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[GGST 1.10] Nagoriyuki midscreen 2H optimal (near corner).
[GGST 1.10] Nagoriyuki midscreen 2H optimal (near corner).
(CH) AA 2H xx 236K, 5K jc j.K, j.D, c.S xx 623H xx 236K, c.S xx 6H (WS), 632146S The behind-the-back 5K doesn't always happen, I just kept it in because it looks cool :^) Only works near enough to corner to get the j.D wallbounce. There is VERY SPECIFIC spacing you can do 2K, c.5S xx 6H off the wallbounce but 99% of the time you're too close and the c.S will cause wallstick.
mario050987·youtube.com·
[GGST 1.10] Nagoriyuki midscreen 2H optimal (near corner).