ウーマロ(umaro_mustang) on Twitter
How To Turn Guilty Gear Into a 3rd Person Shooter (Happy Chaos Tips)
Teaching you how to shoot the gun fast.
If pla-ket-ket, that pla-ket-ket
When I shoot you in ya neck
The noise go pla-ket-ket
streamed Jan. 11, 2021
Follow Sajam on Twitter & Twitch:
https://www.twitter.com/sajam
https://www.twitch.tv/sajam
https://discord.gg/hoopsquad
If you're ever confused by some terminology try looking it up in the FG Glossary:
https://glossary.infil.net/
Clips Channel:
https://www.youtube.com/c/SajamClips
Editing/Thumbnail by Magic Moste:
https://www.twitter.com/magicmoste
#FGC #Sajam #GGST #GuiltyGear
Guilty Gear Strive - May Combo Guide
TOTSUGEKI!!!
Here's the combo guide for... May! a.k.a. the character I hate the most in Guilty Gear :)
Button descriptions:
P: Punch
K: Kick
S: Slash
HS: Heavy Slash
D: Dust
1: Down + Back
2: Down
3: Down + Forward
4: Back
5: Neutral/Standing
6: Forward
7: Up + Back
8: Up
9: Up + Forward
~: special cancel/follow-up with
[]: Hold the button/direction
RC: Roman Cancel
Don't forget to leave a like, subscribe if you haven't already, follow me on Instagram and Twitter, and I'll see you next time!
シンク on Twitter
近S>6HSが投げで割られる事があるのは入力遅いせいだと思って見ないフリしてたけど、ダッシュ慣性付いて密着してると投げられる事を知ったリリース時からのラム使いです#GGST_RA pic.twitter.com/KD9jIasi3w— シンク (@Shinku1574) January 12, 2022
austin on Twitter
short video on why you should be learning how to rekka cancel with ramlethal.#ggst_ra #ggsthttps://t.co/FE9rrtmiE0— austin (@AustinfromT) January 10, 2022
Millia's Full Potential - An Advanced Guide
#GGST #GGST_MI #ban_anya
English subtitles ON
https://twitter.com/ban_anya/status/1417950829068406790
Recorded live on: https://twitch.tv/ban_anya
Discord: https://discord.gg/bananya
Twitter: https://twitter.com/ban_anya
Thumbnail by: AdmiralKobayashi
Music used in this video:
Troublesome Visitor -Remastering- (ロビー・夜) - MELTY BLOOD OST
Uncommon Sense -Remastering- (新たな黎明) - MELTY BLOOD Actress Again Current Code OST
月隠れの間に -Remastering- (月光) - MELTY BLOOD Actress Again Current Code OST
0:00 - Intro
0:38 - What does FD actually do?
1:30 - Exploring IAD and IAD FD
3:26 - Advanced okizeme and offense
6:00 - What's the catch?
7:43 - Outro
Guilty Gear Strive - Anji Mito Guide Part 3: Combos and Combo Route Theory
This video will cover most practical situations to turn your Anji hits into decent combos and your counter hits into very strong combos. I will also cover some combo theory and why you may opt for some routes over others.
Combo Doc:
https://pastebin.com/FYDY8Wm6
0:00 - Intro
1:08 - Combos off of Regular Hits
4:11 - Counter Hit Combos/Confirms
7:27 - Roman Cancel Routes
9:55 - Combo Theory and Wall Break Decision Making
Music used:
Bon Fever - Dragalia Lost
Hundred Hand Jam Remix by OkugawaJr[808ONI] (his youtube is here: https://www.youtube.com/channel/UCb1HvQEIXNt306sOBpbR9QA)
Dragon Road (Night) - Sonic Unleashed
Setsuka Theme - Soul Calibur 3
Happy Chaos - Is this 50/50 Cheap?
Cheap setup that can bring huge damage opportunities. Here I display how to do the setup and how to punish certain situations.
Please Comment, Like, and Sub if you like my content.
Also follow me on twitch and twitter @elshowcake
#fgc #ggst #ggst_ha #happychaos #arcsys #guiltygear #combo #new #stylish #chaos #fightinggames
ケイオスの基本コンボ動画
GGSTのハッピーケイオスの基本コンボ説明動画です
コンボメモ
https://memo.onl.jp/?aaZvsmpNWw
続き
https://www.youtube.com/watch?v=m7SRArZadyA
Zer0Warc on Twitter
#GGST #GGST_GIplease don't burst crossup j.k 214s :(if you do you actually have to somewhat time it properly because gio can do like a semi spaced j.k 214s and it whiffs your burst. honestly just take the knockdown and move on. pic.twitter.com/lT1eGLDtMD— Zer0Warc (@Zer0Warc) January 9, 2022
Loekkson on Twitter
#GGST_NA 2 blood bar j.H as an instant overhead.Can be done on opponents wakeup + being outside the range of proximity block.j.H can be ducked by waking up with FD or pressing a low button like 2P or 6P. pic.twitter.com/fapdDSPMC0— Loekkson (@Loekkson) January 6, 2022
TonicSpirits on Twitter
Roundstart - if the opponent walks backward to bait and whiff punish fS or 2S, you can do 6S instead and use @SuperDEBico's 5H > 214S tech to start pressure. 214K can make HC close enough for cS, out of throw range, and plus enough to frametrap jumps. #GGST #GGST_HA #GGST_HC pic.twitter.com/559VUyXTeR— TonicSpirits (@TonicSpirits) January 6, 2022
ムービー on Twitter
#PS4share#GGSTジャックのしゃがみはBRの2段目早めディレイをスカせるのか。(最遅ディレイは前P仕込み可。)神。カイのディッパーはどのディレイにも全対応なのか。(最速は連ガ)お前も神。 pic.twitter.com/SixOZu9tg9— ムービー (@mubi2525) January 5, 2022
soberquet on Twitter
5K catches prejump frames with a properly spaced clone>fukyo, and after 5K (or 5K 6K as seen here) you're in range for BSU. #GGST #GGST_NA pic.twitter.com/1eGdtz3Acv— soberquet (@SobArts) January 4, 2022
Guilty Gear Strive ~ Ky Kiske combos (basic to advanced)
To understand this video you will need to get the hang of numpad annotations:
https://fightinggameglossary.net/index/numpad-notation
Rest assured, they're not very hard. It's like the numbers on a calculator, you can do it ^^
CH = counter hit
md = microdash
hkd = hard knockdown
c.S/f.S = close S/far S
Shock State = unique to Ky, it's a status effect he puts on the opponent and it gives his moves different, advantageous properties (ex. Foudre Arc is always plus on block during it)
This video might not have combos that are completely optimal, as a lot of it is stuff I came up with on my own (or after seeing some other videos). But I hope it helps other newer players understand Ky's combo structure better! Make sure to adapt his combos to your own execution level, he allows a little personalization.
Keep in mind that Dragon Install changes his moves a lot as well, new routes could be possible during the transformation.
https://store.playstation.com/#!/tid=CUSA00572_00
GGST Character Guide #5: Giovanna | Guilty Gear Strive Character Tutorial | Combo Guide
Dustloop Wiki: https://www.dustloop.com/wiki/index.php?title=GGST/Giovanna
Guilty Gear Strive Resource Hub: https://discord.gg/UTjcArNr6E
Giovanna 101 by Daze: https://youtu.be/vATVq5-HVO4
Giovanna Safe-Jump Primer: https://youtu.be/uLloAwZIOSk
Giovanna BNB Combos: https://youtu.be/7COZYHB1sHk
Combo Document: https://docs.google.com/document/d/1_3oU1wZ3ezNVxbRq9OgmgidFXsotOWOH9qHyUIQ7UFQ/edit
Intro: 0:00
Overview: 1:25
Gameplan: 2:48
Toolkit: 6:08
Combos/Setups: 11:16
Conclusion: 12:36
[GGST] The Enigma of Anji Mito's 6H | Optimal Applications of an Overlooked Move
I thought it would be very amusing to make a guide/tutorial about one of Anji’s least used moves and try to find uses for it without purposefully playing inefficiently. Turns out I was right; it was fun. I’ve also concluded 5P is probably Anji’s actual worst move.
In this video, we go over four categories of situations in which you might use 6H and figure out which ones have merit and which ones don’t. Up to date as of Patch v1.1.
Introduction - 00:00
Breaking Down 6H - 00:59
6H in Combos - 02:30
6H as a Read - 04:34
Gatling Into 6H - 07:07
Special Cancelling Out of 6H - 12:19
Recap - 18:06
Outro - 19:36
If you’ve reading this far, let me know what you think about the UI-less video. I thought it would make it more cinematic-looking and help focus on what moves are being done, but I can also see why having all the UI elements up (especially because the counter-hit graphic disappears) during the gameplay would be useful.
Anyway, back to more practical videos next time.
Attributions
Star Chasing by chilledmusic
Link: https://filmmusic.io/song/7541-star-chasing-
License: https://filmmusic.io/standard-license
Ram Tid' Bits 4.0 [Patch 1.11]
🙏🙏🙏 Thank you for watching and happy playing!!! 🙏🙏🙏
🙏🙏🙏 https://www.twitch.tv/yakuosan 🙏🙏🙏
💙 https://discord.gg/xyYcj7WH4A 💙
📱 Discord Link For Yakuō's Dojo 📱
🧿🌀♾️💙♾️🙏
👌🥶👍
QCFP|Badoor on Twitter
Found a corner four-way mix up oki for Jack-O off a normal cS punish starter & from an RRC combo. Video is long to show the different options & how they cover counter options. Could be worth not breaking the wall to have such a strong oki #GGST #GGST_JC https://t.co/asI3lp5Hib— QCFP|Badoor (@BadoorSNK) December 30, 2021
Alex on Twitter
Leo S/H Flash Kick RRC Routes #GGST_LE(DP = Flash Kick)Roman Cancel Routes for S/H DP, spaced S/H DP, and 5K 6K H DPIf RCing DP immediately, always RC the 2nd hit for more dmg and so CH doesn't ruin your route.Combo Notation in description on YT https://t.co/v5b5tTIlKB pic.twitter.com/Aaijq2CQoA— Alex (@MonkUnit) December 30, 2021
7 Must Know Faust Combos for Guilty Gear Strive - 1.10
Faust has never been a better Spot and since Perspective drives performance; let me SHOW you how much potential he has now. These BNB combos should be all you guys need to pick the Scalpel once again. And this is just scratching the surface. The October Patch gave so much to Item throw game it might be time to Make an Item Only Combo Video too. Enjoy and let me know what yall think in the comments. 🙏🏾❤
BGM: Guilty Gear Strive OST - Alone Infection aka "Colors" (Faust theme)
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J = Jumping
Jc. = Jump Cancel
CH = Counter Hit
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
~ = pressing the second input immediately after the first.
*Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 66RRC (This would be a Red RC drift Forward)
Combo Notation:
Anti- Air 5K combo:
5K, 236S, [3] for the first 3 hits of 236S and [1] for the last, CS, JcJS, JHS, 5K, JcJD, 6HS
- [X] = Hold direction
- If you don't Hold [3] ↘ for the first three hits and, [1] ↙ for the last the pop needed for CS will not happen.
Uncharged 5K Combo:
5D, 66RRC~5K, JcJS, JHS, FD, 5K, JcJS, JD, 6HS
- 2K is multi hitting Low so be sure to mix up the timing of the 5D Overhead
CounterHit J.2K Combo
CH J.2K, 236S, CS, JcJD, 66BRC, JD, 5K, 6HS, 41236K
CounterHit 2S Combo
CH 2S, FD, CS, JcJS, JHS, 5K, JcJS, JHS, 5K, 6HS
- Faust Crouch animation allows to Low profile a lot of different Moves. Which setups for this counter Hit.
Afro Instant Overhead JS Combo
JS, JD, Afro Explode, FD, CS, JcJS, JHS, FK, 6HS
- The Fro is what allows JS to be able to hit so be sure to work the command grab into your gameplan.
Afro Low 2D Combo
2D, 66RRC~CS, JcJS, JHS, JcJD, Afro Explode, 5K, 6HS, 41236K
- Depending on the situation you may get a counter hit 2D so you don't need to use meter for a combo extension.
Counter Hit 6HS Combo
CH 6HS, 41236K[4], HS, RRC~214K, 5K, 6HS, 41236K, FD, 632146HS
- Activate the RC slightly after you hit the Sweet spot, it'll create the timing you need for the scarecrow to hit perfectly. If your Fast RC is Purple you delayed RC too long
- If your Close to the corner you can hold [4] to move faust out of the corner during scarecrow,
- Use the Dash macro to get in position for the Overdrive cause you buffer the inputs while your holding it
- if your Fast RC is Purple you delayed RC too long
Hours of Content for Fighting Game Enthusiast ► https://www.patreon.com/KairosFGC
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The Guilty Gear Strive Patch 1.10 changes altered a lot of routes but kept a lot of things the same so think of this as a addition to 5 Must know Combos more than anything. As I uncover more Changes in the October Patch I'll be sure to include more combos for the rest of the ggstrive characters as well. If you want the patch notes Review, analysis, and comparisons here vid where I cover it all : https://youtu.be/MXshbPzbylY
#Guiltygearstrive #Faust #Combos
Travis on Twitter
I made a video about keeping the corner with your throw oki #GGST #GGST_JChttps://t.co/jqlsG4vqVz— Travis (@kaptinkillem) December 28, 2021
BossBabyFan2021 on Twitter
#GGST_NA at 2 blood, 5K jump cancel j.H is an instant overhead that will counterhit standing jabs. Most 6Ps do not reach high enough to hit nago. Note that most characters naturally low profile this setup when crouching or in 2H startup, so beware slower startup anti airs/DPs. pic.twitter.com/KNM5NcY2cb— BossBabyFan2021 (@qawmame) December 28, 2021
MajorPeaches on Twitter
#GGST_HA Just learned about steady aim locking on during blockstun. I cant wait to start doing this in a real match. pic.twitter.com/IJozFKQI85— MajorPeaches (@PeachesMajor) December 24, 2021
Unluckythirteen on Twitter
#GGST_HA Continuing on from this. Never thought to double reload!Even without super focus, just doing it twice builds hella meter and cranks risc. If they get CH after the second one and you go for a route that conserves resources, they still die. https://t.co/EYe3582mQn pic.twitter.com/3UKUyzRQSG— Unluckythirteen (@unlucky13irteen) December 24, 2021
【GGST】ハッピーケイオスのソル対策まとめ!その2 立ち回り編【GUILTY GEAR STRIVE】
多分年末に調整来るのでそれを見て何か動画上げたい
最近0時に寝て7時に起きても常に眠い。集中力の低下を感じる
【神代純志/コーシロジュンジのTwitter】 https://twitter.com/junji_koshiro
【メール】koshirojunji@gmail.com 送る前に件名の頭に【お便り】【仕事】【ゲームの紹介】などとつけてくれると喜びます
#神代純志
#ギルティギアストライブ
#ハッピーケイオス
0:00 開始
0:24 当たりたくない技
1:34 その技の対策
5:33 カースの当て方
7:07 スケープゴートはソル戦に置いて最強
Osmosis on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスF4らすねるさんアドバイスを元に再検証。D4を修正です。5K(ど先端) 6S繋がる百重(立ちガ)5K 6S繋がらない百重(しゃがみガ)5K 6S繋がる百重(ダッシュ慣性立ちガ)5K 6S繋がる つまり、立ちしゃがみガードのブッシュバック距離の違い、慣性の有無で変わりました。#GGST_HA pic.twitter.com/gXgMK2Kn1b— ウーマロ(umaro_mustang) (@lfmust) December 23, 2021