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Guilty Gear Strive - Ky - Corner pressure concept sketch: 6k, 5d, RISC
Guilty Gear Strive - Ky - Corner pressure concept sketch: 6k, 5d, RISC
Analysing my corner pressure I've noticed 5d (tap) is barely used. Mostly because: 1. I didn't lab any conversions off it. 2. Subsequent hits damage is scaled quite a bit. 3. It's not as slow as held version (28f), but still quite slow (20f). Still, the option is there and given you have meter and managed to build up some RISC, it can be a good alternative to throw. In this particular example I decided to use 6k corner pressure, since: 1. Once you condition people to expect 6k 2k 2d they are usually not as eager to mash. 2. It builds a decent amount of RISC. 3. Pushback was perfect for this conversion. Alternatively conversion itself can be done from other routes like 2k 6k 5d, but c.S has quite a bit of pushback, so c.S 5d won't allow for RC cancel, meaning you get less damage overall. For those of you who are skeptical about 5d (tap), 20f is still less then Chipp's Senshuu (OH, last rekka hit), which is 25f, but most of us still eat that crap regardless.
mario050987·youtube.com·
Guilty Gear Strive - Ky - Corner pressure concept sketch: 6k, 5d, RISC
How to Use Ramlethal's BUFFED Rekka! Her New Best Move???
How to Use Ramlethal's BUFFED Rekka! Her New Best Move???
Ram's rekka got some MASSIVE buffs in the most recent patch so I wanted to talk about what has changed and give you all some ideas of what you can do with it now! Follow me on Twitter! https://twitter.com/SQuirrel147 Follow me on Twitch! https://www.twitch.tv/squirrel147
mario050987·youtube.com·
How to Use Ramlethal's BUFFED Rekka! Her New Best Move???
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
名残雪F9フレーム消費と起き攻め。通常投げ後、最速6Kからの2Kは綺麗に埋まります(相手は投げれず)。また6Kから微歩きcSも綺麗に埋まります。画面端なら微歩きもいらず。不香を節約出来ます。吸血コマンド投げ後は、6Kでは埋まらず、最速不香で綺麗に埋まります(それ以外は埋まらず)。#GGST_NA pic.twitter.com/ORSJToZhu6— ウーマロ(umaro_mustang) (@lfmust) November 20, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
#GGST_NA On 236K c.S 6KAn underrated blockstring to mix in after conditioning your opponent to expect other options (5k, f.S, bite) after c.S. It's a bite setup, a frametrap, or it can lead into a frametrap with another special. You can even throw after 6K to catch slow buttons. pic.twitter.com/JyO9tGSOC7— BossBabyFan2021 (@qawmame) November 18, 2021
mario050987·twitter.com·
BossBabyFan2021 on Twitter
yamase on Twitter
yamase on Twitter
アクセル対策三種1.5P暴れは防御指示離しで確反2.蝸牛は開幕距離なら5HSで確反3.潦>5Pは空ダJPなら間に合う#GGST #GGST_JC GGST_AX #PS4share pic.twitter.com/PvPbKmnH4W— yamase (@yamase_gou) November 14, 2021
mario050987·twitter.com·
yamase on Twitter
ジャグ on Twitter
ジャグ on Twitter
5K or n.S>jcc>6brcからの連ガ固め最初のは鯖離し後+4立ち状態とでかいキャラに対しては、連ガで鯖増やせる固めが見つからなかった#GGST_JC pic.twitter.com/pEKmsThpiE— ジャグ (@JugS2710) November 13, 2021
mario050987·twitter.com·
ジャグ on Twitter