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【Guilty Gear Strive】魅せコンボ無し!!勝つために必要なコンボをプロゲーマーが紹介!!
【Guilty Gear Strive】魅せコンボ無し!!勝つために必要なコンボをプロゲーマーが紹介!!
新キャラの"ハッピーケイオス"が使いたい方向けの実戦で必要になるコンボのみを紹介する動画になります...!! 格闘ゲームのプロゲーマーやってます。 ・Twitter https://twitter.com/kazunoko0215 ・Instagram https://www.instagram.com/bc_kazunoko/ ・所属チーム https://burning-core.com/ #GGStrive #ギルティギア #ハッピーケイオス
mario050987·youtube.com·
【Guilty Gear Strive】魅せコンボ無し!!勝つために必要なコンボをプロゲーマーが紹介!!
Happy Chaos Complete Guide | Happy Chaos Combos | Guilty Gear Strive
Happy Chaos Complete Guide | Happy Chaos Combos | Guilty Gear Strive
Happy Chaos Guide! Learn bread and butter combos, setups and frame traps The Guide to victory If you enjoyed this video please make sure to hit the like button and subscribe! Feel free to share this video with anybody else you feel would enjoy it! #GuiltyGear #HappyChaos #Strive
mario050987·youtube.com·
Happy Chaos Complete Guide | Happy Chaos Combos | Guilty Gear Strive
【GGST】Ramlethal Erarlumo Dcc Lecture Video【Ver1.11】
【GGST】Ramlethal Erarlumo Dcc Lecture Video【Ver1.11】
今回は格闘ゲームのコマンドを音ゲー風にしてみた動画になります。 ラムレザルのエラルルーモダッシュキャンセルは今バージョンの重要要素ですがコマンド入力が難しいので、エラルの仕様解説と練習方法を動画にしました。 ■チャプター一覧 00:00 | 冒頭挨拶 00:38 | エラルルーモの性能解説 01:20 | エラルルーモのdcc仕様解説 02:21 | エラルルーモミュージックの遊び方 03:09 | 1ST STAGE コマンド入力に慣れよう 03:39 | 2ND STAGE ダッシュボタンずらし押しを練習しよう 03:59 | 3RD STAGE エラルdcc必殺技に挑戦してみよう 04:25 | 4TH STAGE エラルdccエラル初級編 04:45 | 5TH STAGE エラルdccエラル中級編 05:08 | 6TH STAGE エラルdccエラル上級編 05:28 | FINAL STAGE 実際に対戦で使える固めを練習してみよう 各ステージがクリアできなかったら繰り返し同じステージに挑戦して少しずつステップアップしましょう。 ■コンボレシピ内用語解説 「dcc」=ダッシュキャンセルキャンセル。エラルルーモ(214P)は      1段目と2段目に限り、ダッシュキャンセル対応になり      ダッシュキャンセルした瞬間を必殺技でキャンセル可能。      そのため214P>ダッシュ入力>236HSといったコンボが可能。
mario050987·youtube.com·
【GGST】Ramlethal Erarlumo Dcc Lecture Video【Ver1.11】
A Message To ALL May Players (and Arcsys)
A Message To ALL May Players (and Arcsys)
Timestamps: The Command Grab: 01:15 J. Slash: 02:30 Touch of Deaths: 03:36 Her Normals: 05:27 Dust Combo: 07:21 Burst Safe Combos 08:36 Backdash: 09:37 Recap: 10:33 The Guts: 12:14 [REDACTED]: 14:18 It had to be done to restore the balance in the game, I do hope this video reaches Arcsys and they see how stupid May is. Also thanks to Needless for helping me make content and making things more clear in the video. Video editing and Thumbnail by: https://twitter.com/RushBee5 ~~~~~~~~~~~~~~~~~~~~~~~~~ SOCIALS: Twitter: https://twitter.com/latif_7 Twitch: https://www.twitch.tv/fgclatif Instagram: https://www.instagram.com/latiflexx/ Track: Raven & Kreyn - Biscuit [NCS Release] Music provided by NoCopyrightSounds. Watch: https://youtu.be/npG_UUUnwjI Free Download / Stream: http://ncs.io/BiscuitYO
mario050987·youtube.com·
A Message To ALL May Players (and Arcsys)
Happy Chaos COMBO GUIDE For BEGINNERS! | Guilty Gear Strive / GGST
Happy Chaos COMBO GUIDE For BEGINNERS! | Guilty Gear Strive / GGST
In todays video i do have a Happy Chaos Beginner Combo Guide / Tutorial on how to do combos with his core moves and mechanics! Check out all the combo options you have with the new DLC character from Guilty Gear Strive/GGST : Happy Chaos ! Happy Chaos has the ability to make very unique combos due to his gun moveset, which allows for some amazing combos for both beginners and high level players alike. Definitely the most unique Guilty Gear Strive / GGST! Are you excited about Happy Chaos being in GG Strive as new DLC for Season 1? Will post more Happy Chaos DLC related content soon! GENERAL INFO GUILTY GEAR STRIVE / GGST: Guilty Gear Strive (stylized as Guilty Gear -STRIVE-) is a fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the Guilty Gear series, and the 24th overall. The game was released worldwide on June 11, 2021 for both playstation and PC. Title of the video: Happy Chaos COMBO GUIDE For BEGINNERS! | Guilty Gear Strive / GGST VIDEO CHAPTERS: 00:00 #GGST_HA #HappyChaost #HappyChaosCombos ------------------------------------------------------------------------------------------------------------------ Want to support the channel? Join me here! : https://www.youtube.com/c/danchouyt/join Click the link to subscribe to my channel ! - https://www.youtube.com/c/danchouyt Join the Dojo! : https://discord.gg/CGcn26hzTm - All of my official social media links! - Twitter: https://twitter.com/danchou_yt Follow my twitch for more Anime & Fighting Game content! Twitch: http://www.twitch.tv/fgc_danchou Add me on Playstation! PSN: iLikeAnimeThighs
mario050987·youtube.com·
Happy Chaos COMBO GUIDE For BEGINNERS! | Guilty Gear Strive / GGST
【GGST(ver1.11)】より実践的!ハッピー・ケイオス実用コンボ(HAPPY CHAOS useful combo)【vol.2】
【GGST(ver1.11)】より実践的!ハッピー・ケイオス実用コンボ(HAPPY CHAOS useful combo)【vol.2】
より実用的なコンボをまとめました。 6S>集中射撃>マキナの部分は、端との距離や高度次第で通常射撃で良い場合があります。 ※一部キャラに非対応なレシピがあるかもしれません。全キャラでの検証はしていないのでご了承ください。
mario050987·youtube.com·
【GGST(ver1.11)】より実践的!ハッピー・ケイオス実用コンボ(HAPPY CHAOS useful combo)【vol.2】
Happy Chaos has crazy loopable knockdown into left right mix ups in Guilty Gear Strive
Happy Chaos has crazy loopable knockdown into left right mix ups in Guilty Gear Strive
I don't know why I said 5 way mix ups, I think I just invented a direction xD anyway it's a 4 way mix up. Keep in mind this is still a thing in progress, because there is a lot more depth to it than I was able to show in this video. This is just me trying to make a unique gameplan for this character, and it is very fun. KingLVR Clips Channel (short fighting game clips) https://www.youtube.com/channel/UC6EUetu_N3O3MyLxo0ofjZQ If you want to support me directly, here is a tipping link,any little bit is appreciated ( most likely all of it will go to improving the quality of videos and live streams) https://streamelements.com/kinglvr/tip Tiktok (FGC clips only) https://www.tiktok.com/@kinglvrclips?lang=en Twitter https://twitter.com/KingLvr Twitch https://www.twitch.tv/king_lvr/ Video is Titled : Happy Chaos has crazy loopable knockdown into left right mix ups in Guilty Gear Strive #HappyChaos #GGST #GuiltyGearStrive #FGC #Fightinggames #DLC #Chaos
mario050987·youtube.com·
Happy Chaos has crazy loopable knockdown into left right mix ups in Guilty Gear Strive
HAPPY CHAOS Beginner to Intermediate BnB Combos -- Guilty Gear Strive
HAPPY CHAOS Beginner to Intermediate BnB Combos -- Guilty Gear Strive
Week 1 BnB combos for Happy Chaos with Slow-Mo and On-Screen Inputs! [c.S Starts can usually be replaced with 5K or 2K] [Setup Moves such as Curse/Focus/Reload are interchangeable] [MD = Microdash] 00:00 Intro 00:04 P, P, xx 214S, HS xx 214P 00:18 5K, 6S xx 236P 00:26 2D xx 236S, HS xx 214S, HS xx 214P 00:39 214S, HS xx 214K, 5K, 6S xx 214S, HS, 214P 00:57 c.S, 6K xx 236S, HS xx 214S, HS xx 214P 01:10 5K, 6K xx 236S, MD, 5K, 6S xx 214S, HS, HS xx 214P, 6321456S 01:38 2S, HS, HS, HS, 2K, 2D xx 236P 01:50 5K, 2D xx 214214P, 5K, 6S xx 236P 02:03 c.S, 6K, HS, HS, MD, c.S, 6K, HS, MD, c.S, 6K, HS, 6321456S 02:31 5D, RC, c.S, 6S xx 214S, HS, HS, HS, 214P, 6321456S 03:03 6K xx 236S, MD, 5K, 6S xx 214S, HS, HS xx 214P, 6321456S 03:30 j.D, HS, HS, MD, 5K, 2D, 2HS, 236S, HS xx 214S, HS xx 214P 03:47 c.S, 2D xx 236S, MD, c.S, 6K xx 214S, HS, HS, HS xx 214P, 6321456S 04:19 c.S, 2D xx 236S, MD, c.s, 6K xx 214S, HS xx 214K, 5K, 6S xx 214S, HS xx 214P, 6321456S 04:51 c.S, 2D xx 236S, MD, c.S, 6K xx 214S, HS xx 214K, 5K, 6S xx 214214P, f.S, 6S 05:22 - s u b s c r i b e Thumbnail Art: Twitter: https://twitter.com/the_omni_asian Instagram: https://www.instagram.com/the_omni_asian/ ________________________________________________________________________________ Instagram: https://www.instagram.com/lincolnthemop/ Twitch: https://www.twitch.tv/LincolnTheMop Twitter: https://twitter.com/LincolnTheMop Song: https://youtu.be/5-h-h7hoQxg #GuiltyGearStrive #GGST #Combos #HappyChaos
mario050987·youtube.com·
HAPPY CHAOS Beginner to Intermediate BnB Combos -- Guilty Gear Strive
GGST 1.11 Happy Chaos BnB / Practical Combos Guide | Guilty Gear Strive
GGST 1.11 Happy Chaos BnB / Practical Combos Guide | Guilty Gear Strive
DISCLAIMER: The character hasn’t been out for a week so a lot of these routes are likely to get optimized later down the line. This video is aimed towards players who want to learn and understand Happy Chaos’ combo theory and get an idea on what they look like with different combo starters. Resources, notations, OST, and social media will be linked below. #GGST_HA #GGST #guiltygear #guiltygearstrive #strive EXTRA NOTE: in the 5D Starter combos I forgot to include dl. 5]H[ in the routes, apologies for any confusion! - Music: A Fool or a Clown? Adachi’s Theme) - Persona 4 Arena Ultimax OST Resources: https://www.dustloop.com/wiki/index.php?title=GGST/Happy_Chaos - Notation: P = Punch K = Kick S = Slash c. = Close f. = Far H = Heavy Slash D = Dust (2H) = buffer this input in order to cancel gun stance (Sequence)xN = Repeat sequence N amount of times RRC = Red Roman Cancel ~ = Cancel the previous special into a follow-up special dl. = delay the following move ↖️⬆️↗️ = 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ = 1 2 3 - Timestamps: 0:00 Intro 0:14 Combo Notes 1:00 P Starters 1:26 K Starters 2:39 S Starters 3:47 D Starters 4:02 Throw Starter 4:15 5[D] Combo 4:27 Ending - Social Media: twitter.com/RebirthOfKira
mario050987·youtube.com·
GGST 1.11 Happy Chaos BnB / Practical Combos Guide | Guilty Gear Strive
GGST - Happy Chaos 0/1-Bullet Midscreen BnBs
GGST - Happy Chaos 0/1-Bullet Midscreen BnBs
Notation further down the description. Here are the BnBs I've gravitated towards over the past several days of playing and labbing Chaos. I figure it's good to use a low number of bullets for most combos, and to have combos in case you're out of bullets. Using more than 1 bullet per combo seems to reach a point of diminishing returns, unless you need to add another bullet for a specific confirm (like from 2S) or need to force a wallstick for Deus Ex. No corner-specific stuff here. If you're close to the wall, you can end one of the juggle combos with 6S into a Steady Aim shot, which will almost always wallstick (gunshots do a TON of wall damage). From there, you can get a super from any range. Note: Many of these routes will still work if you substitute a c.S for a 5K. 5K is a frame faster than c.S, doesn't have a range requirement, and doesn't lose too much damage, so if you're having trouble, feel free to use 5K for consistency's sake. Notation: Point-blank Single Normal Bulletless BnB (Works for all normals except 2S) 5P 236S 66 5K 6S Ranged Single Normal 1 Bullet HKD BnB: 5P HS 66 5K 2D 2K==== 0 Bullet HKD: 2K 2D Damage: 2K 6K 236S 66 5K 6S 1 Bullet HKD: 2K 6K HS 66 c.S/5K 2D Damage: 2K 6K 236S 66 5K 6K 214S [HS] 214K 66 c.S 6S (End with 632146S, reload, focus, etc.) Salvage: 2K 6K 236S 66 5K 6K 214S HS 214K 5K 6S (No Super here) 2K/5P/2P Without 6K No Bullet: 2K 6S 2Px2 6S 5Px3 6S 1 Bullet: Damage: 5P 5P HS 66 c.S 2HS36S 66 5K 6S c.S==== 0 Bullet c.S 236S 66 c.S 6K 5K 6S c.S 236S 66 c.S 2HS236S 6S 1 Bullet HKD: c.S 6K HS 66 c.S 2D c.S (jump) HS j.S c.S 2D Damage: c.S 236S 66 c.S 6K 214S [HS] 214K c.S 6S (Can sideswap with this c.S combo due to incredible height) c.S 6K 236S 66 5K 6K 214S [HS] 214K c.S 6S 5D==== 0 Bullet lol 1 Bullet HKD:5D HS 66 c.S 2D Damage: 5D HS 66 c.S 6K 2HS36S 66 5K 6S (can substitute c.S for 5K for ease of use) 5[D]==== 5[D] j.S j.K 9 j.S j.S j.S j.K~K 2D==== 0 Bullet 2D 236S 66 5K 6S 1 Bullet 2D 236S 66 5K 6K 214S [HS] 214K c.S 6S j.D==== 0 Bullet j.D 5D 2D (distance and height specific) 1 Bullet HKD: j.D HS 66 c.S 2D Damage: j.D HS 66 c.S 2HS36S 66 5K 6S A2A j.K/j.S==== 1 Bullet: j.K 66 j.S HS 66 c.S 6S 2 Bullet: j.K 66 j.S HS 66 c.S 6K 214S [HS] 214K c.S 6S AA 5P==== High/Close: 5P 6K 214S [HS] 214K c.S 6S (1 Bullet) Far/Low: 5P HS 66 5K 6K 214S [HS] 214K 5K 6S (Takes 2 Bullets) 2S==== 2 Bullet HKD: 2S HS 66 HS 5K 2D Bullet Start==== 0 More Bullets== HKD: HS 66 c.S 2D Damage: HS 66 c.S 6K 2HS36S 66 5K 6S 1 More Bullet== HKD: HS 66 c.S 6K HS 66 5K 2D Damage: HS 66 c.S 2HS36S 66 5K 6K 214S [HS] 214K c.S 6S 2D HKD Notes: If cancelled into reload/focus, can get meaty c.S from most distances Can get crossup j.D from reload Can do 2D 22P OTG 2D 22P for slightly more damage at cost of oki For CH starters, just confirm into 236S and go from there, usually. The added height will usually give you c.S 6K instead of 5K 6K juggle, and potentially a sideswap. Notable CHs: 2D: link 6K after 2S: get a HKD using only 1 bullet Thanks for watching, more tech or whatever coming soon or something.
mario050987·youtube.com·
GGST - Happy Chaos 0/1-Bullet Midscreen BnBs
FOCUS YOUR SMOOTH BRAIN with this midscreen meterless wallbreak combos...(Easy Happy Chaos Tutorial)
FOCUS YOUR SMOOTH BRAIN with this midscreen meterless wallbreak combos...(Easy Happy Chaos Tutorial)
No hay mucho que decir la verdad... | Not much to say TBH Video inspiration: https://www.youtube.com/watch?v=ZA8-os0pu9s&lc=z22gevyyuruqu5a1xacdp435h1owb34b35anrrklqqpw03c010c
mario050987·youtube.com·
FOCUS YOUR SMOOTH BRAIN with this midscreen meterless wallbreak combos...(Easy Happy Chaos Tutorial)
HAPPY CHAOS TOURNAMENT COMBOS ver 1.11 | Guilty Gear Strive
HAPPY CHAOS TOURNAMENT COMBOS ver 1.11 | Guilty Gear Strive
0:00 Intro 0:07 cS,2D,236S,cS,6K,2H,236S,5K,6S,22H 0:13 2K,2D,632146S 0:19 2K,2D,2S,214P 0:21 2K,2D,214214P,5K,6K,214S,H,22H,5K,6K,214S,H,22H,6S,236P 0:29 2K,2D,214214P,5K,6K,214S,H,22H,5K,6K,214S,H,22H,6S 0:37 2P,2H,2P,H,2D,22H 0:40 5D,JS,JK,dj,JS,JK,JS,JS 0:48 5K,6K,H,H,5K,6K,H,H,6S,214214P,22H,cS 0:56 cS,2D,236S,cS,6K,214S,H,22H,cS,6K,214S,22H,6S 1:03 cS,2D,236S,cS,6K,214S,H,22H,cS,6K,214S,22H,214214P,6S 1:14 5K,2D,236S,5K,6K,214S,H,22H,5K,6K,214S,22H,6S 1:23 2K,2D,236S,H,H,cS,6S,214P 1:29 2K,2D,236S,H,H,cS,6S,214P,632146S 1:35 5K,6K,H,H,5K,6K,H,6K,214P,22H 1:41 2K,2D,236S,5K,6S,214S,H,22H,214S,H,214P,6S 1:49 fS,H,H,H,5K,6K,H,6K,214P,22H 1:54 fS,214S,H,22H,6S,214S,H,22H,6S,214S,H,214P,6S 2:02 fS,214S,H,22H,6S,214S,H,22H,6S,214S,H,22H,632146S 2:11 fS,214S,H,22H,214S,H,22H,214S,H,22H,214S,632146S 2:20 fS,214S,H,22H,214S,H,22H,214S,H,214214P,214S,H,22H,214S,H,22H 2:23 fS,214S,H,22H,214S,H,22H,214S,H,22H,214S,H,214214P,632146S 2:32 fS,214S,H,22H,214S,H,22H,214S,H,22H,214S,H,214214P,66 2:38 236S,214S,H,22H,6S,214S,H,22H,6S,214S,H,22H,6S *ALL 214S,H --delay for max height on shots PLEASE FOLLOW ME ON TWITTER AND TWITCH !!!! LIKE THE VIDEO IF YOU LIKE THE VIDEO AND SUBSCRIBE IF YOU LIKE MORE THAN ONE VIDEO! TWITTER: https://twitter.com/REDvsFantasy TWITCH: https://www.twitch.tv/redvsfantasy TIK TOK: https://www.tiktok.com/@redvsfantasy? ---------------------------------------------------- TAGS: #GuiltyGear #HappyChaos #FGC Thumbnail sauce: https://danbooru.donmai.us/posts/4578894?q=happy_chaos
mario050987·youtube.com·
HAPPY CHAOS TOURNAMENT COMBOS ver 1.11 | Guilty Gear Strive
Happy Chaos Day 1 Combos & Oki Concept (Guilty Gear Strive)
Happy Chaos Day 1 Combos & Oki Concept (Guilty Gear Strive)
Day 0/Day 1 Happy Chaos Stuff. Lots more to be labbed and fleshed out. This character is going to be so grimy. Gunshoot loops enabling grounded wall splat corner clone oki seems extremely strong in theory, time will tell how it actually plays out. That will probably be the thing I look into next.
mario050987·youtube.com·
Happy Chaos Day 1 Combos & Oki Concept (Guilty Gear Strive)
DonSisqo on Twitter
DonSisqo on Twitter
#GGST_HA #GGST_HC Wallsplat ConceptClone invalidates DPs, allowing for easy meaties. But what about Leo's two-hitting DP? Well, if you buffer 6K after 5K and hold 4, clone will add hitstop and your 5K will recover in time for you to block. Here's a few mix examples. Have fun! pic.twitter.com/rlyCIbAgPq— DonSisqo (@DonSisqo_) December 2, 2021
mario050987·twitter.com·
DonSisqo on Twitter
Guilty Gear Strive - Happy Chaos Combo Guide
Guilty Gear Strive - Happy Chaos Combo Guide
(combo notations below) Here we are with the Happy Chaos combo guide to help you out! I'd normally say we have easy and advanced combos to work with and in the context of happy thats true I guess, for him. To get a grasp of his combo structure its... just more difficult than a normal character, so don't feel too bad if it doesn't make sense right away. As always practice makes perfect! P = Punch K = Kick S = Slash HS = Heavy Slash D = Dust COMBO GUIDE AND NOTATIONS qcf = quarcter circle forward/236 qcb = quarter circle back/214 DP = Dragon Punch motion, forward, down, downforward/623 f = forward/6 b = back/4 cl. = Close cr. = Crouching 789 456 123 FOREWORD: Happy combos can be tricky, just preparing you for that straight up. He just plain doesn't work like other characters. For any combo involving the normal gunshot there is always an element of manual timing and the only thing that can make that easier is practice practice practice. REMEMBER THAT ALL GUNSHOTS ARE NEGATIVE EDGE. They go off when you LET GO of the button, not when you press it. So you can safely hold HS during a combo and let go only when you need to. NOTE ON COMBOS: Pretty much everything can be started with a close slash or a stand kick. The question is do you go into forward+K command normal or do you go into sweep. Sweep combos will juggle better just straight up. If you don't sweep and launch, keep in mind those kind of combos can drop on the larger characters. So when I say starter, I mean any normal that combos directly into the followup cause otherwise it doesn't really matter. ENDERS At the end of any given combo, you can end into a debuff, concentration regain, reload, basically anything to get resources back. For reload keep in mind you can cancel reload after the first bullet and go into anything else from that as well! BNB COMBOS - Starter, 6K, gun launcher, 6K, steady stance, shoot, roll, cl.S, 6S, ENDER, wallbreak if applicable - Starter, 2D, gun launcher, 6K, steady stance, shoot, roll, cl.S, 6K, steady stance shoot, ENDER, wallbreak if applicable - Starter, 2D, gun launcher, run cl.S, 6K, steady stance, shoot, roll, cl.S, 6K, steady stance shoot, ENDER, wallbreak if applicable - Starter, 2D, gun launcher, 6K,(cancel pistol stance), gun launcher, K, 6S, steady stance, shoot, shoot, ENDER - Starter, 2D, gun launcher, 6K(cancel pistol stance), gun launcher, K, 6S. This combo uses no bullets - Starter, 6K, shot(delay), 6K, shot(delay), 6K, shot(delay) - Starter, 6K, shot(delay, dash, K, 6K, shot(delay, dash, K, 6K, shot(delay) 6K, shot(delay) COUNTERHIT - CH gun launcher, jump S, air dash, jump S, shoot, land, cl.S, 6S, steady stance, shoot, ENDER. Wallbreak if applicable - CH gun launcher trades, run K, 6K, steady stance, shoot, roll, cl.S, 6K, steady stance shoot, ENDER - 6P against airborne foe, gun launcher, dash K, 6K, steady stance shoot, roll, K, 6K, steady stance shoot, ENDER DUST - charged dust, S,K, jump S,K,S, delay S,S - (corner) uncharged dust, shot(launches), cl.S, 6S, steady stance shoot, ENDER, wallbreak REVERSAL PUNISH - counterhit cl.S, gun launcher, steady aim shot x2, roll, jump S, airdash, jump S, shoot, land, cl.S, 6S, ENDER. --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #happychaos #guiltygear #ggst
mario050987·youtube.com·
Guilty Gear Strive - Happy Chaos Combo Guide
Giovanna Bread and Butter Combos (Patch 1.11) | Guilty Gear Strive
Giovanna Bread and Butter Combos (Patch 1.11) | Guilty Gear Strive
Giovanna Bread and Butter Combos (Patch 1.11) | Guilty Gear Strive #guiltygear #guiltygearstrive #gaming WATCH ME LIVE ► https://www.twitch.tv/akaraien​ GET COACHING ON: https://metafy.gg/@akaraien All Bread and Butter Combos in this Video (so you can practice them): https://www.evernote.com/shard/s420/sh/a7c07088-86a6-ce09-9a5c-c6626af7309b/86d954cd2a9830e211ee26745761d5e4 TIMESTAMPS: 0:00 - Introduction 0:07 - P Starter Combos 0:44 - K Starter Combos 1:38 - S Starter Combos (Your Best Combo Tool) 2:51 - H Starter Combos 3:12 - D Starter Combos 3:32 - jP Starter Combos 3:37 - jK Starter Combos 4:02 - jS Starter Combos 4:26 - jH Starter Combos 5:30 - jD Starter Combos (Probably your best Air to Air next to jK) 6:15 - 214K Starter Combos 6:25 - 236K Starter Combos 6:34 - 623S Starter Combos 6:43 - 214S Starter Combos 6:53 - j214S Starter Combos (only works on Light/Midweights)
mario050987·youtube.com·
Giovanna Bread and Butter Combos (Patch 1.11) | Guilty Gear Strive
Happy Chaos Guide | Neutral, Gameplan, and Strategy
Happy Chaos Guide | Neutral, Gameplan, and Strategy
More Happy Chaos guides to come! Let me know what you think about this one! Twitch https://www.twitch.tv/baccpack Twitter https://www.twitter.com/baccpackFGC Join the community discord! https://discord.gg/6PDEuYmysw Support my work by joining my Patreon! https://www.patreon.com/baccpack Song: Simple Step by Slenderbeats (YouTube Audio Library) 0:00 Intro 0:11 Overall Gameplan 1:22 Far-Ranged Gameplan 1:39 Getting Resources - Far 3:09 Using Resources - Far 4:54 Mid-Close Gameplan 5:12 IAD back jS 5:29 6S Option Select 6:31 6S into Gun (236H) 6:59 Getting Resources - Mid 7:33 Using Resources - Mid 8:14 Outro #guiltygearstrive #guiltygear #FGC #ggst
mario050987·youtube.com·
Happy Chaos Guide | Neutral, Gameplan, and Strategy
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオス L1ケイオスのスケープゴートがどのくらい必殺技を止められるか、全キャラの気になる技を調べました。傾向として、多段攻撃と覚醒は止めきれない様でした。攻撃判定一回だけの通常必殺技や覚醒投げ技は止まります。#GGST_HA pic.twitter.com/641zvtFXNV— ウーマロ(umaro_mustang) (@lfmust) December 2, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
HAPPY CHAOS (COMBOS/TIPS) [Guilty Gear Strive]
HAPPY CHAOS (COMBOS/TIPS) [Guilty Gear Strive]
it's chaos time! here are some general tips I've accumulated throughout testing the character out : -Steady aim has two variants, a heavy shot and a quick shot, heavy shots occur when the shot is delayed a bit, and the cursor adjusts closer to the enemy, quicker ones are after shooting instantly. -with your gun out, your cursor would immediately stick to the opponent if any of your attacks connect. -wall splats and knockdowns are the most important time to take advantage of and regain resources (reloading bullets taking priority over concentration as you can otherwise only gain bullets from overdrive) -on a wall splat, you can both reload bullets/use Focus AND connect an overdrive -it is a lot more consistent to juggle with 5K 6K than cS 6K, but you'd want to finish loops with cS 6S for a little extra damage -if you have the resources juggling with 5K 6K then immediately switching to 3 hits with steady aim is one of the highest damaging combos. -essentially, Happy Chaos has two combo loops, either with Steady Aim (214 Slash) or Gunshots (HeavySlash), steady aim uses considerably more concentration, thus require higher awareness of your current concentration levels when starting the combo and better management, hence why i tend to opt for gunshot loops as they're more consistent, unless you have full resources, then go ape with steady aim. steady aim loops are like the combo at 00:10, after juggling (5k 6k), go into steady aim (214S), shoot (HS) but try to delay it a bit to get the heavy shot knock up (can work with the quick one as well), from there roll (214K) then repeat with 5K 6K, or cS 6S to finish the combo as 6S knocks enemy too far (making it also great to splat them into walls that are at the end of the screen). gunshot loops are like the combo at 01:40, after juggling (5K 6K), roll immediately, shoot, then repeat with juggling. the trick is with timing the shot, to do so, focus on the falling body of the enemy, and try to shoot them as late as possible before they touch the ground, the timing isnt too strict as happy chaos's hitboxes are bigger than they may appear, but shooting too early while the enemy is still too high off the ground will knock enemies out of reach. -Happy Chaos can combo from the far-middle screen from steady aim by canceling into a roll then sprinting to juggle the falling opponent with 5k, or from the furthest of the screen by using 1 gunshot as you sprint toward the enemy, try to delay the shot as much as possible as they get knocked back far from it, so you'd want to catch them as they're still in hitstun from said bullet. -try to end loops with cS 6S, followed by throwing a curse (236P) and reloading (22P) or Focus (214P) as the enemy will be knocked down and far away from you giving you enough time for a Curse and either of the latter options. -you can cancel aim with 2HS, it is important to not have your gun out to be able to launch with 236S or block, you can cancel aim during hitstun from other attacks allowing for launcher loops both midstage and at corners. -ScapeGoat's clone summon not only prevents enemies from walking through it, but can tank 1 single hit entirely even if you were in front of the clone, so sitting up the clone and running beyond it can be used aggressively allowing you to counter hit any non multi-hit enemy attack without needing to dodge, block or contest it. -during a juggle, you can go for an air combo off of close Slash, the only combo i've tested out and has been pretty consistent for me is cS j.S j.HS j.S, you'll need to have your gun out (or double tap heavy slash) after the first (jump slash + air dash) to have the second one connect, and if the gunshot is delayed properly, you can land close enough to the enemy to be able to instantly close slash again. -off a counter hit, happy chaos can easily confirm into a steady aim shot of either the heavy or quick variants. cancelling into roll allows you to start a juggle with 5K 6K. shown in 01:40 -you can connect an overdrive after any gunshot (but is very difficult, and has to be buffered during the gunshot input), or any steady aim shot (as long as they're not too far into a multi hit combo, which might drop depending on how close the enemy is to the ground) that's all i can think of for now, will edit the description if i recall something i've missed, best of luck! Midscreen Combo:(0:00) Roll Loops:(0:17) Jump Combos:(0:55) Far Combos:(1:11) Reverse Combo:(1:29) Counter Hit Confirms:(1:40)
mario050987·youtube.com·
HAPPY CHAOS (COMBOS/TIPS) [Guilty Gear Strive]
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Sorry for all the text but this requires some explanation. Combo notations - all variations build 50 tension: Combo 1: CH 236S, 214S, dl.-HS-, 22P, 66, CS, 236S, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back) Combo 2: CH 236S, 214S, dl.-HS-, 22P, 66, 236S, 66 CS, 6K, 214S, -HS-, WS!, 22P/214P, WB! (use DEM to regain all bullets) Combo 3: CH CS, 2D, 2HS (cancel At the Ready if you are aiming), 236S, 66, 5K, 6K, 214S, dl.-HS-, 66, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back) Not sure if people have posted in depth about this yet, but I just found something fairly interesting. On blockstring actions such as CS, 6K. CS, 2D. 5K, 6K. 2K, 2D. etc. you can obviously shoot to cover the gap but it uses bullets and concentration, but since 2HS stance cancel is instant and at the ready is 0 on block you can theoretically always work it into a combo instead of shooting to manage bullets/concentration. If delayed it creates a frametrap which on counter hit or regular hit confirm gives massive damage up to 70% health because of the RISC build from the blockstring prior, it also builds 50 tension on all route variations i've found and gives wall carry whilst maintaining all of your resources because you can focus and DEM to wallbreak with the meter build. Additionally if it's blocked in the corner you're technically 0 because 236S, 2HS lets you block immediately shown at the end of the clip, or in midscreen you reset to neutral so you can shoot first and pressure again or just block. This is more of a demonstration of using 236S in your blockstring as a safe option to end it or extend pressure/frametrap as an alternative to shooting, you can absolutely mix thow as normal into your pressure with this as well so it's just more options for your opponent to consider mashing against and the reward is huge if they guess it wrong. You can choose to shoot after 236S instead of cancelling as well or if at point blank in the corner upon 2HS cancel you can sneak in throws.
mario050987·youtube.com·
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)