Gameplay Concepts

1010 bookmarks
Custom sorting
RSG | Seo on Twitter
RSG | Seo on Twitter
Anyone know what's going on here? Why can j.p be thrown here? #GGST pic.twitter.com/P9JpmpySxK— RSG | Seo (@RSG_Seo) June 13, 2021
mario050987·twitter.com·
RSG | Seo on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
フレーム作業してたらソルの遠Sに補正がなかった。今まで5キャラ調べた感じ、通常技は近S、HS、6HS、2HS、溜ダスト以外の技は基底補正があったから、違和感を覚えて全キャラ調べてみたけど、遠Sが無補正なのはソルだけ。今後調べるキャラにも上記以外の通常技が無補正のキャラが居る可能性がある? pic.twitter.com/KUgO2adpa9— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 13, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
Guilty Gear -Strive- - Ultimate Charge Moves Guide
Guilty Gear -Strive- - Ultimate Charge Moves Guide
Want to know how to do charge special moves and use them in combos for Guilty Gear -Strive-? Here you go. Timestamps: 0:00 - Intro 0:19 - Charge Moves 2:52 - Leo's Charge Moves 5:23 - Axl Low's Charge Move 7:12 - Potemkin's Charge Move 7:57 - May's Charge Moves Follow me on Twitch: https://www.twitch.tv/lightningcayo #GGST_MA #GGST_LE #GGST_PO #GGST_AX
mario050987·youtube.com·
Guilty Gear -Strive- - Ultimate Charge Moves Guide
CL | Novril on Twitter
CL | Novril on Twitter
"Strive has a 5F throw invincibility frames after waking up. Overhead Kiss has a 6F startup and 1-6F throw invincibility.Works against reversal throws, Shoryus, and 6F abare." https://t.co/2cu65CM5gq— CL | Novril (@novriltataki) June 13, 2021
mario050987·twitter.com·
CL | Novril on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Blue RC: Tension Cost: 50% Attack Level: N/A CH Type: N/A Start-up: 7F Total Duration: 6F+super freeze 39F Blockstun: N/A Slowdown: 60F Proration: N/A Invul: None Dash Input RC: Yes RC Cancel: Yes (During super freeze 8~14F) Slowdown does not end if an attack hits or is blocked. Red RC: Tension Cost: 50% Attack Level: 2 CH Type: Unable to verify Start-up: 2F Total Duration: 1F+super freeze 44F Blockstun: 24F Slowdown: 40F (on hit), 20F (on block) Proration: Forced 80% Invul: None Dash Input RC: Yes RC Cancel: Yes (During super freeze 7~13F) If opponent is hit after slowdown ends, proration does not occur. On hit, launches and downs. Slowdown ends if an attack hits or is blocked. Purple RC: Tension Cost: 50% Attack Level: N/A CH Type: N/A Start-up: 7F Total Duration: 6F+super freeze 39F Blockstun: N/A Slowdown: 20F Proration: Forced 80% Invul: None Dash Input RC: Yes RC Cancel: Yes (During super freeze 14~20F) If opponent is hit after slowdown ends, proration does not occur. Slowdown does not end if an attack hits or is blocked. Yellow RC: Tension Cost: 50% Attack Level: 1 CH Type: Weak Start-up: 13F Total Duration: 12F+super freeze 28F+33F Slowdown: 12F Blockstun: 17F Proration: Forced 50% Invul: 1F~end of super freeze Dash Input RC: No RC Cancel: No On hit, causes guard crush state (ground: 43F/air: until landing/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Rooflemonger on Twitter
Rooflemonger on Twitter
Keeping with our Guilty Gear Strive guides series, todays video is all about how Damage/Health/Guts and all that works in GG Strive! Its a lot more complex than X move does Y damage so lets dig into it!>>>https://t.co/ttNrJ08oiGhttps://t.co/ttNrJ08oiG< pic.twitter.com/MirSYUCZ5W— Rooflemonger (@Rooflemonger) June 12, 2021
mario050987·twitter.com·
Rooflemonger on Twitter
Loïc *WydD* Petit on Twitter
Loïc *WydD* Petit on Twitter
#GGST I was wondering why I couldnt hit "reversal" easily in the missions and in matches. My stupid brain needed to have an answer... so I plugged my lab on.Reversal buffer is 3 frames.Measured using XInput injection.As a recall: SF4 is 6f, SF5 is 5f. No idea about other GG. pic.twitter.com/JQr9r8ADLl— Loïc *WydD* Petit (@WydD) June 12, 2021
mario050987·twitter.com·
Loïc *WydD* Petit on Twitter
🔻How to deal with Ranked Anxiety🔺️
🔻How to deal with Ranked Anxiety🔺️
This video will go over two core concepts to understanding and overcoming Ranked Anxiety (Performance Anxiety or Fear of Failure). It is a complex mental hurdle that will take willpower and determination to work past, but everyone is capable. I hope to be able to show you how! This video was originally intended for Guilty Gear Strive, however I think it applies to any competitive game such as League Of Legends, Apex Legends, Overwatch, Valorant, Street Fighter, and many others. #GGStrive #LeagueOfLegends #GuiltyGearStrive Please enjoy, and as always I love feedback, it helps me grow tremendously. To support the growth of this channel give us a LIKE and consider Subscribing to our channel for more awesome content! 00:00 Introduction 02:05 My History 03:29 The Concept of Expectation (Face Yourself) 06:41 The Concept of Separation (Play Ranked to Improve, not to Win) 08:02 Applying the concepts to MOBAs 13:50 Applying the concepts to Fighting Games 18:49 Applying the concepts to Shooters 19:58 The Finale Music: Ring Of Power - SFV Face Yourself Reincarnation Remix - Persona 4 Ken's Theme - SFV Decent Destructors - Another Eden Temple of Ascension - SFV Akihiko's Theme - Persona 4 Arena Heat Haze Shadow - Tekken 7 Fortuna Redux - https://soundcloud.com/helblinde/fractal-dreamers-fortuna-redux Support us over at KO-FI! https://ko-fi.com/varsonavyzelta Join our Community Discord! https://discord.gg/5KeXU94QWA HOW TO CONTACT ME: send a message to my reddit: https://www.reddit.com/user/Varsona or e-mail me here: VariableScaleStudios@gmail.com or leave a tweet here: https://twitter.com/VarsonaVyzelta I try to read every message/comment and reply to them if able. Don't be shy!
mario050987·youtube.com·
🔻How to deal with Ranked Anxiety🔺️
How to Beat EVERYTHING! | Guilty Gear Strive Tutorial | Labbing 101!
How to Beat EVERYTHING! | Guilty Gear Strive Tutorial | Labbing 101!
"How do I beat Sol/Giovanna/Leo/WHATEVER YOU WANT" is a question that pops up on every subforum and twitch stream. But the real trick is the game gives you all the tools you need to deal with a ton of different things in game. We're going to talk about using TRAINING MODE to lab out answers and how to set up a bot to do some simple sequences and mixes to train against! Learning how to do this will save you so much time/stress in the long run! #GuiltyGear #Tutorial #Basics
mario050987·youtube.com·
How to Beat EVERYTHING! | Guilty Gear Strive Tutorial | Labbing 101!
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
-Learn a new* way to secure your rounds in Strive.-Use the slowdown created by counters/held Dust to negate burst to your rivals.And this time any character can do it, not only those who have a super in the air.(I am still surprised by May's unburstable combo damage) https://t.co/ihYYhTJfT1 pic.twitter.com/qeDmmu5ipg— NhurGG✩セルヒオ- 🥐👯‍♀️🚑 (@GgNhur) June 12, 2021
mario050987·twitter.com·
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
Guilty Gear Strive Roman Cancel Tutorial
Guilty Gear Strive Roman Cancel Tutorial
Guilty Gear Strive Roman Cancel Tutorial This video will demonstrate everything you need to know about Roman Cancels in Guilty Gear Strive. There are 4 types of roman cancels each with their or unique utility in matches! I Hope you all find this Guilty Gear Strive Roman Cancel Tutorial useful and I look forward to see you all in the next video! --------------------------------------- Please Don't forget to like and subscribe to my channel. --------------------------------------- Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1 ---------------------------------------- ---------------------------------------- Join Our Discord Server ►► https://discord.gg/B8B3brQ​ ---------------------------------------- ▬▬▬ LET'S BE FRIENDS ▬▬▬ ♥️ Twitter - https://twitter.com/DaikenXDan​ ♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189 ♥️ Instagram - https://www.instagram.com/daikenxdan/​ ♥️ Twitch - https://www.twitch.tv/daikenxdan​ #GuiltyGear #GuiltyGearStrive #GGST #ArcSys #ArcSystemWorks
mario050987·youtube.com·
Guilty Gear Strive Roman Cancel Tutorial
ProblemSkater on Twitter
ProblemSkater on Twitter
Looks like they added full inv lmao. #GGST :( pic.twitter.com/RAxsnEDNmq— ProblemSkater (@problem_skater) June 12, 2021
mario050987·twitter.com·
ProblemSkater on Twitter
NAH|Rei on Twitter
NAH|Rei on Twitter
Quick idea I had for whiff throws if your opponent jumps corrrectly. Using fast 8RC throw to make reacting harder. Useful for making your throw game a lot stronger/scarier when you have 50%+tension. pic.twitter.com/XizsgzCPq6— NAH|Rei (@ReiUnCo) June 12, 2021
mario050987·twitter.com·
NAH|Rei on Twitter
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide
I see a lot of misconceptions about staggers out there - I hope this helps explain them! (I couldn't think of a better title so had to go with clickbait Summary: There are different timings of staggers. Set Dummy to fast recovery. Prevents fake combos. Red combo counter combos can still be fake. Gold halo around button indicates fastest stagger mash with correct timing. You are forced to block after a stagger for a set period. Purple combos happen because you weren't blocking when you could, not because you missed a stagger. My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links: ⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_ ⭐⭐Follow on Twitch: https://www.twitch.tv/diaphone_ ⭐⭐Join the Discord: https://discord.gg/XBKyePN I appreciate the viewership, if there is anything you would like to see, please let me know down in the comments below. #diaphone #Strive #stagger
mario050987·youtube.com·
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
KenDeep — Today at 5:04 PM Soooooo Wallbreak is a value that is stored per player (not per wall). The value starts at 0. Each move does an initial damage value on hit, and THEN ticks every frame until the max damage value of that move has reached. For example: I-No 5P does an initial 305 damage, and then ticks for 5 damage per frame until 370 wallbreak damage has been added. Each attack has their own value (K starts at 305 and jumps to 380). So its not attack level bound. After an attack has finished being added to the damage sum, the wallbreak damage value starts to tick down (regardless if in hitstun or not). I am not sure yet how much it ticks down - I had instances where it ticks down 5 per frame, and instances where it ticks 10 per frame. The point of wallstick is 3000 damage. After the wallbreak has reached that value, any hit will cause wallstick. The value will jump to 10.000 and continue tick UP (this doesnt seem to have any point for us players but might as well mention it). After the opponent techs, the damage value will jump back to a value of 2500 and start ticking down in the same manner again. As soon as the opponent recovers from a wallbreak, the damage value will have decreased to zero. Supers cause wallbreak damage value-independently. Inos Super barely reaches 1000 wallbreak-damage but still wallbreaks, which leads me to believe that the wallbreak via supers is property based. That's all I found out concerning wallbreak values so far. @Sway probably very relevant for wiki/ressources/etc Saurok963 — Today at 5:06 PM you are my hero Alecahzam — Today at 5:06 PM GOD BLESS THIS WALLSTICK EXPLANATION TuneZz — Today at 5:06 PM Damm Alecahzam — Today at 5:06 PM somebody pin this shit I Potemkin Buster on Wakeup — Today at 5:10 PM I sent it to the dl server :chipplrd: PSN: Fragger-4645 — Today at 5:10 PM Let me know if this is the wrong channel, however I wanna ask a very basic question: is there no ranked/casual in this game? I basically see a "ranked" with the public rooms with floors and private rooms where I can invite friends I Potemkin Buster on Wakeup — Today at 5:10 PM (That's fine with you, right? I forgot to ask first) I Potemkin Buster on Wakeup — Today at 5:11 PM Parks aren't ranked, so you can fight anyone there without any consequences JustATomato — Today at 5:11 PM someone pin this KenDeep — Today at 5:11 PM for me its fine, they can contact me if they want, im always available I Potemkin Buster on Wakeup — Today at 5:11 PM (Also I'm pretty sure you can queue for unranked fights ?) oke PSN: Fragger-4645 — Today at 5:12 PM I dont know because there's only the "parks" or whatever There's nothing else, for public matches Sway pinned a message to this channel. See all pinned messages . — Today at 5:13 PM Noriko — Today at 5:13 PM I feel like it didn't take a datamine to figure that out, I've been saying that for a while now KenDeep — Today at 5:15 PM i doubt you knew that the damage value didnt add instantly MikeMuscles — Today at 5:15 PM I mean when people were doing the same combo twice and one wallstuck and the other didn't and the only difference is a 1 frame delay Then yeah It did :V Noriko — Today at 5:16 PM Well yeah, nobody could figure the details, but everyone knew that the wallbreak was a gauge per character that drained when not being hit KenDeep — Today at 5:16 PM but it also drains while being hit lol Noriko — Today at 5:16 PM It ticks down after the wallbreak damage has been added, not during MikeMuscles — Today at 5:17 PM "Everyone could figure out that it worked, but not how it worked" yeah that's... why we needed a datamine That's a part of... figuring how things work Noriko — Today at 5:17 PM :nervous: Alright, you're correct KenDeep — Today at 5:19 PM Its just funny if youre trying to tell me that you knew the damage value didnt add instantly but over time and then decreased even while in hitstun :valle: that shit was not obvious at all Nightish — Today at 5:19 PM Is this the right place to ask for any tips on landing those wacky motion inputs? Specifically 632146. On ps4 dualshock btw Noriko — Today at 5:19 PM What I was trying to say is that we already knew how to operate the wall how we need it to The details are cool, but they don't change how we interact with it KenDeep — Today at 5:20 PM But now we know WHY it behaves the way it does and we can now teach that much easier to other people who dont grasp it as much because now we can say more than just "well yeah thats how I feel lmao" and there were good players who didnt understand wallbreak fully yet Noriko — Today at 5:21 PM Which we won't go into detail about because we can't do anything more than say what we've already intuited from it
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Apples🍎 on Twitter
Apples🍎 on Twitter
It seems like there might be some sort of overlap on the timing of RRC after a big counter hit where you can sneak in projectiles without causing PRC. Real weird, no idea what applications this could end up having.#GGST pic.twitter.com/y86fRs246B— Apples🍎 (@TheApples_) June 11, 2021
mario050987·twitter.com·
Apples🍎 on Twitter
My Dumb Way Of Remembering Roman Cancels [Guilty Gear Strive]
My Dumb Way Of Remembering Roman Cancels [Guilty Gear Strive]
Red Boi Cancel, Yellow Boi Cancel, Blue Boi Cancel, and Purple Boi Cancel go brrrrrrr and are complicated to me, a newcomer, ngl - Timestamps: 0:00 - 0:14 / Burst 0:15 - 0:41 / Red Roman Cancel 0:42 - 1:00 / Yellow Roman Cancel 1:01 - 1:18 / Purple Roman Cancel 1:19 - 1:37 / Blue Roman Cancel 1:38 - 2:00 / Tech - Videos / Music / Sources used: My own recordings on Guilty Gear Strive PC Warrior's Everyday - Azure Striker Gunvolt Smell Of The Game - Guilty Gear Strive - #GGStrive #GGS #GGST #GuiltyGear #GuiltyGearStrive #FGC #FightingGames #May #Ramlethal #Ankrusa #GuiltyGearStriveMatches #GGSTMatches #GGSMatches #GuiltyGearMatches #Meme -
mario050987·youtube.com·
My Dumb Way Of Remembering Roman Cancels [Guilty Gear Strive]
David Broweleit on Twitter
David Broweleit on Twitter
Just found something universal in GGSTIf you wall crack someone who is standing or crouching WITHOUT LAUNCHING them, they will force crumple and not be able to techThey can be hit on wall or in crumple state but it breaks ofcLikely reset options available but very low dmg🧐 pic.twitter.com/9Uw3p2SrP8— David Broweleit (@Dacidbro) June 11, 2021
mario050987·twitter.com·
David Broweleit on Twitter
Mal on Twitter
Mal on Twitter
Wall health is basically like stun:It has a threshold at 3000 where it will wallstick and a single 5P from May inflicts 305 damage on the first frame but for each frame Ky is near to the wall and in hitstun it increases higher up to 350. This is probably so they stick nicer?— Mal (@Malrodin) June 11, 2021
mario050987·twitter.com·
Mal on Twitter
The Fundamentals Of Fighting Games - Guilty Gear -Strive- Complete Beginner Tips & Tricks
The Fundamentals Of Fighting Games - Guilty Gear -Strive- Complete Beginner Tips & Tricks
If you enjoy Guilty Gear Strive (or any fighting game) beginner guides definitely consider subscribing to the channel! Thank you! Join the Fighting Game University discord! Join to talk fighting games with other players of all skill levels to learn to play and make friends. ►https://discord.gg/XATQ6bX ►https://www.twitch.tv/brendanmushi ►https://twitter.com/BrendanMushi ► Numpad Notation - http://www.dustloop.com/wiki/index.php/Notation ► Fighting Game Glossary - https://glossary.infil.net/ Like & Subscribe for more Guilty Gear and other fighting game gameplay/content!
mario050987·youtube.com·
The Fundamentals Of Fighting Games - Guilty Gear -Strive- Complete Beginner Tips & Tricks
Guilty Gear strive Difference between standing and blocking BROKE BACK MOUNTAIN pushback
Guilty Gear strive Difference between standing and blocking BROKE BACK MOUNTAIN pushback
#ggstrive #guiltygearstrive #ggxxSo again something else I talked about before, of course theres different hurt boxs hit boxs blah bah vs ducking and standing so when you get hit by something yadda yadda.. but curiously this game seems to have a pretty noticeable difference in actual just push back or knockback of attacks now vs standing and ducking. So this of course can drastically change not just what is hitting you earlier changing the advantage or disadvantage obviously but changing if you are even in RANGE to punish in the first place. Or maybe you want to be pushed away so you can jump a fireball like shown example.. so besides the normal idea of GG in terms of IB and FD allowing you to stay closer or farther or even with FD of course making the opponent to wiff which in this game because of how counter hits work on time giving even more potentially drastic punishes in a sense.. or maybe I should say theoretical punishes since the combo system in this game is ass with the wall.... whatever the case ya now another layer of blocking in this game. On another note gotta love that slowly but surely all these dudes are somehow now saying the stuff I said about the game when it was first coming out. Who woulda thought, youd think youd just listen to the guy thats been right for like 20 years but I guess they really just want to assume its luck. I guess one of my videos even got posted with out my commentary as well just to save face take what I did as usual ridiculous
mario050987·youtube.com·
Guilty Gear strive Difference between standing and blocking BROKE BACK MOUNTAIN pushback
Guilty Gear Strive - The Best Beginner Training Tips
Guilty Gear Strive - The Best Beginner Training Tips
Guilty Gear Strive - The Best Beginner Training Tips In this video we cover some of basic scenarios that occur in Guilty Gear Strive within the Mission Mode. I these tips are a solid foundation that any new player can utilize along side the use of Training Mode to build good habits. 00:00 Intro 02:06 Punishing Whiffed Attacks 04:55 Dash Counter Poke 05:29 Ground To Air 05:59 Air To Air 06:39 Combo - Special Cancel 07:17 Dash And Block 08:27 Air To Air - Air Dash Cancel 08:49 Roman Cancel Tutorials 09:03 Combo - Roman Cancels 09:32 Combo - Wall Break 10:06 Wrap Up Don't forget to take a moment follow the channels below to keep up with updates! #ShinKensou #GuiltyGear #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou
mario050987·youtube.com·
Guilty Gear Strive - The Best Beginner Training Tips
ShinPhil on Twitter
ShinPhil on Twitter
so anyway. pic.twitter.com/jp2XHKOyxp— ShinPhil (@Shin_Phil) June 11, 2021
mario050987·twitter.com·
ShinPhil on Twitter
Guilty Gear Strive Beginner's Guide - EVERYTHING YOU NEED TO KNOW
Guilty Gear Strive Beginner's Guide - EVERYTHING YOU NEED TO KNOW
Let Me Know If I Missed Anything! If You Were Confused On Any Of The Terms Used Check Out The FGC Glossary :https://glossary.infil.net/ Follow Me On Twitter To Stay Up To Date! https://twitter.com/KingJon_TTV​ Catch Me Live On Twitch! Every Friday, Saturday, Sunday And Wednesday At 8:00PM EST https://www.twitch.tv/kingjon_ttv​ #GuiltyGear #GGST #Guide -Timestamps- 0:00 - Intro (Feel Free To Skip) 1:07 - Choose Your Character! 2:43 - Gatlings 4:44 - RC (VERY IMPORTANT) 5:15 - Red RC 5:50 - Drift RC 7:03 - Fast RC 8:42 - Purple RC 10:07 - Blue RC 11:04 - Yellow RC (YRC) 12:27 - Bursting 13:23 - Gold Burst 14:33 - Dust Button 15:33 - Wall Breaks 18:24 - Blocking / Defensive Options 18:42 - Faultless Defense (FD) 21:03 - Outro :)
mario050987·youtube.com·
Guilty Gear Strive Beginner's Guide - EVERYTHING YOU NEED TO KNOW
RKS | Blue on Twitter
RKS | Blue on Twitter
Korean backdash un Strive, I've seen everything#GGST pic.twitter.com/g2UJ8XqsYX— RKS | Blue (@tcmblue) June 11, 2021
mario050987·twitter.com·
RKS | Blue on Twitter