Chipp Zanuff
Marius on Twitter
RC Combos #GGSTRIVE #GuiltyGear #GGST_CHhttps://t.co/AuaRUH5GvA pic.twitter.com/NXAibPC9dr— Marius (@Marius_XI) July 8, 2021
cup on Twitter
#GGST_CH left right mixup from near point black diagonal alpha prc, the position is very precise though pic.twitter.com/bmJEAXBVVT— cup (@mrcifers) July 8, 2021
FaZe sHaD on Twitter
fullscreen blue rc combo (ok dmg) with possible mix ups at the end #GGST #GGST_CH #GuiltyGearStrive pic.twitter.com/ZwJur4BGaD— FaZe sHaD (@Despacheetos_) July 8, 2021
Sai Sinbad on Twitter
#GGST_CHnot optimal but really sick pic.twitter.com/zmQpfoVHfr— Sai Sinbad (@SaiSinbad) July 8, 2021
Bryh13196314 on Twitter
After some more experimentation I found this:A truly unreactable left-right corner mixup that beats 3f buttons. The side you end up on depends on how high the 2K hits. You also have to delay the alpha blade slightly when going for the crossup.#GGST #GGST_CH pic.twitter.com/JZEvNwdD25— Bryh13196314 (@Bryh13196314) July 8, 2021
Y2Kay on Twitter
Max range CH 2H combo into Gamma Blade Safe Jump. #GGST_CH pic.twitter.com/QsdjyDUj6I— Y2Kay (@MilleniumY2K) July 8, 2021
Y2Kay on Twitter
Midscreen CH 2H combo, wall break, meterless, version for mid and close 2H #GGST_CH pic.twitter.com/Dd0yMKxLtp— Y2Kay (@MilleniumY2K) July 8, 2021
Y2Kay on Twitter
Close Range CH 2H, anywhere, meter and meterless version #GGST_CH pic.twitter.com/SLo9XgdDu3— Y2Kay (@MilleniumY2K) July 8, 2021
tragic on Twitter
DAISUKE COME GET YOUR MANS!We puttin' Taunt and whiffed Genrou Zan in combos because Sol deserves it. GET STYLED ON!!!BRC is the best.#GGST #GGST_CH @HiFightTH @summit812 pic.twitter.com/ykC1WqMuMm— tragic (@fightelement) July 8, 2021
RIZE | KuSa on Twitter
So #ggst_ch can build infini Tension bars during positive state till it runs out… the trick is to delay the 2S and purple RC the Senshuu (236K) after Rokusai.Dummy is set to reversal DP so no gaps in the string, the only way out is burst or yellow RC. Can be mixed too. pic.twitter.com/FgKQToGiGN— RIZE | KuSa (@RizeKuSa) July 7, 2021
Advanced on Twitter
236P mix confirm #GGST_CHhttps://t.co/BVdt5vw2iX pic.twitter.com/xzkUDh9h0R— Advanced (@TheBlukuMasta) July 7, 2021
Advanced on Twitter
Weird grab combo #GGST_CH pic.twitter.com/aLXJiSI5sH— Advanced (@TheBlukuMasta) July 7, 2021
Phamcy on Twitter
Chipp combo worthy of SSB #GGST #GuiltyGearStrive #GGST_NA pic.twitter.com/rMOiBY2DhH— Phamcy (@Phamcyy) July 7, 2021
Phamcy on Twitter
Chipp Blue roman Dust combo, trying to find a way to squeeze one more blue roman for more loops #GGST #GGST_NA #GuiltyGearStrive pic.twitter.com/6QzwEgKzln— Phamcy (@Phamcyy) July 7, 2021
Guilty Gear Strive-Chipp Overdrive Combo
Just discovered this heavy damaging combo with Chipp, even though it uses 100% meter, it is good for situations when you want to finish off an opponent, or if you play risky and go all out.
Combo string for those who can't recognize it from the video alone:
Zansei Rouga(Super)-RC(Red)-Slash-Low slash-Low Heavy slash-Alpha blade(diagonal)-Slash-Air dust attack
Chipp Zanuff BnB Combo Guide
Basic BnB Combos for Chipp. Not the highest damage but they're consistent and stylish!
Notation
5P 6P 236S 236S
5P 5P 5P 236S 236S
5K 2K 2D 236P
c.S 5HS 236S 236S
5P 6P 236S 236S FRRC c.S 2HS 236K 6HS
5K 5K 2K 2D RRC DASH c.S 2HS 236K j.HS
c.S 5HS 236S 236S FRRC c.S 2HS 236K
6K RRC c.S 2HS 236K (Will side switch if you dash too far)
CH 6HS DASH c.S 2HS 236K DPRC c.S 2HS 236K
c.S 2HS 236k j.K AIR DASH j.K j.K URRC WALL RUN c.S c.S c.S c.S 6HS 2 j.HS
At Wall
5P 6P 236S 236S FRRC c.S 2HS 236K
5P 6P 236S 236S URRC WALL RUN c.S c.S c.S c.S 6HS 6HS
5K 2K 2D RRC c.S 2HS 236K 6HS
5K 2K 2D URRC WALL RUN c.S c.S c.S c.S 6HS 6HS
c.S 5HS 236S 236S RRC c.S 2HS 236K
c.S 5HS 236S 236S URRC WALL RUN c.S c.S c.S c.S 6HS 6HS
6K URRC WALL RUN c.S c.S c.S c.S 6HS 2 j.HS
Supers
5P 6P 632146HS (both supers work)
5P 6P 236S 236S FRRC c.S 5HS 236236K
c.S 2HS 632146HS
236236K FRRC c.S 2HS 236K j.D 236K
632146HS c.S 2HS 236K
5D j.D j.S DASH j.S j.S
三びきのやぎのがらがらどん on Twitter
鬼ごっこ#GGST_CH pic.twitter.com/aLeMexpjbN— 三びきのやぎのがらがらどん (@AM4GUR1) July 7, 2021
tragic on Twitter
Chipp Punish Series #002-B: Potemkin 214PIn the original #002 clip, the punish in corner for evasive 214P was 2D > 236236K. After experimenting with RC options, using 2D > 6RC nets higher damage!NOTE: Only "SAFE" if Potemkin uses 214P. 236P hits you!#GGST_CH pic.twitter.com/Ecxiwx09sm— tragic (@fightelement) July 7, 2021
TSM FTX Leffen on Twitter
4 way mixup from regular sweep spacing with Chipp.Last recording (slot 1) is regular safejump, can technically be told apart but safer same side mixup option than using the j2k version.Best part is that it loops into itself and if they block you still have Chipp mix!#ggst_ch pic.twitter.com/ESRmJteymN— TSM FTX Leffen (@TSM_Leffen) July 7, 2021
Advanced on Twitter
べの on Twitter
この青強いのでは!? #GGST_CHhttps://t.co/5t7GdH3ko6 pic.twitter.com/coaafchUZv— べの (@ve____no) July 6, 2021
Jamien on Twitter
#GGST_CH meaty shuriken 214P vs common wake-up options. Hits wakeup jump. 2S combos on hit, frame traps on block pic.twitter.com/uqOHF81NbH— Jamien (@oklimbo) July 6, 2021
Jamien on Twitter
#GGST_CH meaty shuriken > 2S from 2HS > delayed 236K > jD in the corner. Dummy: guard all, jump after block/recovery pic.twitter.com/rOx1t8nAAs— Jamien (@oklimbo) July 6, 2021