way better ch vortex route from what i posted a few months ago, ignore the kara hsvv at the end u dont have to do that like ever i think #GGST_SO #GGST pic.twitter.com/zP6mBzp4TW— Stad (@Stadic777) November 7, 2021
#ggst_ch CH 6HS wall to wall. The full meter isn't nessessary, but I did it anyway. The overdrive is enough to break the wall. #guiltygearstrive pic.twitter.com/q8ZW8tkzUh— Patrick Patterson (@GrownManPat) November 7, 2021
Counter hit f.S seems super good as a counterpoke, especially since crawl can let you low profile some pokes frame 1. Heres a punish from midscreen #GGST_FA pic.twitter.com/9uhDWuPOfv— CD | D3WDify (@D3WDify) November 7, 2021
Video on every Leo CH Combo in v1.10. So many new routes I never knew were possible. Definitely worth checking it out! #GGST_LE https://t.co/RbNqDfMTwC— Alex (@MonkUnit) November 6, 2021
Idk if this is "practical" but I'm pretty sure this is the optimal follow-up after CH grounded DP. Works on all weights, and I was able to get it mostly consistent training mode with some practice. There is a higher damage ender after the last CS, but w/e. #GGST_GI pic.twitter.com/9wxcIhSozk— Sean (@SekeSSB) October 27, 2021
I-no corner counterhit thread. For all these, Sol is doing 5K, EXCEPT for the jS jD. That is a 3 frame gap, so Sol and Chipp's fastest normals trade. In this thread, I have cS,2S,5H,6H(first hit), 6H(second hit), and jS jD.#GGST_In 6H(First hit) pic.twitter.com/D1VgET0vEF— SwimCheesy (@SwimCheesy) October 20, 2021