シュリ on Twitter

Giovanna
「Guilty Gear Strive」Giovanna Midscreen j.S Air-to-Air Into Wallbreak 1.10
Experimenting with 1.10/1.05 air gatling routes.
Inputs below ⤵
Patch: 1.10
Balance Patch: 1.05
Midscreen, tested against Sol.
Inputs:
meterless version: j.S → j.HS → (ADC) → j.S → j.HS → (land) → (66)5K → (JC) → j.HS → j.D → (JC) → j.HS → (land) → 214K*
50% tension version: j.S → j.HS → (ADC) → j.S → j.HS → (land) → (66)5K → (JC) → j.HS → j.D → (JC) → j.HS → 236236HS
*landing into 214K appears to be optimal for this route.
#guiltygear #strive #giovanna #GGST #1.10
! ShikiMori_ on Twitter
Loving this one though. Now time for that damn loop #PS5Share, #GuiltyGearStrive #GGST pic.twitter.com/SiMjdAbH64— ! ShikiMori_ (@LifestyleJK_) November 1, 2021
! ShikiMori_ on Twitter
Ngl after doing this.. I might just convert to Gio at this point #PS5Share, #GuiltyGearStrive #GGST pic.twitter.com/huifiwrxy2— ! ShikiMori_ (@LifestyleJK_) November 1, 2021
🏳️⚧️ PAG VickiViper 🏳️⚧️ on Twitter
Digging into some interesting character specific stuff #GGST_GIhttps://t.co/UOxbxGAXSu pic.twitter.com/opY8fNqKgp— 🏳️⚧️ PAG VickiViper 🏳️⚧️ (@VickiViperZabel) November 1, 2021
DrugstoreCowboyj on Twitter
So you think Vapor Thrust is free #ShareFactoryStudio #PS5Share #GGST_GI #GuiltyGearStrive pic.twitter.com/WgRgMAsuP4— DrugstoreCowboyj (@DrgstoreCowboyJ) November 1, 2021
みかん on Twitter
#GGST_GIこのちょいちょい二段目こぼすのどうにかしてほしい...調整前ならなんとも思ってなかったけど調整しましたーからのこれはなんだかなってもしかしたら自分が調整内容理解できていないだけかもしれないけど... pic.twitter.com/yUIOWbyAIQ— みかん (@12mikan2103) October 30, 2021
Casper 👻🐊 on Twitter
universal meterless wall break off of counter hit 2Dalso a side switch on light + medium weights if you're using 2D in the corner for some reasonCH 2D > 214K > 5K > j.S > j.HS > j.D > 5H > 214K#GGST_GI pic.twitter.com/djjk8vcy0G— Casper 👻🐊 (@Casperdile) October 30, 2021
トクワラー@痩せれるはずがない on Twitter
うーん届かん #GGST_GI,#PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/HrDAJdG89D— トクワラー@痩せれるはずがない (@TOKUWALAITCHI) October 29, 2021
GUILTY GEAR STRIVE | GIOVANNA COMBO GUIDE VER 1.10
Yo ningens. today I will be going over the new stuff that giovanna got in the new patch in guilty gear strive. I'll be going over her combos, and her loops so stay tune. hope toy all enjoy the video, and find it helpful. #FGC #guiltygearstrive #guiltygearstirvegiovanna
(combo notations below)
P = Punch
K = Kick
S = Slash
HS = Heavy Slash
D = Dust
COMBO GUIDE AND NOTATIONS
qcf = quarcter circle forward/236
qcb = quarter circle back/214
DP = Dragon Punch motion, forward, down, downforward/623
f = forward/6
b = back/4
cl. = Close
789
456
123
Notations according to number method are just like keys on your keyboard. So 236 equals down, downforward, forward. 5 IS No direction/neutral.
QUICK NOTE ABOUT HER LOOPS
So Giovannas new big thing in the patch is jumping HS into dust loops. A lot of the best new combos use this in some form and there is plenty examples in the video. The big thing is you simply can't hit them both right away, there is a specific timing needed. Generally speaking this is the simple rule of it, if you can delay the HS any bit, its better, as you will launch them higher, and the longer you can delay the dust the better, as you will land closer to the ground.
LEARN THIS FIRST
2k, (214K)
dash S, HS, 214k
P, 6P, 214k
dash~k, 6p, 214k(great whiff punish/party starter)
(NOTE 6p into 214k gives really good knockdown, where you can dash forward, cl.S, and get iad HS which is a safejump)
BASIC COMBOS
cl.S, 2S, 2HS 214k, K, 214k(good hitconfirm, doesn't auto lose to fd like cl.S 2hs does)
cl.S, 2HS, 214k, dash~K, 6HS x3
(corner) cl.S, 2HS, 214k, K, jump H, D (wallbreak)
(corner ) cl.S, 2S, 2HS, 214k, 5HS,214K (wallbreak)
midscreen or close to corner) cl.s, 5HS, 214K, Dash 5k, j.HS,J.D,5K,214K (Wallbreak)
CROSSUP COMBOS
crossup jump K, 214S, 214K
crossup jump K, 214S, dash, cl.S otg, then instant air dash HS is guaranteed wakeup pressure that's a safejump
crossup jump K,214S, Roman cancel DOWN, cl.S, 214K, K, 214K
COUNTER HIT COMBOS
CH Close S, Jump HS, delay D, land, dash-K, 214K
CH Close S, Jump HS, delay D, land, dash-K, 214K, Dash Cl.s
(midscreen or closer to corner), Cl.S, jump HS, delay D, land dash-k jump HS, delay J.D, 5K, 214K, (wallbreak)
2D SWEEP COUNTER HIT COMBOS
(close) ch sweep, 214k, 5k, cl.S, 2HS, 236K
(far) ch sweep, dash -5k,cl.S, 2HS, 236K
Charged dust combo - HS, jump, HS, J.D, HS, jump HS, HS
THE BIG BOY "INFINITE"
Dash kick, jump S on way up, jump HS at peak, jump dust on way down. Repeat.
there's timing on it, but you can do it! It will take you a few tries though. keep in mind anytime you can get dashing kick
you are guaranteed to get this on the big characters! (Faust, Pot, & Goldie)
Unluckythirteen on Twitter
#GGST_GI 6P Punish pic.twitter.com/12bldgoW2S— Unluckythirteen (@unlucky13irteen) October 29, 2021
DANNICS on Twitter
#GGST_GI pic.twitter.com/6KdNXdJLag— DANNICS (@DANNICSX) October 28, 2021
Zeno on Twitter
Modified 1bar midscreen bnb. If you Can't get the same side consistently you still get good damage and a safe jump #GGST_GI pic.twitter.com/sbRSb5nTn6— Zeno (@Zeno5636) October 29, 2021
ひろと on Twitter
あんま気にしたことなかったけどキャラ重なり過ぎな気がするし存在判定どうにかしてほしい #ggst pic.twitter.com/yk8VS3HqwT— ひろと (@vswiki_gb) October 27, 2021
Akaraien on Twitter
Leo Mains will never mash DP on me again #ggst_gi #ggst_gio pic.twitter.com/uc6f5T8JhU— Akaraien (@Akaraien) October 28, 2021
Surewin on Twitter
#GGST_GI Some safejump pic.twitter.com/FYJ14U0sQO— Surewin (@abdulpatrul) October 28, 2021
Sean on Twitter
Idk if this is "practical" but I'm pretty sure this is the optimal follow-up after CH grounded DP. Works on all weights, and I was able to get it mostly consistent training mode with some practice. There is a higher damage ender after the last CS, but w/e. #GGST_GI pic.twitter.com/9wxcIhSozk— Sean (@SekeSSB) October 27, 2021
【halloween-enthusiast】 on Twitter
examples of some new CH623S routes, ranging from easy to hard. these all work on lightweights/mids. on heavies use the first 2 for consistency.#GGST_GI pic.twitter.com/J3EWY3sRhq— 【halloween-enthusiast】 (@raynexpress) October 28, 2021
나쁜 선수 on Twitter
hmmm #GGST_GIhttps://t.co/W9nzl3RTf3 pic.twitter.com/fWTWzewH3k— 나쁜 선수 (@attis2D) October 27, 2021
🏳️⚧️ PAG VickiViper 🏳️⚧️ on Twitter
So the single best whiff punish in the game now gets coast to coast wall breaks with RC good shit lmao #GGST_GI pic.twitter.com/JKdnZO6uVc— 🏳️⚧️ PAG VickiViper 🏳️⚧️ (@VickiViperZabel) October 27, 2021
Meter Reliant but Stable Wall-to-Wall
Watch "Meter Reliant but Stable Wall-to-Wall" on Streamable.
7 Must Know Giovanna Combos for Guilty Gear Strive - Patch 1.10
Giovanna has always been in a good spot in guilty gear strive especially combos wise. But Patch 1.10 pushed her over the edge! Any counter hit she gets now should result in Wall break. And remember on top of the Positive bonus she gets tankier at 50% tension and access to the one thing not built into her kit MIX! Rounds probably over if she hits nay of these combos but in case your not she's a TANK and her next it will be guaranteed. Enjoy Gio Mains. Everyone else GLHF! 🙏🏾
BGM - Guilty Gear Strive OST - Trigger
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Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J = Jumping
Jc. = Jump Cancel
CH = Counter Hit
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
*Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 66RRC (This would be a Red RC drift Forward)
Combo Notation:
Midscreen Close Slash Combo
CS, 2HS, 214K, FD~5K, 5K, 6HS, 6HS, 6HS,
FD~5K = Press 5k Immediately after the dash macro
- Use the dash macro to make the process easier
Near/In Corner Close Slash Combo
CS, 2HS, 214K, FD, 5K, Jc.JHS, JD, 5K, 214K, 236K
Anti-air Sol Nascente Combo
CH 623S, FD, 5K, Jc.JHS, JD, FD, JS, JHS, FD~5K, 214K
CounterHit Close Slash combo
CH CS, Jc.JHS, JD ,FD, JD, JHS, FD~5K, 5K, 214K
CounterHit 2D Combo
CH 2D, FD~5K, Jc.JHS, JD, FD, JS, JHS, 5K, 214K, 236K
- the FD~5K is crucial for this to work
- 5K/2K into 2D naturally beats people trying to 6P your plus on block specials as well as delayed mash anticipating a throw attempt
Counterhit 6HS Combo
CH 6HS, FD~5K, Jc.JHS, JD, FD, JHS, JD, 5K, 214K
- Corner Carry off this is nuts. if they block the 6HS instead have a plan in mind. With meter you can make 6HS safe and get some gross mix.
Counterhit 5HS Combo
CH 5HS, 236K, 2S, 5H, 623146 HS
- Her Ground OD has a lot of damage and usually wall breaks from midscreen. Don't overcomplicate things when you have meter to do it. Just do it. Thank me later. 👍🏾
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The Guilty Gear Strive Patch 1.10 changes altered a lot of routes but kept a lot of things the same so think of this as a addition to 5 Must know Combos more than anything. As I uncover more Changes in the October Patch I'll be sure to include more combos for the rest of the ggstrive characters as well. If you want the patch notes Review, analysis, and comparisons here vid where I cover it all : https://youtu.be/MXshbPzbylY
#GuiltyGear #GuiltyGearStrive #giovanna combos