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Adam Sims on Twitter
Adam Sims on Twitter
Partially charging Kou can lead to some good optimisation if you can get a handle on it. In this example you can wall break from beyond midscreen where you might other just take a knockdown or spend meter to extend. Will take time to grind characters specifics. #GGST_AN pic.twitter.com/YRJ4w1vs0M— Adam Sims (@Simatron3000) January 9, 2022
mario050987·twitter.com·
Adam Sims on Twitter
BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
#GGST_NA can get a midscreen CH 214H wall carry at quite low peak blood with 50% tension use. I don't think this is going to be worth doing most of the time, but it is an interesting option to keep in mind even at blood 1 vs enemy burst given how most 214h routes peak high blood pic.twitter.com/uhTD1S8J5c— BossBabyFan2021 (@qawmame) January 7, 2022
mario050987·twitter.com·
BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
For comparison's sake, here's my usual CH 214H midscreen route. Note how a burst at any point here causes me to pop blood even though I only start at 1.2 bars and also note how I need to super at this blood level to avoid the blood pop. The alt route has some merit in such cases. pic.twitter.com/LVvlHRwOmJ— BossBabyFan2021 (@qawmame) January 7, 2022
mario050987·twitter.com·
BossBabyFan2021 on Twitter