twitter
画面端投げからの固めと空対空からの持続重ねとキャラ限定F式と壁張り付き後の持続重ねと崩し連携です。だんだんそれっぽくなってきたかなー。壁張り付き後の一瞬後ろ歩き低ダ降り際HSリーパー重ねは7F詐欺可能です。#GGST_TE pic.twitter.com/CnxU7QeVdn— ダイジ (@1_daiji) April 1, 2022
mario050987·t.co·
ダイジ on Twitter
bear on Twitter
bear on Twitter
画面端継続ネタ・固め>通常>両手>1リロ>集中で5K(2K)重なる射撃のタイミングほぼ決まってるから多分恐らく安定するはず・2K>2D>通常>強化>1リロ>集中で6K重なる強化のタイミングが決まってないから安定しないかもどっちも浮くから張り付きまで余裕がある時用#GGST_HA #GGST_HC pic.twitter.com/LzuXQxqySl— bear (@bear29631900) February 11, 2022
mario050987·t.co·
bear on Twitter