Devin on Twitter
#GGST_CH 2S vs round start Beyblade into wall break pic.twitter.com/eHTrNKPAmT— Devin (@StarksTm) December 25, 2021
Alex on Twitter
Punish I-No's Fortissimo Super #GGST_LE 2H 214[S] walk btSH 22 66 2S 214[S] pic.twitter.com/rqGGDflVZc— Alex (@MonkUnit) December 26, 2021
Aina-Bridge on Twitter
今週の公式大会でソルがブリンガーからRC足払いの崩しやってたけど、メイちゃんも縦イルカで同じことできるね。これは天上の猛者相手にもかなり通る崩しで、端なら壁割りまでいけるので相当強い。#GGST_MA , #GUILTYGEARSTRIVE,#メイ pic.twitter.com/6crwPCtRty— Aina-Bridge (@aina_bridge) December 26, 2021
STG | Pluto on Twitter
Here are some applications of using the no dash momentum c.S "loop" variations #GGST_MA pic.twitter.com/76iCHMqQKg— STG | Pluto (@SimplyPluto_) December 25, 2021
ピカB / りこぼー on Twitter
画面中央からの5HSカウンターからのお馴染みのコンボからのOHKでも割れました。WB値をしっかり把握ながら対戦すれば色んな状況からOHKで壁割っていけそう#GGST_MA #GGST pic.twitter.com/49LYj881xF— ピカB / りこぼー (@S_mistake) December 25, 2021
ピカB / りこぼー on Twitter
中央OHKからでも拾えるようになった調整、正直全然使えないと思ってましたが、セットプレイと合わせたら端OHKじゃなくても壁割り出来ました。コンボ開発に協力してくれたBさん、ゆきちさんに感謝!#GGST_MA #GGST pic.twitter.com/TZl181x5cM— ピカB / りこぼー (@S_mistake) December 25, 2021
DEB on Twitter
clean hit steady aim > concentration super is so advantageous, it enables u to do a gapless dash up 5d even on FD. considering how much risc u build going into the super if they dont fd and how it can cover 5ds range problem, its super strong and 100% worth implementing #GGST_HA pic.twitter.com/VozPSOSX0R— DEB (@SuperDEBico) December 26, 2021
Nago roundstart
Guilty Snacks: Jack-O Setup 6
Welcome back! Keeping the videos coming again with a corner mixup from a regular knockdown! Really important setup as this is the most common knockdown you'll get. It is a bit tricky to get the TK Servant Shoot, but with enough practice you'll be fine.
Times:
00:00 Intro
00:19 Setup Showcase
00:29 Beats Wake Up Buttons!
00:37 Convert to wall break if you get a hit
00:47 Adding an extra layer
00:58 Counter Plays
01:15 Fuzzy Guard example
01:31 Closing Statements!
Song Used:
Butter Instrumental
https://www.youtube.com/watch?v=k5OPLNeJneE
DEB on Twitter
some of the most common hc counterplay advice i see is "try to throw between 5k 6k" - which is actually pretty bad advice. 5k 6k is a 3f gap, so you can throw it, but 5k 6s is actually a 1f gap. there's no real disadvantage to using 5k 6s other than it's not a low pic.twitter.com/qMeVzyh0um— DEB (@SuperDEBico) December 25, 2021
ややっこ on Twitter
遠Sに1回FD張った距離以上離れた場合は垂直JK逆にFD張らずに近い場合は2Sが入ります垂直JSもchしますがJKよりタイミングがシビアでした。情報ありがとうございます!#GGST #GGST_JC #PS4share pic.twitter.com/wJxnrnVDGL— ややっこ (@utatanekujira) December 25, 2021
SoS | Walter! on Twitter
YO! IMPORTANT TIP WHEN you're mixing off 2K 2D and how to make the j.H (high option) scary and keep you close enough for cross up H disc setup! Makes her high option deadly. Please listen to the clip! On block this is much better too btw as you can get into c.S pressure! #GGST_MI pic.twitter.com/R6nA7zfJLX— SoS | Walter! (@WalterSSBU) December 25, 2021
Soul Warrior on Twitter
Kapel reset concepts#GGST_MI pic.twitter.com/tQEAEIwfDC— Soul Warrior (@_Soul_Warrior_) December 25, 2021
Soul Warrior on Twitter
H Disk PRC stuff#GGST_MI pic.twitter.com/6sQwlHZdOD— Soul Warrior (@_Soul_Warrior_) December 25, 2021
dopamine on Twitter
GUYS LOOK AT THE DUMBEST FUCKING POTEMKIN COMBO IVE EVER DONE LMFAOOOO #GGST_PO pic.twitter.com/uc4Fw6BD8H— dopamine (@Its_Dopamine) December 25, 2021
れんざ💉💉 on Twitter
#GGST_ZAほんの少しダメージは落ちるけどこれが一番良い気がするサンボ〆するなら2D跳ねる〜で良いけど、ノーゲージなら壁割れるこれが良い気がするhttps://t.co/wn4tDwTOEV pic.twitter.com/mEWjrisOF9— れんざ💉💉 (@re_nza_0_can) December 25, 2021
Whateverdude151 on Twitter
Revisiting the old mixup. Overhead works on Sol, Axl, Potemkin, Faust, Zato, Ramlethal, Anji & Goldlewis #GGST_ZA pic.twitter.com/U9QFO2zzC1— Whateverdude151 (@whateverdude151) December 24, 2021
れんざ💉💉 on Twitter
#GGST_ZAJS着地後は近Sドリル〜や5Kドリル〜でも可だけど、どれもややシビアな上にダメージも誤差の範囲https://t.co/wn4tDwTOEV pic.twitter.com/2G9UAUrbqN— れんざ💉💉 (@re_nza_0_can) December 25, 2021
Unluckythirteen on Twitter
#GGST_HA #GGST_HC 50 second blockstring lmao. pic.twitter.com/vDS8HNPxYi— Unluckythirteen (@unlucky13irteen) December 25, 2021
Neat lil situational sol combo
Idk this combos cool
https://store.playstation.com/#!/tid=CUSA19210_00
さわやか軒/trpg動画 on Twitter
#GGST_FA #PS4share高速中段からのコンボhttps://t.co/xKmLK4zo9d pic.twitter.com/DhWQIGA46m— さわやか軒/trpg動画 (@sawayaka2357) December 24, 2021
Travis on Twitter
If timed correctly, Jacko can use 2K to go under the second part of Ino super. This leads to bigger punished than what you would get going for a jump combo outside the corner #GGST #GGST_JC #GGST_IN pic.twitter.com/gOFG9SSnDV— Travis (@kaptinkillem) December 24, 2021
赤目 Akame | Lunatic Red Eyes on Twitter
Haircar Slingshot tech(Probably not worth the risk reward but looks cool!)PRC forwards to get overheadPRC up to get crossup+If you hair car decently close to the opponent, you can RRC up to get an auto spaced crossup low.#GGST_MI pic.twitter.com/NKEPOhPOJE— 赤目 Akame | Lunatic Red Eyes (@AkameLRE) December 24, 2021
BossBabyFan2021 on Twitter
#GGST_NA Grounded CH 2H route. Low blood route. After c.S, f.SSS (WS) 6H is an option for significant blood drain at higher blood levels, at the cost of damage.0 RISC damage info:0 tension: 247 damage +1.1 blood/-0.2 Super ender: 277 damage +0.9 blood/-1.5 blood pic.twitter.com/VbijXKLIw4— BossBabyFan2021 (@qawmame) December 24, 2021
DEB on Twitter
with concentration super, you can run 5H-214S~H clean hit pressure to build hella risc. reloading 1 bullet after makes your string gapless, and 2 will frame trap 3f normals. this can do about 40% chip + fill 100 risc if u focus on unloading all ur bullets + they don't FD #GGST_HC pic.twitter.com/q6W8eK62sy— DEB (@SuperDEBico) December 23, 2021