Chipp Zanuff

Chipp Zanuff

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tragic on Twitter
tragic on Twitter
Comparing DMG from standard pressure into CH 6H combo. Goal was to test HP/RISC requirement to 1-hit kill each char. Faust and below can all die at 100% HP and 50% starting RISC (or less).Can't Back Dash, Jump, or 3f the c.S-6H!Sorry Millia & Chipp. LOL! #GGST #GGST_CH pic.twitter.com/QQuQo8xDQi— tragic (@fightelement) July 23, 2021
mario050987·twitter.com·
tragic on Twitter
Sori on Twitter
Sori on Twitter
#GGST_CH vs a poorly spaced Dire Eclat, Chipp can punish with 5H midscreen. At any spacing though I'm pretty sure Chipp can always punish with 236236K super pic.twitter.com/lQChMZtEYC— Sori (@bucoy_michael) July 23, 2021
mario050987·twitter.com·
Sori on Twitter
Imgur
Imgur
If you cancel the sweep early into 236K you can land and empty jump low while still being safe to wake-up throw or mash, the different timing can give it away a bit though. So you may just want to cancel at the regular timing and risk losing to throw/mash Good to use when the falling jH isn't particularly ambiguous due to spacing.
mario050987·imgur.com·
Imgur