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I-No is fun
I-No is fun
Input notations and abbreviations: DIRECTIONALS 1 = down back 2 = down 3 = down forward 4 = back 5 = neutral/no directional 6 = forward 7 = up back 8 = up 9 = up forward Attack buttons: P = Punch K = Kick c.S = Close Slash f.S = Far Slash HS = Heavy Slash D = Dust Throw = 6D/4D near opponent command inputs are as follows Numerals(Movement input).Attack(Attack Buttons) so if you see 5.K it means no directional + kick same can be said to 236K which mean down,down forward, forward + Kick x~x = pressing a button within a specific time j.x = Jumping normals (ex. j.P = Jump Punch) jc = Jump cancel WS = Wall Splat WB = Wall Break RRC = Roman Cancel Major correction: 01:06 The input for the super is 632146S not 236236S, sorry also I do not own the music, credits goes to the owner 00:00 Guilty Gear X2 - Kagematsuri
mario050987·youtube.com·
I-No is fun
Anji Midscreen Combo Guide
Anji Midscreen Combo Guide
Some near-optimal Anji midscreen combos. All combos done as 1P with dummy in 2P starting position. Google doc with notations below: https://docs.google.com/document/d/1SLLf8Hf_qseon3tzAbvbpwOjjuWxe2Im4YRD-3MDlDo/edit?usp=sharing Music: GGXX#R Korean Anji theme - Ride the Clouds. S.S.H - Fuuga. GG x BB Music Live - The Cat Attached to the Rust.
mario050987·youtube.com·
Anji Midscreen Combo Guide
DEB's Sol Combos for 1.10
DEB's Sol Combos for 1.10
The general idea about how to approach Sol's combos is to focus on going into 5k jD airdash jD ender from launching them. Not all combos enable this, and if you're far from the corner, you won't be able to continue your combo off the jD. In these situations, it's better to simply end in cS HVV, or 5k(1) HVV (or both hits of 5k into HVV on heavyweights) for corner carry and as much damage as you can. In the corner, you ideally want to convert into jS(H)D and follow up with either raw HVV depending on proration, or go into 2k/cS. If you do a combo that prorates too heavily, or you're not confident that you'll hit cS off of jD wallbounce, 2k is a much easier option to use at little damage expense. If you struggle with the last jD making them bounce past you, delay it until they're falling into you - you will block them and they'll usually be in a perfect position for cS or 2k. For revolver into fast RC routes, you must delay the second hit of revolver. If you do it too fast, you will land instantly. The priority for wall breaks in order: fafnir, 6h, 6s, 5h, 2h. You will have to adlib depending on their height on the wall, but your safest option is 5h for consistency. HVV = 623H (H Volcanic Viper) Combo List & Notes: 1) cS 2D HVV - For some characters, you have to be very close. 2) cS dash cancel cS HVV 3) cS 5h dash 5k jSHD dash 2k HVV - on some characters, you can only get one hit of jH. To be safer, cancel into jD after a single hit. 4) fafnir dash 5k jSH(1)D microdash 2k HVV 5) fS (ch) vortex cS TK HVV - feel free to just do cS jump cancel HVV rather than TK it for an easier experience 6) fS (ch) vortex 5k jD airdash delay jD 2K HVV - this route works from slightly past your round start position. 7) fS (ch) dash 5k kara HVV fast RC jD airdash back jD dash cS HVV 8) vortex 5k jD airdash delay jD 9) 236K (ch) cS 5h dash 5k jSH(1)D microdash 2k HVV - very difficult on heavyweights, especially Leo 10) cS 5h 236k (whiff) cS jD falling jD HVV - you have to be somewhat out of the corner for this, or it won't work. Very difficult on heavyweights. 11) 2D (ch) revolver (1) vortex 5k revolver 5k 6s revolver - usually have to end with 5k 6s revolver after vortex against heavyweights. 12) 2D (ch) revolver microdash 5k jSH(1)D microdash cS HVV - possible without CH on lights and midweights if you end in 2k HVV. Extremely hard without CH on midweights. 13) 5k (anti air) dash cancel 5k jD airdash delay jD microwalk forward cS HVV 14) 5k (anti air) dash cancel 5k jD falling jD cS HVV - if you're slightly away from the corner, you'll have to convert into jD airdash delay jD. 15) fS (CH) dash cS 5h 5h revolver cS dash cancel 5k HVV - no delays at all in this. If you delay anything it will drop. 16) fafnir (CH) dash 5k jD airdash delay jD cS HVV 17) jS/jH (CH) vortex 5k jD airdash delay jD dash 2k HVV 18) jS/jH (CH air to air) 5k sjD airdash delay jD 2k HVV 19) cS 5h revolver 1 delay revolver 2 fast RC forward jD dash 2k - will not break the wall from single hits into revolver, so you can do this to not break the wall if you'd like. 20) 6s revolver 1 delay revolver 2 fast RC forward jD djSHD cS HVV 21) 6p revolver (1) 5k jD airdash heavy delay jD cS HVV 22) 6H (ch) vortex 5k jD airdash delay jD dash 2k HVV 23) fafnir vortex 2k kara HVV 24) 6h (ch) 5h revolver (1) cS jSHD microdash 2K HVV 25) 5h (ch) revolver (1) cS fS 5h revolver 26) 5h (ch) revolver (1) cS kara HVV fast RC jD airdash back jD dash cS HVV 27) 5H (air CH) delay dash TK HVV, 5k 6s revolver (1) 2k HVV - works as a punish to all DPs as well as ino super. Not as lenient on Leo. 28) cS (ch) dash cancel cS HVV fast RC forward jH(1) slight delay jSH 5k sjD airdash delay jD dash 2K HVV - use this route against characters who do not get hit by both hits of jH after the fast RC. 29) cS (ch) dash cancel cS HVV fast RC forward jH delay jH 5k sjD airdash delay jD dash 2k HVV - use this against characters who get hit by both hits of jH after the fast RC. Inconsistent on heavies. 30) revolver 1 delay revolver 2 fast RC forward HVV 5k jSH(1)D microdash 2K HVV - does not work on heavies. 31) 2S/6S/5H revolver 1 delay revolver 2 fast RC forward jD HVV 5k tk HVV - only works on lights. 32) 2S/6S/5H revolver 1 delay revolver 2 fast RC down HVV 5k jSH(1)D fafnir - works on midweights and lights. 33) airthrow (bomb explosion) 5k jSD 2k HVV - usually harder to combo into if he doesn't fall into the active frames. May have to delay the D in jSD a tiny bit if he's fallen too much before your 5k pickup. 34) trumpet activation fS 5h revolver (parade hits) longest hold vortex 5k 6s BB 35) cS dash cancel cS HVV fast RC forward jH djH HVV - route for cS dash cS HVV on heavies. I forgot to place it in the video, but simple enough combo. This is your treat for looking at the description. Music: Fate/Extra - Battle 1 Battle 2 Battle 3 Twitter: https://twitter.com/SuperDEBico Twitch: https://www.twitch.tv/romolla
mario050987·youtube.com·
DEB's Sol Combos for 1.10
ver1.10名残雪オススメコンボ集 GGST ver1.10 NAGORIYUKI NEW COMBOS
ver1.10名残雪オススメコンボ集 GGST ver1.10 NAGORIYUKI NEW COMBOS
ver1.10アプデでグレードアップした名残雪の新コンボと既存ですが、もうそろやれる時期かな…というコンボ等をざっくり集めました。ご参考になれば幸いです。 ※【略称】DRC=ダッシュロマキャン、FRC=ファストロマキャン、dl=ディレイド(遅らせ) 【タイムチャプター】 0:00 オープニング 0:24 ノーゲージ粒雪拾い 2:13 ジャンプ攻撃確認JD 4:29 空対空JSカウンター時 4:55 咄嗟2P対空 5:25 SS派生の高度調整について 5:51 開幕垂雪カウンターコンボ 7:31 不香6DRC連係 10:54 エンディング 名残雪「ver1.10カウンターコンボ」について https://youtu.be/fnmm0mDfSdE 「新粒雪の可能性」 https://youtu.be/l_YSJ188utk 名残雪「新垂雪でのバースト対策」について https://youtu.be/UVwj28pBuac 「新垂雪の可能性」に関する動画 https://youtu.be/cU5jV6yrcKM 全キャラ共通「ジャンプ移行ロマキャン」とは… https://youtu.be/As5JF-zR80s 名残雪「ver1.10アプデ」内容まとめ https://youtu.be/Nk3JkPpzVvA Twitter:https://twitter.com/bashi_slayer Instagram:https://www.instagram.com/keiisbs/ Twitch:https://www.twitch.tv/bashislayer niconico:https://www.nicovideo.jp/my?cmnhd_ref=device%3Dpc%26site%3Dniconico%26pos%3Duserpanel%26page%3Dmy_top PIXIV:https://www.pixiv.net/users/2341447 #GGST #名残雪 #ギルティギアストライヴ #ゲーム実況
mario050987·youtube.com·
ver1.10名残雪オススメコンボ集 GGST ver1.10 NAGORIYUKI NEW COMBOS
AXL LOW MASTERY | Optimal AXL BOMBER Combos, Routes, Setups & Mixups | Guilty Gear Strive
AXL LOW MASTERY | Optimal AXL BOMBER Combos, Routes, Setups & Mixups | Guilty Gear Strive
Timestamps: Normal Bomber Combos: 00:07 Counter Hit Bomber Combos: 00:44 50% Tension Gauge Bomber Combos: 01:25 Counter Hit + 50% Tension Gauge Bomber Combos: 03:23 Blue Roman Cancel Corner Mixups: 04:41 BM Combos (Flex on your opponents :D): 05:23 Axl is known as a "zoning character". But when he's up close and personal, he can deliver insane damage through Axl Bomber and his potential to loop it over and over again. This video provides (i believe) all the optimal AXL BOMBA! options for optimal damage and all situations. Guide is accurate as of Guilty Gear Strive Patch 1.10 I hope you enjoyed! Please Like, Subscribe and comment any Bomber or cool combos you think I've missed out on below!
mario050987·youtube.com·
AXL LOW MASTERY | Optimal AXL BOMBER Combos, Routes, Setups & Mixups | Guilty Gear Strive
Ramlethal Valentine Combo guide (Version 1.10)
Ramlethal Valentine Combo guide (Version 1.10)
This video's objective is to show general direction of new combo routes. Some of the combo examples are already optimal, others can be optimized more. Also combos wasn't tested on lightweight and heavyweight characters, so some adjustments can be needed. Any remarks or discussion are welcomed. 01. Basic combos - 0:36 02. Air-to-air conversion - 7:02 03. Anti-air combos - 9:06 04. Jump-ins - 10:59 05. Dust combos - 12:27 06. Special starters - 13:08 07. Throws, OTG, Oki - 15:43 08. Corner pressure examples - 16:46
mario050987·youtube.com·
Ramlethal Valentine Combo guide (Version 1.10)