Found 191 bookmarks
Newest
DEB on Twitter
DEB on Twitter
how to structure happy chaos pressure: use a lot of gun cancels to threaten 236S if they dont FD - even on trades he gets a lot. use a lot more microdash pressure w/ shots if they do FD. bc throws give you 2 bullets + oki and you regain focus after 2h, its sustainable #GGST_HA pic.twitter.com/UwWDcoXifA— DEB (@SuperDEBico) December 1, 2021
mario050987·twitter.com·
DEB on Twitter
HAPPY CHAOS - DAY 1 OVERVIEW AND IMPRESSIONS
HAPPY CHAOS - DAY 1 OVERVIEW AND IMPRESSIONS
#lordknight #guiltygearstrive #guiltygear Happy Chaos is here! Let's look at his move list and get a first hand look at the character. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Exclusive/early content on Patreon - https://www.patreon.com/lordknight Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
HAPPY CHAOS - DAY 1 OVERVIEW AND IMPRESSIONS
GGST 1.11 해피 케이오스 Day1 콤보 (Happy Chaos Day 1 Combos)
GGST 1.11 해피 케이오스 Day1 콤보 (Happy Chaos Day 1 Combos)
첫날 콤보라서 효율은 몰라잉 벽꽝 내고 나면 22P나 214P를 쓸 수 있으면 써주세용 중간에 2P 시동 콤보 커맨드 잘못 적었는데 알아서 고쳐쓰세요 0:00 잡기 0:30 2P/5P 0:41 2K 1:01 5K 1:20 근S 1:39 2S 1:51 6S 2:03 점K 2:12 6S, 2D, 236S 카운터 확인콤보 2:23 자리 바꾸기
mario050987·youtube.com·
GGST 1.11 해피 케이오스 Day1 콤보 (Happy Chaos Day 1 Combos)
Every May Safe Jump you'll ever need to know | Guilty Gear Strive
Every May Safe Jump you'll ever need to know | Guilty Gear Strive
Here is my latest May Guide on how to do safe-jumps and meaties as May! I hope you enjoy and learn something new to bring into your tower or tournament matches! As always, thanks for watching everyone. CHECK OUT MY DISCORD: https://discord.gg/HcRAwAmg CHECK OUT MY TWITCH: https://www.twitch.tv/yomifgc 0:00 Intro 0:14 Up Dolphin 0:37 3K 0:54 2D 1:22 Throws 1:59 Resets 3:13 Dust 3:27 Wallbreak Super 4:12 Super 4:28 THANKS FOR WATCHING Music: Memories of Augstria [pun, master] from Fire Emblem Lofi compliation
mario050987·youtube.com·
Every May Safe Jump you'll ever need to know | Guilty Gear Strive
Guilty Gear: Strive (GGST) - Anji Combo Encyclopedia (Optimal/Practical Combos, Ver. 1.05)
Guilty Gear: Strive (GGST) - Anji Combo Encyclopedia (Optimal/Practical Combos, Ver. 1.05)
So many combos, so little time. 0:00 Mid-screen Combos 1:05 Mid-screen Combos (Counter Hit Starters) 2:17 Mid-screen Combos (50% Tension) 4:08 Corner Combos 5:10 Corner Combos (Counter Hit Starters) 6:29 Corner Combos (50% Tension)
mario050987·youtube.com·
Guilty Gear: Strive (GGST) - Anji Combo Encyclopedia (Optimal/Practical Combos, Ver. 1.05)
Jonathan Tene on Twitter
Jonathan Tene on Twitter
#ggst_so framekill after any type of OTG to get the perfect meaty c.S (meaties and catches 5f backdashes). 2P is used as an OTG since it has a low attack level which means less pushback. c.S would give you a non meaty f.S because of the pushback on the OTG pic.twitter.com/gqxNmaQc1w— Jonathan Tene (@jonathan_tene) November 30, 2021
mario050987·twitter.com·
Jonathan Tene on Twitter
ver1.10「新・垂雪」を用いた表裏択について 名残雪コンボ考察 GGST ver1.10 NAGORIYUKI'S Shizuriyuki Mixup Safe Jump Okizeme
ver1.10「新・垂雪」を用いた表裏択について 名残雪コンボ考察 GGST ver1.10 NAGORIYUKI'S Shizuriyuki Mixup Safe Jump Okizeme
ver1.10新・垂雪を用いた表裏択についての考察を動画に纏めて解説してみました。上手く使えば見えない表裏と詐欺飛びになったりするので使いこなしていきたいですね。 ※【専門用語略称(世界基準準拠表記)】DRC=ダッシュロマキャン、FRC=ファストロマキャン、dl=ディレイド(「遅らせ」のこと)、c=キャンセル(例:相殺c、jc=ジャンプキャンセル等) 【タイムチャプター】 0:00 オープニング 0:23 新・垂雪表裏の概要 0:52 新・垂雪表裏ウラ択 1:23 新・垂雪表裏オモテ択 2:34 表裏時の注意点 2:58 新・垂雪表裏時のリバサ対応 4:10 問題集 5:07 エンディング 名残雪の仕込みについて動画 vol.3 https://youtu.be/dap-9-D6hKA ver1.10「名残雪オススメコンボ」集 https://youtu.be/CPfhwJHgqfs 名残雪「ver1.10カウンターコンボ」について https://youtu.be/fnmm0mDfSdE 「新粒雪の可能性」 https://youtu.be/l_YSJ188utk 名残雪「新垂雪でのバースト対策」について https://youtu.be/UVwj28pBuac 「新垂雪の可能性」に関する動画 https://youtu.be/cU5jV6yrcKM 全キャラ共通「ジャンプ移行ロマキャン」とは… https://youtu.be/As5JF-zR80s 名残雪「ver1.10アプデ」内容まとめ https://youtu.be/Nk3JkPpzVvA Twitter:https://twitter.com/bashi_slayer Instagram:https://www.instagram.com/keiisbs/ Twitch:https://www.twitch.tv/bashislayer niconico:https://www.nicovideo.jp/my?cmnhd_ref=device%3Dpc%26site%3Dniconico%26pos%3Duserpanel%26page%3Dmy_top PIXIV:https://www.pixiv.net/users/2341447 #GGST #名残雪 #ギルティギアストライヴ #ゲーム実況
mario050987·youtube.com·
ver1.10「新・垂雪」を用いた表裏択について 名残雪コンボ考察 GGST ver1.10 NAGORIYUKI'S Shizuriyuki Mixup Safe Jump Okizeme
Anji Combo Theory + Gatling Theory EXPLAINED
Anji Combo Theory + Gatling Theory EXPLAINED
(v1.10) This guide covers Anji's combo theory and gatling theory in order to understand how to use these strings effectively. Whether the situation calls for extending pressure or maximizing damage, this video will give players (and opponents!) the knowledge and skillset to use Anji effectively. VODs used in this video: - Anji-Lewis Mito-Son | Guilty Gear Strive Long Set vs. Kid Viper (Goldlewis/Anji) https://www.youtube.com/watch?v=xXmF7Z2MqjE - 【ver1.10】ぷれあ/Purea(ソル/Sol) vs ジロー/Jiro(闇慈/Anji) Guilty Gear Strive 天上階対戦【GGST】60fps https://www.youtube.com/watch?v=KFjM_cg3QTI - Basic Sol Badguy Unburstable Sidewinder Loop https://www.youtube.com/watch?v=7Mk26ZbOAJ4 0:00 Table of Contents 0:10 Introduction 1:00 Natural Delayed Gatlings (Frame Traps) 2:09 Reviewing Attack Level 2:48 Manual Delayed Gatlings 3:51 Gatling Advice 4:20 Reviewing XRC and f.XRC Scaling 6:29 Optimizing Damage - The Kou Loop 8:14 Optimizing Damage - Jump Normals 10:09 Throw Roman Cancel 10:48 Closing Thoughts
mario050987·youtube.com·
Anji Combo Theory + Gatling Theory EXPLAINED
DEB's Sol Combos for 1.10
DEB's Sol Combos for 1.10
The general idea about how to approach Sol's combos is to focus on going into 5k jD airdash jD ender from launching them. Not all combos enable this, and if you're far from the corner, you won't be able to continue your combo off the jD. In these situations, it's better to simply end in cS HVV, or 5k(1) HVV (or both hits of 5k into HVV on heavyweights) for corner carry and as much damage as you can. In the corner, you ideally want to convert into jS(H)D and follow up with either raw HVV depending on proration, or go into 2k/cS. If you do a combo that prorates too heavily, or you're not confident that you'll hit cS off of jD wallbounce, 2k is a much easier option to use at little damage expense. If you struggle with the last jD making them bounce past you, delay it until they're falling into you - you will block them and they'll usually be in a perfect position for cS or 2k. For revolver into fast RC routes, you must delay the second hit of revolver. If you do it too fast, you will land instantly. The priority for wall breaks in order: fafnir, 6h, 6s, 5h, 2h. You will have to adlib depending on their height on the wall, but your safest option is 5h for consistency. HVV = 623H (H Volcanic Viper) Combo List & Notes: 1) cS 2D HVV - For some characters, you have to be very close. 2) cS dash cancel cS HVV 3) cS 5h dash 5k jSHD dash 2k HVV - on some characters, you can only get one hit of jH. To be safer, cancel into jD after a single hit. 4) fafnir dash 5k jSH(1)D microdash 2k HVV 5) fS (ch) vortex cS TK HVV - feel free to just do cS jump cancel HVV rather than TK it for an easier experience 6) fS (ch) vortex 5k jD airdash delay jD 2K HVV - this route works from slightly past your round start position. 7) fS (ch) dash 5k kara HVV fast RC jD airdash back jD dash cS HVV 8) vortex 5k jD airdash delay jD 9) 236K (ch) cS 5h dash 5k jSH(1)D microdash 2k HVV - very difficult on heavyweights, especially Leo 10) cS 5h 236k (whiff) cS jD falling jD HVV - you have to be somewhat out of the corner for this, or it won't work. Very difficult on heavyweights. 11) 2D (ch) revolver (1) vortex 5k revolver 5k 6s revolver - usually have to end with 5k 6s revolver after vortex against heavyweights. 12) 2D (ch) revolver microdash 5k jSH(1)D microdash cS HVV - possible without CH on lights and midweights if you end in 2k HVV. Extremely hard without CH on midweights. 13) 5k (anti air) dash cancel 5k jD airdash delay jD microwalk forward cS HVV 14) 5k (anti air) dash cancel 5k jD falling jD cS HVV - if you're slightly away from the corner, you'll have to convert into jD airdash delay jD. 15) fS (CH) dash cS 5h 5h revolver cS dash cancel 5k HVV - no delays at all in this. If you delay anything it will drop. 16) fafnir (CH) dash 5k jD airdash delay jD cS HVV 17) jS/jH (CH) vortex 5k jD airdash delay jD dash 2k HVV 18) jS/jH (CH air to air) 5k sjD airdash delay jD 2k HVV 19) cS 5h revolver 1 delay revolver 2 fast RC forward jD dash 2k - will not break the wall from single hits into revolver, so you can do this to not break the wall if you'd like. 20) 6s revolver 1 delay revolver 2 fast RC forward jD djSHD cS HVV 21) 6p revolver (1) 5k jD airdash heavy delay jD cS HVV 22) 6H (ch) vortex 5k jD airdash delay jD dash 2k HVV 23) fafnir vortex 2k kara HVV 24) 6h (ch) 5h revolver (1) cS jSHD microdash 2K HVV 25) 5h (ch) revolver (1) cS fS 5h revolver 26) 5h (ch) revolver (1) cS kara HVV fast RC jD airdash back jD dash cS HVV 27) 5H (air CH) delay dash TK HVV, 5k 6s revolver (1) 2k HVV - works as a punish to all DPs as well as ino super. Not as lenient on Leo. 28) cS (ch) dash cancel cS HVV fast RC forward jH(1) slight delay jSH 5k sjD airdash delay jD dash 2K HVV - use this route against characters who do not get hit by both hits of jH after the fast RC. 29) cS (ch) dash cancel cS HVV fast RC forward jH delay jH 5k sjD airdash delay jD dash 2k HVV - use this against characters who get hit by both hits of jH after the fast RC. Inconsistent on heavies. 30) revolver 1 delay revolver 2 fast RC forward HVV 5k jSH(1)D microdash 2K HVV - does not work on heavies. 31) 2S/6S/5H revolver 1 delay revolver 2 fast RC forward jD HVV 5k tk HVV - only works on lights. 32) 2S/6S/5H revolver 1 delay revolver 2 fast RC down HVV 5k jSH(1)D fafnir - works on midweights and lights. 33) airthrow (bomb explosion) 5k jSD 2k HVV - usually harder to combo into if he doesn't fall into the active frames. May have to delay the D in jSD a tiny bit if he's fallen too much before your 5k pickup. 34) trumpet activation fS 5h revolver (parade hits) longest hold vortex 5k 6s BB 35) cS dash cancel cS HVV fast RC forward jH djH HVV - route for cS dash cS HVV on heavies. I forgot to place it in the video, but simple enough combo. This is your treat for looking at the description. Music: Fate/Extra - Battle 1 Battle 2 Battle 3 Twitter: https://twitter.com/SuperDEBico Twitch: https://www.twitch.tv/romolla
mario050987·youtube.com·
DEB's Sol Combos for 1.10
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Emo Tarquin — Today at 1:39 PM As a totally fresh Jack-O' here's a few points I think you should immediately make sure to familarise with: 1) Summon Hold. The input is 236P, but hold the P (denoted as 236[P]). This is a shorter summon, and anything she does will cancel into it, which is critical to her options in neutral and blockstrings. Really it's as simple as just practise this input, it's quite unique and throws a lot of people off. 2) Release Servant This is less so vital tech and more like a weird issue newbies hit a lot. Summon Hold overrides your controls, you need to be responsive in simply pressing Dust when you wish to exit this stance. It covers you making mistakes and naturally leads into a lot more of her tools that require holding and release servants at specific moments. Once you feel you can actually input the moves individually, here's some very low level tech that is critical to her gameplay: 1) Summon Cancelling Using 236[P] to cancel off strings makes you very safe, sometimes even frame advantaged. In these moments you can jump and release, run away, instant air backdash, etc. which means you can safely escape all of those blockstrings. You will really want to use this. 2) Servant Cancelling You can actually hit a servant and cancel off it. This is incredibly handy as it lets you do more in neutral. This includes 5K to launch a servant forward and jump cancel, and using 5H 236[P] to maintain fast pressure while moving forward. 3) Sandwich Combos Pretty basic foundation of her most versatile combos, if you got a servant behind someone you can play a game of Catch between you and a servant for as long as you have gauge. A lot of variations exist but a really easy starter one is ... 214K delay c.S 2H 214K 6H. Mess around with it, especially in the corner. 4) Sandwich Pressure This can be a lot more complex or as simple as you like. Putting a servant behind an opponent means you can reset your blockstrings with 214K, and they cannot get out. Again a lot of ways to vary it, a really nice starting point is 5K 2D 214K. Just loop those 3 moves and you can keep it going for a pretty long time! The mixup is when you plan to do something else, maybe you will 2K to do an extra low, maybe you'll just run up and throw after the servant attack, maybe you'll cancel 5K into a Charged Dust, etc. A good sandwich loop can be really quite scary for the enemy to get out of and a lot of her setups are about being able to establish this exact kind of pressure 5) Okizeme Jack-O's got a rather ridiculous number of okizemes out there, ranging from a frame-perfect sequence of many inputs, to just run up and hit them. My advise would be find a half-decent okizeme off Throw and try to learn it, even if you are inconsistent, because good Jack-O' play relies a lot on that okizeme and you gotta get it down eventually. If you want some recommendations I can provide some. They're usually a bit complex though so I won't list them all here.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Guilty Snacks: Jack-O Setup cont.
Guilty Snacks: Jack-O Setup cont.
Hello and welcome back to another Jack-O setup breakdown. This is another one of Jack-O's common setups. After a few more beginner friendly setups, I'll dive into the more niche setups or tips and tricks. So stay tuned! Times: 00:00 Intro 00:17 Getting Reversal'd 00:24 Option Select showcase 00:32 How its done 00:43 Blockstring 00:58 Counter Hit Confirms 01:25 How to escape 01:31 Counter Play 01:38 Closing statements Song used: https://www.youtube.com/watch?v=xCA5RNK-pxs Get more of their music on: https://cold92.bandcamp.com/ https://open.spotify.com/artist/12039F7xfkMRjyix2c28w2
mario050987·youtube.com·
Guilty Snacks: Jack-O Setup cont.
Alpha Blade Set Play - A Guide to Mix with Chipp Zanuff
Alpha Blade Set Play - A Guide to Mix with Chipp Zanuff
Here is a comprehensive video on Chipp's Alpha blade. Here I break down the move, it's mix ups and how to apply them. Shout outs to the Community for continuing to develop the Chipp meta. PLEASE FOLLOW PhazeX3r0 - The best Chipp Zanuff player at the moment, In my opinion https://www.twitch.tv/phazex3r0 https://www.youtube.com/channel/UCw2UNSoY5Huu_7HBDvG7aTg EloDad the Lab monster https://twitch.tv/elofather https://www.youtube.com/channel/UCHEbXHHX0FsqGHeNFNSgVaw ShinKensou the Sensei https://www.youtube.com/user/ShinKensou/videos The Combo FIENDS!!!! Christian Lee - https://www.youtube.com/channel/UCsbY... Dreikoo - https://www.youtube.com/user/Dreikoo LucidTUN3S - https://www.youtube.com/user/LucidTUN... Vermillion Order - https://www.youtube.com/user/MeanGuns... Join the CHIPPcord and lets go https://discord.com/channels/126909775005876224/700581052665561158/909871993057345606 Music Used: Cody Theme - SFV 0:00 - Intro 0:08 - Chapter 01 1:50 - Chapter 02 4:07 - Chapter 03 5:35 - Chapter 04
mario050987·youtu.be·
Alpha Blade Set Play - A Guide to Mix with Chipp Zanuff
ギルティギア ストライヴ/GGST 初心者~中級者向け全キャラ解説第15弾 実戦向きジオヴァーナの立ち回り+連携+コンボ GUILTY GEAR STRIVE
ギルティギア ストライヴ/GGST 初心者~中級者向け全キャラ解説第15弾 実戦向きジオヴァーナの立ち回り+連携+コンボ GUILTY GEAR STRIVE
ギルティギアストライヴ全キャラ解説 ジオヴァーナ編 再生リスト→https://www.youtube.com/playlist?list=PLF3NCYKRizw73pIwY4PtYw8OHG5YydJJF 今後の動画で全キャラ解説していきます 塔の7~10階にいる初級~中級者の人達に向けた動画 実践向きのコンボ、立ち回り、考え方を紹介してます 動画の流れ      ・解説してるキャラの特徴 ・立ち回りの解説 ・崩しや連携の紹介 ・コンボ一覧 ・3試合を解説 Part1は意識の配分を理解してもらうために長めになっております以降の動画は意識配分を理解している前提で進めていきます キャラ解説の順番   ①ソル ②カイ ③チップ   ④メイ   ⑤ミリア ⑥ザトーone   ⑦残雪 ⑧イノ ⑨アクセル ⑩ポチョムキン   ⑪ファウスト  ⑫ラムレザル  ⑬レオ ⑭ジオバーナ  ←今ここ   ⑮アンジ ⑯ディキンソン ⑰ジャック・オー タイムスタンプ 0:00 OP~キャラの特徴 2:27 立ち回りの解説 4:26 連携&崩し 5:40 コンボ 8:42 実践 気に入っていただけたらチャンネル登録よろしくお願いします。 ニコニコ動画→https://www.nicovideo.jp/series/233650?ref=pc_watch_description_series Twitter→@belgo80579215 ギルティギアストライブ公式→https://www.guiltygear.com/ggst/jp/ GUILTY GEAR -STRIVE- © ARC SYSTEM WORKS
mario050987·youtube.com·
ギルティギア ストライヴ/GGST 初心者~中級者向け全キャラ解説第15弾 実戦向きジオヴァーナの立ち回り+連携+コンボ GUILTY GEAR STRIVE
ver1.10名残雪オススメコンボ集 GGST ver1.10 NAGORIYUKI NEW COMBOS
ver1.10名残雪オススメコンボ集 GGST ver1.10 NAGORIYUKI NEW COMBOS
ver1.10アプデでグレードアップした名残雪の新コンボと既存ですが、もうそろやれる時期かな…というコンボ等をざっくり集めました。ご参考になれば幸いです。 ※【略称】DRC=ダッシュロマキャン、FRC=ファストロマキャン、dl=ディレイド(遅らせ) 【タイムチャプター】 0:00 オープニング 0:24 ノーゲージ粒雪拾い 2:13 ジャンプ攻撃確認JD 4:29 空対空JSカウンター時 4:55 咄嗟2P対空 5:25 SS派生の高度調整について 5:51 開幕垂雪カウンターコンボ 7:31 不香6DRC連係 10:54 エンディング 名残雪「ver1.10カウンターコンボ」について https://youtu.be/fnmm0mDfSdE 「新粒雪の可能性」 https://youtu.be/l_YSJ188utk 名残雪「新垂雪でのバースト対策」について https://youtu.be/UVwj28pBuac 「新垂雪の可能性」に関する動画 https://youtu.be/cU5jV6yrcKM 全キャラ共通「ジャンプ移行ロマキャン」とは… https://youtu.be/As5JF-zR80s 名残雪「ver1.10アプデ」内容まとめ https://youtu.be/Nk3JkPpzVvA Twitter:https://twitter.com/bashi_slayer Instagram:https://www.instagram.com/keiisbs/ Twitch:https://www.twitch.tv/bashislayer niconico:https://www.nicovideo.jp/my?cmnhd_ref=device%3Dpc%26site%3Dniconico%26pos%3Duserpanel%26page%3Dmy_top PIXIV:https://www.pixiv.net/users/2341447 #GGST #名残雪 #ギルティギアストライヴ #ゲーム実況
mario050987·youtube.com·
ver1.10名残雪オススメコンボ集 GGST ver1.10 NAGORIYUKI NEW COMBOS
AXL LOW MASTERY | Optimal AXL BOMBER Combos, Routes, Setups & Mixups | Guilty Gear Strive
AXL LOW MASTERY | Optimal AXL BOMBER Combos, Routes, Setups & Mixups | Guilty Gear Strive
Timestamps: Normal Bomber Combos: 00:07 Counter Hit Bomber Combos: 00:44 50% Tension Gauge Bomber Combos: 01:25 Counter Hit + 50% Tension Gauge Bomber Combos: 03:23 Blue Roman Cancel Corner Mixups: 04:41 BM Combos (Flex on your opponents :D): 05:23 Axl is known as a "zoning character". But when he's up close and personal, he can deliver insane damage through Axl Bomber and his potential to loop it over and over again. This video provides (i believe) all the optimal AXL BOMBA! options for optimal damage and all situations. Guide is accurate as of Guilty Gear Strive Patch 1.10 I hope you enjoyed! Please Like, Subscribe and comment any Bomber or cool combos you think I've missed out on below!
mario050987·youtube.com·
AXL LOW MASTERY | Optimal AXL BOMBER Combos, Routes, Setups & Mixups | Guilty Gear Strive
Guilty Gear Strive - Giovanna Tips & Tricks Guide
Guilty Gear Strive - Giovanna Tips & Tricks Guide
Here we are with the Tips and Tricks guide for Giovanna in Guilty Gear Strive! Giovanna has always been solid and she had some decent changes in the latest balance patch so lets take it from the top teaching you everything about the character including how to utilize a lot of her changes. Giovanna is pretty straight forward(although combos are now more complex...) but she still has a lot of depth so I hope this guide can help you out! 0:00 - intro 0:34 - Specials and supers 8:42 - General gameplan 10:16 - Shrek Install 13:38 - Notable Normals 19:15 - The dash is critical 23:09 - Is she actually a rushdown char? 25:06 - Close slash is a big deal 28:36 - Dashing defense! 30:41 - Giovanna the grappler!? 34:40 - Safe jump 101 39:14 - Dog oki 41:08 - Universal brc 50/50 44:33 - Blockstring theory 49:24 - Important option select 51:37 - Understanding loops 54:34 - Defeating the low profile 56:21 - in closing --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Guilty Gear Strive - Giovanna Tips & Tricks Guide
RAMLETHAL 1.10 CORNER PRESSURE! | Guilty Gear Strive Guide
RAMLETHAL 1.10 CORNER PRESSURE! | Guilty Gear Strive Guide
All everyone this is one of many upcoming guides for Ram 1.10, in this video we'll cover corner pressure, 00:00 - Intro 00:29 - New Buffs Corner Application 03:09 - New Corner Pressure Structure 08:04 - Corner Pressure with Meter 12:23 - Corner Punish Combos 13:13 - Post Throw High/Low Mix 14:36 - Thank you for Watching! Follow Bachiru Socials: Discord: https://discord.gg/k4fQsy6856 Twitter: https://twitter.com/BachiruBB Twitch: https://www.twitch.tv/bachirubb
mario050987·youtube.com·
RAMLETHAL 1.10 CORNER PRESSURE! | Guilty Gear Strive Guide