
Giovanna
童貞ハンター@画像等上げ用垢 on Twitter
#GGST_GI #PS4sharehttps://t.co/MFeCkHNBuW pic.twitter.com/Johnf6VPdC— 童貞ハンター@画像等上げ用垢 (@kimaguredana) June 25, 2021
「Brad ★」 on Twitter
Corner to corner, lightweight version. 236236H will whiff, so land and end in 632146H instead. #GGST_GI pic.twitter.com/JC8VAubOja— 「Brad ★」 (@BolverkGTM) June 25, 2021
のぎす on Twitter
開幕位置足払いカウンターのーげーじ壁割り #GGST_GIhttps://t.co/FY4MsNF9YO pic.twitter.com/7uQWPgjY4W— のぎす (@nogis0410) June 25, 2021
2D meaty that won't clash with DP, 5[D] punish
Watch "2D meaty that won't clash with DP, 5[D] punish" on Streamable.
c.S after safejump with both 2S connecting
Watch "c.S after safejump with both 2S connecting" on Streamable.
Freshy on Twitter
Idk if im doing it right #PS5Share, #GuiltyGearStrive pic.twitter.com/Y1HhKUZ7cX— Freshy (@Fresh_Derick) June 25, 2021
dskker on Twitter
#GGST_GI #GGST 2D into Sideswitch pic.twitter.com/esxwCYJvu4— dskker (@9Dskker) June 25, 2021
がんやみと on Twitter
ジオヴァーナのダストで個人最高ダメージが出たので共有 HS S J HS S HS J K HS HS#GGST_GI #GGST pic.twitter.com/qhbuSFWL1u— がんやみと (@ganyamito) June 25, 2021
Zed | that Malaysian 🇲🇾 on Twitter
#GGst_GI flip license pic.twitter.com/EIfy0N0FN0— Zed | that Malaysian 🇲🇾 (@aizadaizadaizad) June 25, 2021
Zeno on Twitter
Optimal meterless CH corner combo without buffs #GGST_GI pic.twitter.com/wdnOtf73Sz— Zeno (@Zeno5636) June 25, 2021
𝓢𝒐𝓂ລ on Twitter
This route does way more damage #GGST #GGST_GI #PS4sharehttps://t.co/JBWkvrJ7ew pic.twitter.com/Q4DBtlS4rt— 𝓢𝒐𝓂ລ (@ItsYaBoiSoma2) June 25, 2021
𝓢𝒐𝓂ລ on Twitter
Loving Giovanna LMAO #GGST_GI #GGST #PS4sharehttps://t.co/JBWkvrJ7ew pic.twitter.com/JiDmquqvnc— 𝓢𝒐𝓂ລ (@ItsYaBoiSoma2) June 25, 2021
Mike Muscles Murphy on Twitter
Got a new jump-in OS we can perform off any jH thanks to the CH slowdown effect. jH 2S~dash~cS (continue on w/ the combo).In this video you can see one recording safejumps a DP, performs jH dash cS on counterhit, and then jH 2S on hit or block for a combo or pressure. #GGST_GI pic.twitter.com/YmTXrZuGnn— Mike Muscles Murphy (@MusclesMurphy) June 25, 2021
𝓢𝒐𝓂ລ on Twitter
More stuff im learning #GGST #GGST_GI #PS4sharehttps://t.co/JBWkvrJ7ew pic.twitter.com/f5Ldu1Olml— 𝓢𝒐𝓂ລ (@ItsYaBoiSoma2) June 25, 2021
zer0 on Twitter
Meaty 6H 5K link #GGST_GI pic.twitter.com/YXLge2Pw1T— zer0 (@zer0_irl) June 25, 2021
zer0 on Twitter
6H one-bar counterhit wall to wall with safe jump (23 starting tension) #GGST_GI pic.twitter.com/Ui96dzN1DK— zer0 (@zer0_irl) June 24, 2021
zer0 on Twitter
331 full screen carry from CH 6H for two bars #GGST_GI pic.twitter.com/uFm7arcJ7j— zer0 (@zer0_irl) June 24, 2021
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Sergeant Smuggles — Today at 5:23 PM
Giovanna's looping oki strike vs throw 5050
Every mention of Back throw is a slightly delayed Dash block > throw, and every meaty 2S is also a slight delay
Grounded 214K hit into
Dash x3 > very slight delay back throw
vs
Dash x2 > very slight delay 2S(2) meaty
or
Throw into
Dash 5K whiff > Dash back throw
vs
Dash 5K whiff > 2S
or
iad jK214S into
Dash x4 > back throw
vs
Dash x3 > 2S meaty
The low meaty 2S second hit makes this virtually impossible for a human to OS the setup with a fuzzy jump or a fuzzy mash, the dash block throw will block any normals mashed on wake up that are faster than the 5f of throw invul someone has on wake up, while also teching a wake up throw. There is literally a single frame in which you could potentially get counter hit by a wake up button.
Low beats: Mash, jump, fuzzy jump, fuzzy throw tech, and backdash
Throw beats: Block, any button slower than 5f, any DP, will block any buttons faster than 5f with the exception of buttons hitting you on exactly frame 5, which can't be a heavy CH in any situation so who cares smh
Wake up Burst and wake up invul super, get out these are just hard baits
PRC OS for throw option
Dash Throw plink PRC
Leads to Dash cS punish if opponent wakes up back dash, lets you jump jP x6 > cS and jail them into 40% risc, lets you block and punish burst, doesn't come out on hit, auto YRC vs wake up 5f or faster mash, if they wake up 5P or 2P > nothing they can punish YRC by blocking but this is beaten by 2S option almost always anyways
[5:23 PM]
More 2S vs Throw 5050 situations -
On block
cS or 5K > TK 214S on block > Dash throw vs 2S
Iad jH safe jumps > Dash throw vs 2S (Don't delay the jH)
Iad jKjD on block > Dash throw vs 2S
Any Red RC on block > Dash x2 throw vs Dash 2S
Jump cancel BRC fuzzy high option jH > falling jH > Dash Throw vs 2S
Jump cancel BRC fuzzy Low option 2K > Dash throw vs delay 2S
On hit
Throw > Dash 5K whiff > Dash back throw vs 2S
Grounded 214K > Dash x3 throw vs Dash x2 2S
CH 6P > Dash x4 throw vs Dash x3 2S
jK214S cross up > Dash x4 throw vs Dash x3 2S
[5:24 PM]
I called it, needed to be two messages lmao
Freshy on Twitter
Ky stun edge punish from full screen #PS5Share, #GuiltyGearStrive #GGST_GI pic.twitter.com/8nSXV6AgMT— Freshy (@Fresh_Derick) June 24, 2021
paraporfa on Twitter
#GGST_GI reset reset pic.twitter.com/LHAkw72xUS— paraporfa (@yawuii) June 24, 2021
Montrel Blue "SCAD Bound" Hollis on Twitter
Giovanna's fucking sick. #GGST_GI pic.twitter.com/VxzWW2W8gK— Montrel Blue "SCAD Bound" Hollis (@BlackCyclops) June 24, 2021
kuro okami on Twitter
Mid Screen Air Counter half bar #GGST #GIOVANNA #GuiltyGearStrive623K> 66 > c.S > 2HS > 236K > 66 > 5K > 6HS > 6HS > 6HS > 632146HS = 225 dmg pic.twitter.com/2Vjv0VkIYj— kuro okami (@kurookami_556) June 24, 2021
Akaraien on Twitter
#GGST Just figured out something interesting that is universal for all Characters. The Value of Damage changes by the length you roman cancel atleast for red RC look at both of those combos and the damage differenceThe First one does 263 (instant cancel) the second one 246 dmg pic.twitter.com/TP9yMbIPci— Akaraien (@Akaraien) June 24, 2021
れいん on Twitter
ジャンプを咎めたい実践で出来たら嬉しい#ギルティギア #GGST #PS4sharehttps://t.co/XnQPUlXKGt pic.twitter.com/Td14cY1Y8U— れいん (@rain_next) June 24, 2021
TODOS LOS MAIN GIOVANNA DEBERIAN APRENDER ESTE COMBO | Guilty Gear - Strive
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TODOS LOS MAIN GIOVANNA DEBERIAN APRENDER ESTE COMBO | Guilty Gear - Strive