Happy Chaos

Happy Chaos

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Happy Chaos Season 2 Changes | Guilty Gear Strive (1.18)
Happy Chaos Season 2 Changes | Guilty Gear Strive (1.18)
PLEASE FOLLOW ME ON TWITTER AND TWITCH !!!! LIKE THE VIDEO IF YOU LIKE THE VIDEO AND SUBSCRIBE IF YOU LIKE MORE THAN ONE VIDEO! TTV VODS Channel: https://www.youtube.com/channel/UC648knPEZzsxYoTYurb6CuQ TWITTER: https://twitter.com/REDvsFantasy TWITCH: https://www.twitch.tv/redvsfantasy TIK TOK: https://www.tiktok.com/@redvsfantasy? ---------------------------------------------------- TAGS: #happychaos #FGC #GuiltyGearStrive
mario050987·youtube.com·
Happy Chaos Season 2 Changes | Guilty Gear Strive (1.18)
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_HA #GGST_HC #GGST To those of you that think that HC zoning is still broken: no. It's still fairly strong, however the curse jail that made it so endless is too resource expensive to be used in a lot of situations. It's mostly limited to checkmate with super focus. pic.twitter.com/Q4niIMW1qN— Unluckythirteen (@unlucky13irteen) June 10, 2022
mario050987·t.co·
Unluckythirteen on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_HC #GGST_HA Small reticle bug after 236S. It seems like you can buffer a normal after 236S and not lose your tracking on atr even if it whiffs. Keep in mind that you can't actually punish backdash midscreen because it moves too fast for the reticle to keep up. pic.twitter.com/0zcwhHa7So— Unluckythirteen (@unlucky13irteen) June 10, 2022
mario050987·t.co·
Unluckythirteen on Twitter
chaos player guide.docx
chaos player guide.docx
Note: the following is written from patch 1.10 and may be subject to change at any point. Given the structure of the character, any balance changes will be immensely volatile – nothing here may remain after the season 2 update, if so, please do not follow anything written here unless it has been ...
mario050987·docs.google.com·
chaos player guide.docx
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスS7●2P=発生6Fから5Fへ●近S=硬直が3F減って、ガードさせて-2から+1Fへ●遠S=硬直が8F減って、ガードさせて-22から-14Fへ●銃を構える= 硬直が3F減って、ガードさせて0から+3Fへかな?前転射撃と構え解除が調べにくい、、#GGST_HA #GGST_HC— ウーマロ(umaro_mustang) (@lfmust) June 10, 2022
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter