When structuring you offense around k dive with I-no remember that there are a ton of interactions to consider. For example, Sol 2p is a pretty safe way for Sol to challenge after dive gets to the ground. If he FDs you away though it isn't guaranteed #GGST_IN pic.twitter.com/sGnkmgrqpJ— Dave (@waysouth_dave) December 16, 2022
Simple Oki concept for May after HS vertical dolphin. Beats wake up mash and backdash. Seems like May can be thrown if you dash in, so spacing and having a specific call out in mind is important.#GGST_MA pic.twitter.com/6M2dGd0dPX— Leopard (@FgLeopard) December 16, 2022
Okay so they solved alot of what I had issues with Anji in strive. Okay I said it lol. HIS FREEDOM IN COMBOS AND NOW NOT LOSING HIS TURN ON HIT. Bro is an actual menace can’t wait to keep playing #GGST_AN again 😭— ChristmasKey @ Home (@ItsFlokey) December 16, 2022
LETS TALK ABOUT THE NEW PATCH!! This character is unblockable now lol #GGST_BRhttps://t.co/NqlEW1VvFQ pic.twitter.com/bLb69MznBL— 🍃WitchHazel🍃 (@WitchhazelHazel) December 16, 2022
Gio's new meterless big damage combo also leads into a safejump??? #GGST_GI pic.twitter.com/lJl9uscLT9— Nikko「WISHLIST OUR GAME」 (@NikkoGuy) December 16, 2022
#GGST_GI if you 66c.S > 2H > 2146S an opponent in the corner you cross them up,,,, which means if the opponent decides to 6p...... https://t.co/gJ8aT1hdHX pic.twitter.com/Ud7v51UQcr— lim (@limchi_twt) December 16, 2022