
Giovanna
BlooJay on Twitter
ひげ on Twitter
桃狼♻/ぐのびす on Twitter
スタイリッシュムーヴ その2 #GGST_GI #PS4sharehttps://t.co/1U9jHYh49r pic.twitter.com/8NXbSZwaaq— 桃狼♻/ぐのびす (@0201_gno_bis) July 14, 2022
桃狼♻/ぐのびす on Twitter
スタイリッシュムーヴ #GGST_GI #PS4sharehttps://t.co/1U9jHYh49r pic.twitter.com/aUgT4D2Y7m— 桃狼♻/ぐのびす (@0201_gno_bis) July 14, 2022
桃狼♻/ぐのびす on Twitter
巷で噂のRCCタメダスト。つっよ #GGST_GI #PS4sharehttps://t.co/1U9jHYzdnz pic.twitter.com/fRj4dBpE8N— 桃狼♻/ぐのびす (@0201_gno_bis) July 14, 2022
Eon on Twitter
Semi-optimal CH 623S Goldlewis specific punishSol Nascente + Dash up RRC gives just enough height to IAD around drone. A similar concept can be applied if you want to sideswitch/is corneredMake sure to threaten Goldlewis even when drone is out!#GGST #GGST_GI #GGST_GO pic.twitter.com/u0FBgZTIOM— Eon (@ericpqmor) July 14, 2022
Smuggles on Twitter
#GGST_GI For when he spaced the clone really far out, not as rewarding so I don't think it's worth it but it's possible. Reacting with super is better when he's far out pic.twitter.com/ET1UlHJuog— Smuggles (@SmugglesFGC) July 12, 2022
Smuggles on Twitter
#GGST_GI Punishing Chipp clone on reaction for some solid reward with 50 meterFor dash under, hold dash button pic.twitter.com/PV8Hoxhw73— Smuggles (@SmugglesFGC) July 12, 2022
ひげ on Twitter
ひげ on Twitter
ひげ on Twitter
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PCow
—
Today at 1:07 AM
--non-bigbody 5K BRC combo meta--
(damage numbers on Ky, WB with 5[D])
I think with your back to the corner its still:
5K BRC 623S 5K jHD 5K 6HHH
But there are some other more damaging starters if you expect to break the wall from around roundstart
with raw 5K:
(A) 5K BRC cS 5[D] 5K jHD fS/cS 5H 214K {203/206}
(B) 5K BRC cS dc cS jHD adc jD 5K/5H 214K {195/200}
(C) 5K BRC 623S cS jSD adc jD 5H 214K {197}
or on jump-in:
(A) jKD 5K BRC cS 5[D] 5k 6HHH {172}
(B) jKD 5K BRC cS dc cS 2H 236K 5k/cS 623S {167/168}
(C) jKD 5K BRC 623S cS jSHD 5H {168}
I won't bother with combos in the corner since confirming into super is so powerful (e.g. 5K 6P super or jKD cS 5H super).
The jump-in start combos have far less corner carry (only works from around round start, not much further). I think in 99% of jKD's you should just take hard knockdown and save meter.
The raw 5K starts seem far far more useful
I want to hear what you guys are using here as well as if you think its useful at all to gios gameplan.
Casper on Twitter
idk how gio's havent found this combo route yet pic.twitter.com/yUlNgXL0CS— Casper (@Casperdile) July 10, 2022
how to delete 6ps from the game
Watch "how to delete 6ps from the game" on Streamable.
Giovanna TK Tempestade frame trap
What da dog doin?
https://store.playstation.com/#!/tid=CUSA19210_00
BC | Yozo on Twitter
J.J. (JewJitsu) on Twitter
eh on Twitter
cloutttt #GGST_GI pic.twitter.com/1C1RBqtWYk— eh (@dirtydan302) July 7, 2022
eh on Twitter
more fun wall splats lol #GGST_GI pic.twitter.com/DTmMrteKhQ— eh (@dirtydan302) July 7, 2022